• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

You get no Sympathy in a "Fire Emblem Discussion"

Status
Not open for further replies.

FlareHabanero

Banned via Warnings
Joined
May 20, 2012
Messages
16,443
Location
New Jersey
Didn't Riolu from Fire Emblem: The Wave-Guiding Staff appear in the game as an infant at the very end?
Yes, though that cut scene was cut from Europeon versions of the game.

Also diverging from that topic for a second, we already have a strategy role playing Pokemon game. Pokemon Conquest.
 

Morbi

Scavenger
Joined
Jun 21, 2013
Messages
17,168
Location
Speculation God, GOML
So hypothetically speaking guys. What would you like to see IF Roy returns. Moveset wise? I'd like to see him focus more on wide arcing swings being stronger on the ground maybe? and fire [duh] maybe even a flame based projectile? I mean he did have one in Sword of Seals/Binding Blade. They could give him some axe moves as well now thanks to Awakening making him a Hero if they really wanted to.
I think it would be cool if they gave him two swords. No one would call him a clone... no one. :glare:
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
this character is not going to be in the game because i dont like them
 
D

Deleted member

Guest
So hypothetically speaking guys. What would you like to see IF Roy returns. Moveset wise? I'd like to see him focus more on wide arcing swings being stronger on the ground maybe? and fire [duh] maybe even a flame based projectile? I mean he did have one in Sword of Seals/Binding Blade. They could give him some axe moves as well now thanks to Awakening making him a Hero if they really wanted to.
MOAR PH1R3 for one. He should pretty much have most of his sword swings be enfused with fire rather than just some of the stronger attacks.

A fire wave move would be good to see as well. Let Ike keep the uber OHKO charge attack.
Don't really know much else I'd like to see on him to be honest...
 

Fire Emblemier

The Crests are to Blame
Joined
Apr 4, 2013
Messages
3,909
Location
United States
Switch FC
SW-2862-0450-4332
Come up with a moveset for her.

A completely ORIGINAL moveset.

Only rule is that counter can be a Down B as it seems to be an FE thing.
I'll make one I'll already have the specials, and smashes done from what I made so far in the Lucina Thread. Anyways I'll post it here when done.
 

Jedisupersonic

Eight Leaves One Kame Style
Joined
Feb 7, 2008
Messages
3,425
Location
Newport, Oregon
NNID
Jedisupersonic
3DS FC
4871-3983-7566
MOAR PH1R3 for one. He should pretty much have most of his sword swings be enfused with fire rather than just some of the stronger attacks.

A fire wave move would be good to see as well. Let Ike keep the uber OHKO charge attack.
Don't really know much else I'd like to see on him to be honest...
I'm going to fall back on my "Wider Swings" with your total fire here for a moment. Look at his critical animation for a moment. Maybe they could base his moveset around such wide swings? I dno




I could also see him using some Iaido. If they wanted him to. But that would be more of a Lyn thing
 

Starbound

Worlds Apart, But Still Together.
Joined
Jan 31, 2012
Messages
4,083
Location
Canada
In-game, the Sword of Seals is such a neat weapon because the other ranged sword, the Light Brand, sucks (only does 10 damage when attacking from range ._.).

I think it'd be cool if they worked off of that idea of attacking afar with Roy. The sword makes a fire pillar appear on the opponent when used at range, so fire waves or fire pillars are really not a stretch at all. The Sealed Sword also restores HP if you use it as an item instead of a weapon, so perhaps having a move that restores % over time (like Project M's Ivysaur's Synthesis) could work, and it'd be different than counter all day erry day.

If Roy's still a bit of a Marth semi-clone (a few neutral attacks are copied or hardly changes), I still think he'd be able to stand out as a fighter due to the uniqueness the Sword of Seals could bring him.

As for Chrom, I think it'd be cool if he appeared in a Pair Up TagTeam with Lucina (or Robin). If Sakurai revisits the idea of the Diddy+Dixie tagteam, but doesn't want to change Diddy from Brawl so severely, then this would be a great concept as a fallback. It'd be hard to program though, but I think such a character would be really unique to use and would offer a brand new experience, even though it's a combination of two unique characters (Ice Climbers and Zelda).
 
D

Deleted member

Guest
It's a Japanese art of sword striking from the sheath. Pretty much
Ah.
I'd actually not want to see that on Roy. A samurai like Takamaru would be best suited with that style.


