-MK Downsmash both hitboxes KBG changed to 80 from 93, BKB changed to 30 from 40
-MK Shuttle Loop BKB 55 and KBG 83, from 90 and 60
-MK Fair outer hitbox on 1st and 2nd swipe now does nothing
-MK Tornado change Comes out .75 speed (hits frame 16 instead of 12) & 1.5x as much landing lag
-MK's whorenado now cannot change vertical height due to increased gravity
These are MK's changes taken straight from the changelog. He is not lighter than vBrawl (that change was removed a while ago), nor is he slower in the air, nor does he have more ALR than everyone else.
Everyone seems to think Marth is the best but MK is definitely Marth's worst matchup, so how could MK not be top 10?
MK definitely has the attributes to be top ten ( multiple jumps, high priority, disjointed hitboxes, ect.) but the best characters in fighting games always revolve around how easily you can be effective (SSBB: DDD chain grabs, SF4: Sagat Tiger Shot, SC3: Cervantes grab combos).
With MK's nerfs he is still a shotgun, deadly in everyway as Shiek is in vBrawl, but the ease in which you are able to use it is like putting him in a sniper position. MK's feeling a lot like Marth did in vBrawl now, he has pretty good matchups and is overall a good character but fails in comparison to Marth. Given new weaknesses to add on to ones he already had, and then taking away components to remove weakness( no more lagless tornado due to increased gravity) can make the effort to be as effective as MK can be seem pointless and thus he doesn't make it onto all tier list opinions.
As far as MK being Marth's worst matchup I'd agree, but I wonder what it is now? Marth was a character in vBrawl winning more tournaments solo than our current 3rd tier character who also has a 50:50 matchup compared to his 65:35 against MK. That alone makes me feel that 65:35 mu for vBrawl is inaccurate. Taking that information over to Brawl+ I have to wonder if Marth's worst mu (MK) is merely a 50:50. In a game that is moving towards a balance system similar to Melee (characters you are advantaged against can mess you up just as badly as you can mess them up--Fox v Peach) tier lists are going to vary with characters of difficulty very often.
In the same sense I feel DK is very good when played well but compared to the effort needed to be safe as such a huge target compared to a character like Squirtle who can **** just as hard and be safer, DK falls on my personal tierlist.
I personally feel that any character with a disjoint should always be in the top ten(unless a large majority have them-- then it comes down to most abusable), but I can understand not seeing MK on some peoples lists.
Still building my own but I can see Marth is clearly the best. In order so far, I see it as:
1 Marth
2 Dancing Blade
3 Wario
tl;dr
Top ten tierlist is gonna differentiate with characters who are great but have a risk/reward dilema compared to others.
Oh, and is that list of changes recent?
My version of Brawl+ has some other changes I noticed that affect MK aswell:
No auto ledge snap
Up air's IASA frames have been brought waaaay up like comparable to Marth's in it's usefulness
I just hope Roy can be made seperate from Marth somehow. As a Marth clone he'll obviously be top ten, but I really like the original attribute he has like the way the tip works.
Roy's r boy.
Keep up the good work on the game though guys. Being able to play this with people who don't like vBrawl ftw.