Attribution:
Posts #
191-197 by Getsafe, 4tlas, Downdraft.
Videos:
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Favorability:
(we should try convert to a more commonly-used metric, like the alpha MU thread's, which follows suit with many other MU charts that use -3 to +3 as their scale. Having 0 as an even MU instead of 3 seems a bit more intuitive.)
Good/Bad Stages:
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Neutral Game:
(Strategy that goes on in neutral; on-stage stuff. I'd prefer to use a term that's more inclusive of neutral game
and advantageous/disadvantageous interactions for follow-ups and all, but can't think of any. Maybe just on-stage game but we should probably stick to common smash terms.)
Edge Game:
(similar to Neutral Game; this one works more easily as an umbrella term, since it doesn't imply neutral/advantageous/disadvantageous interaction. Just refers to location, but is straightforward in inferring points on edgeguarding and recovery.)
Things to Look Out For:
(This seems to go back and forth between being TL;DR notes that could be included in the strategy sections, but were moved here because descriptions of setups are less reader-friendly than just listing the inputs neatly elsewhere. Maybe it could be renamed, or we could have more distinction)