EDIT: ^ A self-healing move would be kind of broken if not done right. I think maybe a healing variety of Counter would work, where instead of counter attacking, Roy just knocks the opponent away without damaging them while absorbing half the damage of the damage that he countered as health.
 

Jaedrik

Man-at-Arms-at-Keyboard
Joined
Feb 18, 2009
Messages
5,054
Wider swings? You get more kinetic force when you're going faster by the whip and oval rather than the circle arc. That is not to say there cannot be sweeping strikes, they would just have to come across the whole body, but they would be less circular and more ovular.
If the character's stats were based on real life physics, Marth would be doing more damage than Ike with their technique, as I pointed out like 30 pages ago with that ARMA link, and Ike's sword really doesn't weigh that much, 8-9 lbs max if that.
Wide, circular swings are slow and weaksauce.

I see your Iaido there and raise you the historically correct art, Iaijutsu. ;)
ALSO GOLDEN YOU'RE WRONG IAIDO WOULD PERTAIN TO JAPANESE SWORDPLAY FAR MORE AND HENCE WOULD NOT FIT WITH ROY OR ANY EUROPEAN SWORDPLAY, IN MOST DEPICTIONS OF TAKAMARU WE SEE HE HAS THE SWORD ALREADY UNSHEATHED, WHERE AS LYN IS NOTED MULTIPLE TIMES FOR DISPLAYING THIS STYLE, EVEN AND ESPECIALLY IN HER BRAWL AT.
 

Jedisupersonic

Eight Leaves One Kame Style
Joined
Feb 7, 2008
Messages
3,425
Location
Newport, Oregon
NNID
Jedisupersonic
3DS FC
4871-3983-7566
In-game, the Sword of Seals is such a neat weapon because the other ranged sword, the Light Brand, sucks (only does 10 damage when attacking from range ._.).

I think it'd be cool if they worked off of that idea of attacking afar with Roy. The sword makes a fire pillar appear on the opponent when used at range, so fire waves or fire pillars are really not a stretch at all. The Sealed Sword also restores HP if you use it as an item instead of a weapon, so perhaps having a move that restores % over time (like Project M's Ivysaur's Synthesis) could work, and it'd be different than counter all day erry day.

If Roy's still a bit of a Marth semi-clone (a few neutral attacks are copied or hardly changes), I still think he'd be able to stand out as a fighter due to the uniqueness the Sword of Seals could bring him.

As for Chrom, I think it'd be cool if he appeared in a Pair Up TagTeam with Lucina (or Robin). If Sakurai revisits the idea of the Diddy+Dixie tagteam, but doesn't want to change Diddy from Brawl so severely, then this would be a great concept as a fallback. It'd be hard to program though, but I think such a character would be really unique to use and would offer a brand new experience, even though it's a combination of two unique characters (Ice Climbers and Zelda).
How did I forget the Sword of Seals healing ability!? That would be an interesting concept. Also I recall our Skype discussions of your Pair Up idea. I liked it

Ah.
I'd actually not want to see that on Roy. A samurai like Takamaru would be best suited with that style.
Ah yes Takamaru the actual Samurai. But Roy could only have a few moves like it. Not a whole moveset based around it [although I wouldn't be against that]. I'm sure Takamaru has his own style from Samurai Warriors 3 and his original game to be based on though? I'm not sure how he fights personally. I'd like to be enlightened
 

Jaedrik

Man-at-Arms-at-Keyboard
Joined
Feb 18, 2009
Messages
5,054
Ah yes Takamaru the actual Samurai. But Roy could only have a few moves like it. Not a whole moveset based around it [although I wouldn't be against that]. I'm sure Takamaru has his own style from Samurai Warriors 3 and his original game to be based on though? I'm not sure how he fights personally. I'd like to be enlightened

HE FIGHTS NOTHING LIKE THAT DO YOU EVEN SEE A SHEATHE? oh now I see it BUT DOES HE EVER ACTUALLY USE IT?
Iaijutsu/Iaido suits Lyn far more in every respect.
 

