Xelrog
Smash Lord
I'd like her to use more punches instead of slaps, too. Agreed with that suggestion.
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There will be adjustments, like R.O.B having sleeves, but I think it could work. If not, then Ancient Minister could be an echo-fighter (Since Dr.Mario is a separate character from Mario, the latter is plausible).I can't see Ancient Minister outfit bon R.O.B. while fighting, moves like up smash or Arm Rotor wouldn't fit the design at all.
You already said that.It would have been much better if Toad was a playable character instead of being stuck to Peach's grab attacks.
~I'd really like to see the weapon system from Breath of the Wild be implemented as Link's gimmick. Here's the way I'd see it working;
While Link would still have the same moves as he did when he wielded the Master Sword in previous Smash Bros. titles, Link would start with battle equipped with one of ten weapons. Each weapon has different stats and different levels of durability, meaning after a certain amount of damage has been dealt with the aforesaid weapon, it will break and Link will have to adopt another weapon. Link can choose another weapon by activating a menu that contains the other eight weapons, leaving Link free to choose whatever weapon he pleases. This menu can be activated similarly to how Inkling fills its ink tank, by pressing the special button while shielding. These weapons include;
TRAVELER'S SWORD: Decent damage output and decent durability. Link will start the battle with a Traveler's Sword 45% of the time.
FLAMEBLADE: High damage output and average durability. Deals fire damage on contact. However, after six consecutive attacks, the blade's fire power will be exhausted and will act as a Traveler's Sword until it breaks. Link will start the battle with a Flameblade 5% of the time.
FROSTBLADE: Average damage output and decent durability. Deals freezing damage on contact. However, any heat or fire-related attack will automatically shatter the Frostblade. Link will start the battle with a Frostblade 5% of the time.
THUNDERBLADE: Average damage output and decent durability. Deals electric damage on contact. However, after a certain amount of damage has been dealt with the Thunderblade, the sheath of the sword falls off, dealing 2% recoil damage to Link whenever he swings the Thunderblade. Link will start the battle with a Thunderblade 5% of the time.
SPIKED BOKO CLUB: Great damage output with low durability. Link will start the battle with a Spiked Boko Club 10% of the time.
SPRINGLOADED HAMMER: Low damage output with decent durability. However, knockback is higher than any other weapon. Link will start the battle with a Springloaded Hammer 10% of the time.
WOODCUTTER'S AXE: High damage output with low durability. Link will start the battle with a Woodcutter's Axe 10% of the time (And yes to the nine of you asking, Link can cut down Villager's tree with the Woodcutter's Axe)
VICIOUS SICKLE: Highest damage output of any weapon with the lowest durability of any weapon. Its range also leaves something to be desired. Link will start the battle with a Vicious Sickle 5% of the time.
KOROK LEAF: Low damage output and low durability. however, swinging the Korok Leaf will create a huge windbox that pushes opponents back 1/2 of Final Destination. Link will start the battle with a Korok Leaf 5% of the time.
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That's it for now. I might update this post with ideas for updating Wario later, so stay tuned!
Yeah, but it's just a concept. I just thought that since Link's now based on his Breath of the Wild appearance, he should adopt one of the game's main mechanics, that being the combat. I could see this being annoying though, so maybe the weapons last way longer than their canon incarnation?That would get annoying really quick, especially since no one likes playing as Robin already. Besides, what do you do for an adult Link who wields the classic Master Sword anyway?
According to who exactly?That would get annoying really quick, especially since no one likes playing as Robin already. Besides, what do you do for an adult Link who wields the classic Master Sword anyway?
I was agreeing with [B]YoshiandToad[/B] on page 2 but page 3 came before I finish making it so I didn't feel the need to quote him/her at the time.
If only Doc & K.Rool stats here were canon in this timeline.SNIP
Very bold of you. Honestly, if I could make Female Robin an echo. Main difference being she keeps the Levin Sword and Male Robin gets a Silver Sword which is more durable. Maybe have a chance that a Brave Sword will spawn in its place which is more fragile but makes all attacks that use it double attacks.:
- Remove female Robin as alternate costumes
- 2nd palette swap is Hooded Robin
- 4th palette swap is Robin in his Grandmaster attire
- 6th palette swap is Hooded Robin with the color scheme of Kiran from Fire Emblem Heroes.
