QNando
Smash Rookie
This may be placebo, but it feels like the waiting time before you can spawn another phantom after someone destroys it was increased.
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It was increased in the patch before.This may be placebo, but it feels like the waiting time before you can spawn another phantom after someone destroys it was increased.
Sakutroll decided that Phantom with a tiny endlag decrease would be obviously broken unless balanced with a 3 second addition to respawn time.This may be placebo, but it feels like the waiting time before you can spawn another phantom after someone destroys it was increased.
Good heavens you're forgetting about the broken extra 1/30 of a second the phantom stays out after attacking GET IT TOGETHER GORL.Sakutroll decided that Phantom with a tiny endlag decrease would be obviously broken unless balanced with a 3 second addition to respawn time.
This educating sass has me seriously thinking about the way Sakurai balances Zelda, this good patch excluded.Good heavens you're forgetting about the broken extra 1/30 of a second the phantom stays out after attacking GET IT TOGETHER GORL.
you can quickly turn around and use nair, but even then the back part will connect. but if they di all the way away from you, you will hit with the front part.On the D-throw to N-air problem, can't we just D-throw -> press back (while in d-throw animation) -> nair? I think peach uses a similar trick to connect D-throw -> umbrella.
Shameless cross-quote, but if you actually don't know her changes yet gorl, you can find the only identifiable 1.0.8 Zelda changes here in the OP! :DI don't know all her changes in the patch yet as I haven't played much of it. I got back from the tourney at midnight last night (We didn't have the patch installed for the tourney) and played around with the new characters for a bit.
yes you are right, the backpart sometimes pulls them to the front.It seems like they did a bit more than switch nair's hitboxes around. It feels like nair's front hitbox now has a slight vacuum effect which makes each hit connect more reliably. It also sucks opponents into the front hitbox when initially hit with the back hitbox more easily (more clearly seen with larger characters like DK).
I don't have a version pre-patch to confirm these so can somebody please confirm this?
I have to agree with this.I'm testing out how to utilize the nair changes and am finding them to be kind nerf-y. I'm used to having our guaranteed dthrow>nair do 15%-17% but turning around just before inputting the nair slows it down just enough that training mode doesn't even call it a true combo anymore. Instead, using the same input as before the patch, we end up with 13% at most. That means we don't get as much reward off of our grabs anymore since uthrow combos aren't actually combos on most of the cast compared to dthrow combos which are true on most of the cast. If uthrow combos were just as guaranteed as dthrow, then I'd be fine with this since our damage output could be even greater with uthrow>utilt>usmash or uthrow>charged usmash.
At the same time, the extra damage in the front of nair is helpful in so many other ways but I'm not sure if those outweigh the problem it gives us on following up on our throws.
gorl, GORLS. I asked Aerodrome frame data goddess if he could check our aerial landing lags, due to multiple otherbadcharacters having gotten landing lag buffs.
We got landing lag buffs. We got landing lag buffs. (Repeated for clarity.)
All three NAir, UAir, and DAir got landing lag reductions of 3 frames, bringing them to 19, 19, and 18 frames respectively.
People always DI my elevator tho, I'd love to start conditioning with usmash tho.If you hit them with the hitboxes in front of Zelda then yes, it helps A TON. At mid % it starts comboing into Dtilt, Utilt, Usmash, and most importantly, Elevator. Heck, there may be even more things it can lead into.
I'm interested if Jab or Grab can ever work...doubt it though.
It only took him three games and like 5 patchesSo was my prediction of Zelda buffs right, or right? I did say b/c everything was calling ha bottom 5 she'd be noticeT.
Uthrow -> Usmash/Utilt is guaranteed on 4/5 characters respectfullyChecking nair's properties again, it feels more like a tradeoff. Yeah, it's a little more difficult to maximize our damage output off of throws now (I'm actually dthrowing to uairs now so my uair will be stale as all hell but it does more damage than dthrow>nair and is guaranteed unlike uthrow>utilt/usmash), but the landing lag reduction and possible hitstun bonus off of that extra 1% on our front does indeed give us a guaranteed setup into the elevator. I posted a video in the Hyrule Duels thread of me dtilting a ZSS into a SH FF nair into an elevator. She DI's correctly and lives but I didn't that combo several more times the same night and got kills with it consistently at around 80% like we ought to. We can followup with most of our attacks after a FF nair too. Utilt combos, usmash which now kills as well just later than the elevator, dtilt combos, Nayru's Love.
So, we may not get as much damage off of our throws now but it gives us a guaranteed setup into our kill moves! Finally!
Yo, those uthrow combos are at 0% right?Uthrow -> Usmash/Utilt is guaranteed on 4/5 characters respectfully
Uthrow -> Usmash (26% combo)
Sheik: 1-7%
Fox: 0-20% (15-20% does 24% instead)
Falcon: 11-12%
Greninja: 6-17%
Uthrow -> Utilt (18%)
Sheik: 1-21%
Fox: 0-20%
Falcon: 11-24%
Greninja: 6-23%
Falco: 5-18%
I also made a long *** post in TGFF regarding possible follow-ups from a FF Nair (even included FH Dair -> FF Nair combos cuz they are swegy AF) =3
No. The percent ranges they are confirmed at are in the spoilerYo, those uthrow combos are at 0% right?
Also could you link your long @$$ post here for easy access? More threads should link together...
Was it tested on Roy yet, since he is also a fast faller?Uthrow -> Usmash/Utilt is guaranteed on 4/5 characters respectfully
Uthrow -> Usmash (26% combo)
Sheik: 1-7%
Fox: 0-20% (15-20% does 24% instead)
Falcon: 11-12%
Greninja: 6-17%
Uthrow -> Utilt (18%)
Sheik: 1-21%
Fox: 0-20%
Falcon: 11-24%
Greninja: 6-23%
Falco: 5-18%
I also made a long *** post in TGFF regarding possible follow-ups from a FF Nair (even included FH Dair -> FF Nair combos cuz they are swegy AF) =3
AHHHHHHHHHHHAhem:
I think this may have been intended too. Falco was changed to be someone who actually does prefer the air. Maybe Sakurai wanted Zelda to be closer to her EXTREME KILLER design.So, we may not get as much damage off of our throws now but it gives us a guaranteed setup into our kill moves! Finally!
With all the buffs going around, maybe it wasn't Sakurai at all. Is there some kind of mutiny going on at Nintendo right now? I mean... Greninja got buffed! That can't be Sakurai's doing.I think this may have been intended too. Falco was changed to be someone who actually does prefer the air. Maybe Sakurai wanted Zelda to be closer to her EXTREME KILLER design.
Or maybe Sakurai just wanted to nerf nair because we use it all the time but he ended up buffing some aspects of it.
1. Hitting with the front now does 11 instead of 7. Since the front hits are stronger, it has ever so slightly more stun, which makes falling Nair combos more consistent.Can someone please explain to me how the changes to her nair damage properties help Zelda?
MaybeWas it tested on Roy yet, since he is also a fast faller?
Uthrow -> Utilt is a true combo on Roy from 6-21%. Usmash doesn't workWas it tested on Roy yet, since he is also a fast faller?
People's rare encounters with zelda were probably for glory FW spammers or people who stay on stage the whole time.The zelda and MK buff make me happy.
And people still think zelda is the worst character, pls sakurai and thanks reddit