Jedisupersonic

Eight Leaves One Kame Style
Joined
Feb 7, 2008
Messages
3,425
Location
Newport, Oregon
NNID
Jedisupersonic
3DS FC
4871-3983-7566
http://www.youtube.com/watch?v=reFgevZjkyc
HE FIGHTS NOTHING LIKE THAT DO YOU EVEN SEE A SHEATHE? oh now I see it BUT DOES HE EVER ACTUALLY USE IT?
Iaijutsu/Iaido suits Lyn far more in every respect.
I realize it fits Lyn far more. I'm just saying, If they wanted to make Roy stand out from Marth more. They could give it to him. Unless they were planning on adding Lyn.
 

FlareHabanero

Banned via Warnings
Joined
May 20, 2012
Messages
16,443
Location
New Jersey
For the record, Takamaru does the laido thing more often in other games like Captain Rainbow and The Mysterious Murasame Castle. Though considering the sprite limitations, it's implied for the latter.
 

Jedisupersonic

Eight Leaves One Kame Style
Joined
Feb 7, 2008
Messages
3,425
Location
Newport, Oregon
NNID
Jedisupersonic
3DS FC
4871-3983-7566
For the record, Takamaru does the laido thing more often in other games like Captain Rainbow and The Mysterious Murasame Castle. Though considering the sprite limitations, it's implied for the latter.
Ah alright. Good to know. Does he heavily focus on the style though?
 

Croph

Hold Baroque Inside
Joined
Oct 19, 2012
Messages
3,956
Location
Canada
NNID
IceCreamStar
3DS FC
3196-4596-5388
I've actually made a de-cloned Roy moveset some time ago. It does play more emphasis on the SoS fire projectile and healing abilities. Not that I'm expecting him to be totally revamped, but they have a lot they can pull from Roy's source game if they want to.

Overview

Fitting the glass cannon archetype, Roy's strengths are his raw damage output, speed, and extreme priority for some of his moves. He's essentially a rush down fighter (playing more emphasis on offence) using the SoS's fire projectiles for zoning capabilities, making him good at pressuring. While having this luxury, however, Roy has trouble keeping his feet on the ground. He suffers from high end-lag for various moves (Standard, Aerials, Smashes) as well as having some of the worst defences. His recovery isn't too great either.

In FE6, the Sword of Seals is a two-handed broadsword that can create fire projectiles and heal the wielder. In retrospect, is really doesn't make sense for Roy to be a semi-clone of Marth, as broadswords handle differently than rapiers (see Marth's swordplay versus Ike and Link's). To get a feel, Roy swings his sword with two hands similar to Ike for some standard attacks. Roy also drops his sweetspot/sourspot mechanic that he has in Melee (due to simplicity sake I'm leaving it out. I know it could work if implanted properly). Essentially, Marth is the only one with that gimmick.

Moveset

B - Heatwave: Swings his sword and shoots out an arch-shaped flame that quickly travels whatever direction Roy's facing. The longer the move is charged, the stronger it becomes (the move can be stored like Samus' Charge Shot).

Fully charged: The SoS becomes ignited in red flames. Roy swings his sword as seen in his source game and a more powerful flame travels. If an opponent makes contact with Roy's sword during the initial release (the animation when Roy swings his sword), opponents will take horizontal knockback. If the shooting flame itself gets into contact with anything (opponent, intercepting projectile, wall, etc), a small explosion will happen, damaging anyone caught in its radius.
Small explosion + swing animation

B > - Aethon Dance: An altered Double-Edge Dance (DED) with Roy being able to backflip at any point and charge at an opponent. For simplicity sake, the move will be divided into two "phases", similar how PK Thunder is divided into:

PKT1: The initial release of PK Thunder where you control the bolt.
PKT2: The attack where Ness/Lucas is blasted as a result of PK Thunder hitting the user

Aethon Dance will be divided into:

AD1: The combo-like sword dance similar to Dancing Blade or DED. However, there are a few alterations
AD2: The backflip Roy does (at any part during AD1), as well as a fiery dash in the direction he's facing

AD1 has basically the same combinations/controls as DED. AD1^3 (3rd hit up) retains DED^3's spiking ability like in Melee. See here

At any time during AD1, you can input AD2: Roy will do a quick backflip (with the input of whatever button). Once back on the ground, Roy will ignite his sword, and dash forward (over a reasonable distance), dragging the SoS along the ground. The sword being dragged creates a fiery trail behind Roy, lasting for a couple of seconds. Anyone caught in the fire will take damage.

During the dash, if Roy gets near an opponent, he will swing his sword upwards, slashing the opponent (like some sort of flaming uppercut). This sends the opponent flying upwards.

