How do I beat falcon? I have a hard time trying not to die in this matchup. Every time I get grabbed, I die or I am put in a very unfavorable position. I'm not sure if my combo DI is bad or its something else but I feel quite lost in this matchup. It also doesn't help that the player I'm playing against is better than me.
In these matchups where I feel like I am sitting in shield a large amount of time, it's a very big issue. I feel like Zelda struggles against characters that can put ridiculous shield pressure and also outmaneuver her incredibly well like Falcon can.
Any ideas in neutral or out of shield options to deal with Falcon?
Short answer: Upsmash OOS and a refined punish game.
Longer answer: This sounds more like a matter of respecting options. You most likely (and correct me if i'm wrong) haven't been punishing the falcon player correctly, which leads to him being more comfortable in pressuring you and invading your space. Because he has been entering your space, you feel over-pressured in that situation which leads to excessive shielding. What you need to do is establish your space through solid punishes to make the falcon player feel excessively cautious about approaching you, and upsmash OOS does a great job of doing that. You want your upsmash based punishes to do ~80 on falcon or take the stock in it's entirety. I think it's safe to say that anybody who gets combo'd to 80 off of one punish is going to give you a lot more respect in neutral. At this point you can battle for positioning, so there isn't much specifics i can give you.
I consider Falcon MU a 50-50 because of equal punishes, and neutral options that are offered to both sides. Falcon lacks consistent Din clear, and has a notable blind spot height for clearing Din's right around where his head is. In general, it is unsafe to place din's against fast characters, so usually when you have an advantage is when the time is best to Din. Falcon players: DD camping is an excellent tool in this mu, as zelda has limited mid range options in neutral situations, so baiting and punishing is a great way to play this MU.
Different regions have different players :1 so it's hard to tell. Also all sorts of skill levels and playstyles.
For me a lot of it would be different. For my region and my experience I would change.
Wolf, Falco, Yoshi, Zard, Ganon, and Wario 0
Falcon, Fox, and Mewtwo -2 (EDIT: My B)
Jiggs is neutral (There isn't a way to edgeguard jiggs and it's not exactly an easy win either lol)
ZSS, Roy, Lucas, Sheik, Luigi, G&W, and Kirby are -1
Lucario and Bowser +1
Although a lot of -1 could be argued to be neutral with slight advantage to the other character.
+2 I feel like it should be unwinnable if they play the match up and equal skill level.
Some characters I just don't know like oli, ROB, diddy, and pit.
Falcon and fox are definitely not -2 lol. For falcon see above but i'll try to talk about why I think the fox MU is even.
I'm good friends with BaconPancakes, one of the better PM Foxes, and I think that qualifies me as being a good source for how this MU works.
Firstly, our punishes on fox are insane. Upsmash chains, chaingrabs, and fair kb on fox's light weight make getting a hit on fox to be very satisfying. Comparatively, Fox's combo's tend to cap out at Drill-Shine-Upsmash, which really kills you at the same percentage as a well placed forward air will KO fox. Fox has great din clear, as nair can clear an undefended Din's fire rather easily, and enables fox to effectively laser camp and play very hot/cold throughout the matchup, but this strategy is not unbeatable. Depending on how much space he allows between the two of you, you should try to slowly place your movement more into his space. This does not mean outright approaching him, but it does mean that you are taking a piece of stage control in exchange for fox to maintain his distance, and allows you to stay prepared to retaliate if fox decides to contest you. It's important to understand breaking shine pressure (Upsmash is frame 5, so upsmash OOS is your best friend), as you need to make a majority of your punishes by beating shine (A good starting point is to time your punishes after the shine, as nair-shine will connect, but shine-nair will get upsmashed).
Edgegaurding fox is fairly calculated, so I'm going to give a short guide on how to remove fox's immediate options, so that you just have to punish Firefox. Say you have fox offstage due to a lightning kick, what you want to do is place the Din's Fire right in front of fox, and slightly high if you can manage it. This removes fox's option of immediately using illusion or picking an option from a DJ, so you're most likely going to have to punish a lower option at this point (Unless fox DJ's backwards/neutrally, which also limits his options to very few and easily coverable). Punish his low recovery as you will, but be aware that if fox is close enough to the stage, he can angle only slightly up as a mixup. It also should be noted that Firefox directly clears Din's fire. I've seen din's connect through Firefox once in a blue moon but that is because the din's hits the Firefox diagonally. IMO, it's very inconsistent to hit the Din's fire on Firefox so i would recommend not relying on it.
TLDR: One has an advantage in neutral, the other punishes like a truck. At higher levels this MU is best left at even because ultimately there is enough counters to each characters options that there is no mechanic that Fox/Zelda players can use to shut down one another or give oneself a significant advantage. The definition of an even matchup.
Falco MU is basically the same thing except neutral is more on an even playing field, we edgegaurd for free, we punish harder, and Falco lacks vertical kill moves.
Wolf MU is the Fox MU but less safe shine pressure, no vertical kill options, a worse shine, slow lasers, and he falls faster.
I might write more MU's in detail later, but it's 4AM and i'm very tired lol. reply with any matchup you want to contest me on or what you would like explained. I'll try to be timely about it.
~Goode