- 8th palette swap is a Grima possessed Robin with a distorted voice and dark aura emanating from him
- Bronze Sword is now quicker than the Levin Sword, with less startup frames and less endlag.
- Make all of his tomes chargeable like Thunder.
- Fire -> Elfire -> Arcfire -> Bolganone
- Wind -> Elwind -> Arcwind -> Rexcalibur
- Flux -> Nosferatu -> Mire -> Goetia
- Give the Levin Sword's Smash Attacks a beam that shoots out, with damage, knockback and range increasing the longer the Smash attack was held.
- As a drawback, the stronger the Smash attack, the more durability points it uses.
- Let Robin cast his Wind tomes on the ground as regular tomes, i.e. in the manner of Thunder's.
- Give Robin "Ignis" that functions similarly to Cloud's Limit Break, only with the exception that it cannot be manually charged.
- Ignis boosts Robin's movement speed as well as damage and knockback output.
- Using Ignis on a fully charged special transforms the tome into a regalia tome, which has devastating damage and knockback output, as well as massive range.
- Thoron transforms into Mjölnir
- Bolganone transforms into Valflame
- Rexcalibur transforms into Forseti
- Goetia transforms into Loptous
- As a drawback, the tome instantly breaks no matter the current durability count and takes 1.5x as long to recharge.
- Replace Chrom in Robin's Pair Up and victory animation with Morgan
- Robin's default critical hit cut-in from Awakening is used alongside Morgan's
- Robin shouts his four usual critical hit lines upon activation
- "Time to tip the scales!"
- "Here's how it's done!"
- "Checkmate!"
- "You're finished!"
- Morgan shouts out her four usual critical hit lines upon successful hit
- "Time to even the odds!"
- "Amateur!"
- "Checkmate!"
- "This ends here!"
- In this new victory animation with Morgan, she now runs up to Robin from offscreen and glomps him, with Morgan happily exclaiming "I knew you would win, Father!"
I honestly don't think that's uncalled for. The slowest smash attacks in the game should be the strongest. They could have a (large) sweet spot at the head of the hammer, though.: Give him a Buff Dedede aesthetic so all of his attacks have super armor and kill as early as Ganon's f-smash.
What? It's unrealistic.
Welp. I guess that’s fine. Crazy, but you’re not incorrect.: Give him a Buff Dedede aesthetic so all of his attacks have super armor and kill as early as Ganon's f-smash.
What? It's unrealistic.
This would help a lot, because that would allow for a more light weight Yoshi, and thus they could give his moves the frame data befitting a lightweight instead of the fatty frame data he has right now. Yoshi also should be able to eat up items and projectiles like Kirby and Wario, and make eggs out of them, which he can throw as projectiles similar to turpins and bananas from Peach and Diddy.- Extend the length of his tongue on his neutral b and allow him to tether recover with it
I actually like being able to land his Final Smash on any stage. People used to be able to escape him in bigger stages like Temple and it would be nigh-unusable in stages like Fourside.This is likely on the lines of being unrealistic, but make the transformation Final Smashes fully playable again. It can feel rather insulting to see Giga Bowser as a fully playable character, and yet you can't play as him without hacking the game.
And of course, there is an issue with Final Smashes that have long cutscenes, especially during timed matches.
Still, Bowser's Final Smash change doesn't feel quite as thrilling as actually playing as Giga Bowser, and tormenting your opponents. And the amount of time it takes to transform isn't too long either.I actually like being able to land his Final Smash on any stage. People used to be able to escape him in bigger stages like Temple and it would be nigh-unusable in stages like Fourside.
I laughed. 'Oh man, it even has a cool name!'Give Yoshi a new Final Smash where he throws a barrage of eggs at the opponent in random directions. After he is done, those eggs will be suspended in mid air surrounding the opponent. Finally, Yoshi will command those eggs to rain down in a vicious onslaught from every direction.
The move shall be called Eggzone Grenade.
Why? Just for Captain Toad?
In any case, Toadsworth would work much better.
It would have been much better if Toad was a playable character instead of being stuck to Peach's grab attacks.
Better yet, why is that not his forward smash. Or maybe even a side special with timing like in the game where if you hold it too long, you flop. Maybe make it storeable for added utility.Here is another change
Haveforward air attack be the Sliding Hay-Maker (from Mario and Luigi: Bowser's Inside Story)