*** AD1 and AD2 could work as two separate moves as well. However, I've kept them together for this moveset ***

Notes on Aethon Dance

- AD2's dash attack can only be cancelled before Roy starts to dash
- Roy will do a front flip if the opposite direction Roy is facing is tapped as soon as AD2 is used
- AD1 4th hit will not have any knockback and initial damage. Instead, if successfully hit (the fourth hit is the hardest to land successful), it will "trap" the opponent in a flaming pillar (damage slowly goes up until released; similar to Flower status), essentially stunning the opponent for a couple of seconds
- The backflip is based on Roy's backflip animation in SoS. See here
- AD2 cannot be used in the air

B v - Sol: Similar in FE6, Roy holds his sword upwards, as it emits a shining light. He slowly heals himself (think Ivysaur's Synthesis in Project M) up to a reasonable amount.
Healing animation

Fully healed: Roy's sword shines bright yellow and can release a fireball (by pressing B v again). This attack can be slightly aimed up or down and goes through multiple opponents, damaging and burning them. The fireball starts off doing good damage. However, for each opponent the move passes through, the hit box becomes bigger and does more damage + knockback to the next opponent.

*** Roy could also have a gimmick similar to Ivysaur in Project M; for every time any opponent is "burned" from different attacks (instead of damaged in Ivy's case) it adds to an invisible meter. Once filled, pressing B v will release the same projectile you get from a fully healed Sol ***

B ^ - Flare Warp: Similar animation to Marth and Ike's entrance, Roy teleports over a small distance (think Sheik's recovery). When Roy travels from point A to point B, a stream of fire follows behind him, lasting until Roy re-appears. Anyone caught in the fire will flinch.

Final Smash: Flames of Torment

Roy summons two dragon-shaped flames on both sides of him. They travel upwards, twisting around each other. This creates a fire vortex around Roy. Anyone caught will be trapped in a mini vortex. Once the flames reach a certain height, they part, diving downwards; one towards Roy's left, and the other towards his right. Once near Roy's position, the flames then travel horizontally until they reach the left and right blast zones. Anyone caught in this phase will receive heavy damage and get pushed horizontally with the flames (think Mario's FS).

Notes

- Roy is helpless until the flames part at the certain height
- Opponents trapped in the mini vortex will be released once the flames start to travel horizontally
- The SoS was used by Hartmut to help seal away Idenn. This ability is referenced through the vortexes (FS) and fire pillars (AD1 4th hit), as the opponents are basically "sealed" away for a couple of seconds.


At any rate, I just had fun with the moveset and threw ideas out there. It's kinda how I'd like Roy to be, but of course people have different envisions for these things.
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
meg for smash 4

-female character
-unique
-appeals to western fanbase because she is obese and no one likes her

most logical roster
 

Jaedrik

Man-at-Arms-at-Keyboard
Joined
Feb 18, 2009
Messages
5,054
For the record, Takamaru does the laido thing more often in other games like Captain Rainbow and The Mysterious Murasame Castle. Though considering the sprite limitations, it's implied for the latter.
Hmm, I see. We shall see what happens if Lyn and/or Takamaru make it in.
meg for smash 4

-female character
-unique
-appeals to western fanbase because she is obese and no one likes her

most logical roster
Anna for Smash 4

-female character
-unique
-appeals to western fanbase because she is a greedy capitalist

real logical roster
 

FlareHabanero

Banned via Warnings
Joined
May 20, 2012
Messages
16,443
Location
New Jersey
I'm probably the only one that finds Meg to be kind of adorable. Very flimsy in combat, but still those ponytails are cute.
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
I thought Meg was cute, too. I just didn't like Generals in Radiant Dawn in... general.
Shut up, Meg.
Shut up. I work with someone named Meg and people always get us mixed up. ):<

I am pretty comfy with just about any character that appears as long as they are like, of significance. Who ever joins Marth... I want them to play well. That is what matters the most.
 

jaytalks

Smash Champion
Joined
Jun 20, 2013
Messages
2,009
NNID
jaytalks
Come up with a moveset for her.

A completely ORIGINAL moveset.

Only rule is that counter can be a Down B as it seems to be an FE thing.
Counter as a Down B? Of course! All FE characters should have it!

