•Col•
Smash Champion
- Joined
- Nov 19, 2007
- Messages
- 2,450
Honestly, Castle Siege could've been SO much better with just a little bit of extra touches thrown in. It was my favorite stage in Brawl but....
They could've just really cranked down the gravity and put people into free fall in between Castle Siege transitions.
I actually think the biggest problem with the 2nd part was the overall positioning of the platforms. The ones on the sides were fairly high up making it hard for characters with a poor 2nd jump to take advantage of them while on the ground.
Completely agree. Looks REALLY dumb when you see it the first few times and it comes off as lazy. I'm sure they could have made everyone go into their falling animation. Just think about on the Pirate Ship stage after the ship gets lifted up by the tornado and starts falling back down.
- The transition between stages, in my opinion, was kind of lame. I understand they have an invisible floor because everyone has different falling speeds, but I rather have just like had a piece of the floor or something collapse with the fighters on it.
They could've just really cranked down the gravity and put people into free fall in between Castle Siege transitions.
Eh.. I dunno. I think it's fine considering Ballista's are super common in FE and a catapult isn't that much of a stretch.
- I know this is nit-picky, but Fire Emblem is not a series for catapults. We see lots of fireballs and stuff thrown around... it feels like they captured a generic epic fantasy battle and not Fire Emblem.
I didn't mind the music of the stage that much considering it had plenty of good tracks and Brawl let you set the odds of a song playing on each individual stage.
- This "generic epic fantasy battle" theme is likely responsible for the third stage of this battle. Did George Lucas create this stage or something? How did we end up here? That said, it does not play bad or anything, but maybe it would have made more sense for Bowser's castle?
I quite liked the second part of the stage. It had things plenty of other stages did not. It had a walk off, which only a handful of Brawl stages had, and meaningful destructible environmental objects.
- Second level, while cool in concept, could have been better. Maybe a wall could have been smashed open to allow for more light, and the floor to both sides could have been collapsed to avoid walk-off KOs.
I actually think the biggest problem with the 2nd part was the overall positioning of the platforms. The ones on the sides were fairly high up making it hard for characters with a poor 2nd jump to take advantage of them while on the ground.