Fortress | Sveet
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Bomb drop > Shine though, if he reflects it he is put into a lot of lag.
Also, the projectile camp isn't safe against Fox and Sheik, so you can't just expect to throw stuff and win once you reach a certain level. You get forced into situations where they are standing outside your immediate range (grab, nair, etc) but if you tried to run away and pull bomb or throw boomerang, they would react and hit you in your startup. In situations like that you have to be aggressive in order to put them into a defensive position, which then gives you a brief moment to get a bomb out.
YLs bomb will beat virtually every attack in the game, and it combos into nair and dair on every character. The problem is pulling one, and what happens if you miss your throw, since pulling a bomb takes a full second. They also have a timer, so if both players stall then the opponent is winning. The best you can do is throw your bombs in a way that makes it hard for your opponent to punish you if they manage to dodge it.
So yeah, I think optimal strategy for YL is thinking about having two different states: with a bomb and without. Without a bomb, your entire gameplan is just to get into position to pull a bomb. Once you have a bomb you are open to approach since your attack will win any trade and lead into a combo. I think YL has the tools to be a competitive character, but it is definitely an uphill battle most of the way.
Overwhelming your opponent is a powerful advantage, so why avoid it when your character is considerably worse and needs everything he can take?I've been watching various Young Link vs Fox sets, especially Axe's Young Link who goes in with these really flashy aggressive approaches, but it only works because the opponent is overwhelmed and confused. Once the Fox adjusts to Young Link shenanigans, it goes downhill from there. To me, I think the perfect play for Young Link would combine AZ tech with more restraint, overall a passive-aggressive style with effective projectile zoning, perfect punishes, and keeping things varied.
Also, the projectile camp isn't safe against Fox and Sheik, so you can't just expect to throw stuff and win once you reach a certain level. You get forced into situations where they are standing outside your immediate range (grab, nair, etc) but if you tried to run away and pull bomb or throw boomerang, they would react and hit you in your startup. In situations like that you have to be aggressive in order to put them into a defensive position, which then gives you a brief moment to get a bomb out.
YLs bomb will beat virtually every attack in the game, and it combos into nair and dair on every character. The problem is pulling one, and what happens if you miss your throw, since pulling a bomb takes a full second. They also have a timer, so if both players stall then the opponent is winning. The best you can do is throw your bombs in a way that makes it hard for your opponent to punish you if they manage to dodge it.
So yeah, I think optimal strategy for YL is thinking about having two different states: with a bomb and without. Without a bomb, your entire gameplan is just to get into position to pull a bomb. Once you have a bomb you are open to approach since your attack will win any trade and lead into a combo. I think YL has the tools to be a competitive character, but it is definitely an uphill battle most of the way.