For a while as far as fighting with Zelda, I must say that Zelda's F-air and B-air seriously needs to be nerf in some way like lowering the knockback or damage slightly a bit. There's this really strong guy named AMIKE who's a very prominent Zelda user in Project M: 3.02 and more than 50% of the time he connects me with his f-airs or b-airs. How is he just connecting those powerful lightning kicks with little effort or is Project M: 3.02 really made Zelda this OP? Plus, during Zelda's Nayru's Love, does she have some invincibility frames for trouncing your opponents' attacks?
IIRC, grounded Nayru's is invicible on frames 4-11, but the move is bait-able and punishable.
The post above yours explains how the lightning kicks are balanced.
Just because a statistically insignificant minority of players can do something, doesn't mean the entire character or game should be changed.
This AMIKE guy might be able to land a sweet spot with consistency like KDJ, but that's his opposition's fault too; they don't have to get hit.
Zelda punishes mistakes. If you're getting sweet spotted constantly, then you're making several major mistakes.
Perhaps you should slow down and reevaluate your methods.
KDJ and Zhime are two of Zelda's strongest representatives. Changes that come to Zelda shouldn't be based on what they've done.
Few people will even reach their level. Don't screw over all the other Zelda mains out there.
Not all of the PM community frequents Smash Boards; people's input here shouldn't be THE determining factor.
There are easily hundreds if not thousands of PM players that aren't members of this site whose opinions go unheard and whose PM enjoyability may be compromised if the outcry of a statistically small minority ends up changing the game.