Personally, I usually only do the special moveset, since it's the only thing you can really discern from game mechanics. But I'll set aside that preference because you asked so nicely.

(Spoilers ahead)

Some of the attacks use this movie (all FE:A cutscenes) as a reference: http://www.youtube.com/watch?v=5NpJ_afFukQ
A button attacks
A-A-A: Double handed kendo strike: starts at 5:45 Lucina uses a weak double handed kendo strike, from her left shoulder, to her opponent's right. She follows up with a second handed sword strike from the opposite side, and ends the combo with a left to right sword strike, that goes from low to mid (5:47).
A- forward: Turning strike: She turns her body counter clockwise and swings her sword with two hands in a mid to high slash.
A-up: Upward slash: Lucina simply slashes upward, with no stabbing motion, from 60 to 80 degrees.
A-down: One handed sword slash While crouching, Lucina will hold her sword just with her right hand. She slashes from right to left one, and one second press she stabs from left to right

Smash attacks
Forward: Brand of the Exalt: Her sword lights up as it charges and she does a double handed stab while standing still. A tilt back after the first attack hits will cause her to pivot and do a big double handed over head slash in the other direction. Lucina actually turns with the second move. The second one strikes behind her, but leaves her vulnerable to front attacks (10:04 to 10:10)
Down: down slash. she goes into her default stance while crouching, and stabs once low, and then pivots and slshes with her right hand in the opposite direction from right to left.
Up: Exaulted High: Lucina does her double handed sword stab at a 55 degree angle and continues to move her sword upward until it hits 90 degrees.

Aerials (note: in the air, she just hold her sword with her right hand.)
Nair: Stab: She stabs forward with her sword, and then continues to cut with her sword downward until she hit
Fair: Spinning strike: she spins in the air, and strikes from her right shoulder to her left hip (5:48)
Dair: Flipping Blade: Lucina flips downward and hits a double handed strike while 270 degrees into her flip. has a downward arc Seen at 6:28.
Bair: Turning strike: she turns in the air, beginning her strike mid through the air, but its a front slash

Grabs (not really able to throw opponent off the stage.
Grab: grabs opponent with left hand.
Grab + A: hits her opponent with the bottom of her right hilt.
Grab up: throws her opponent up, and stabs them with the sword with a completely 90 degree stab
Grab down: stabs her opponent with her sword, and then places down in a lying position
Grab forward: throws her opponent forward, and then hits them with a slash
Grab back: throws her opponent backward, and then hits them with a turning slash
Lucina Specials:
Neutral Special: Defender
It occurs at about 4:10.
Lucina quickly puts her sword behind her back. She then turns around and swings around her sword, and strikes anyone behind with one clean cut. The move does not have a lot of knockback to knock out, but gives Lucina some space. It's one continuous cut so she ends up facing the same side as when she started the attack. But she stands for a little bit, living her vulnerable to attacks in front of her while performing the move..
Side: Blue Aether - Lucina moves forward, stabbing the opponent with a one handed sword strike using the top edge of her Falchion. It has blue flames. (seen at 5:57)
Up: Galeforce (Or Gale Strike to not canonize her as a daughter of a dark flier) - Lucina jumps forward with a double handed sword strike. If she hits an opponent, she jumps off them and flips in the air, allowing her to jump again, much like Captain Falcon. (seen at 6:01, minus the second jump)
Down: Counter - Like every other Fire Emblem character.

Lucina Final Smash:
Duel Awakening (Dual Strike)
Chrom is warped next to Lucina with magic. Lucina attacks forward, hitting any in front of her, while Chrom attacks anyone behind. After a few strikes (in the same manner as a brave sword) , they switch, doing the same to anyone in front on the other side. Finally, they hit one blue flamed Aether on their respective sides to knock any opponents out of sight.

Lucina's Taunts:
Up Taunt: She stands and looks at her Falchion straight. She lights up along with her Falchion and says "I challenge my fate"

side taunts: she puts down her stance and puts her sword to her right and says: "Forget about me?"
down taunt: She puts on her mask with her left hand and says "You may call me.. Marth," subtley distinguishing her voice. Then she puts way her mask and say "No more" in her normal voice.

Lucina's Entrance:
Lucina emerges from a dark portal, as Marth, just as she does in the game. Her she removes her mask, revealing her hair and her face. She prepares for battle.

Kirby Hat:
Marth Mask from the game, long blue hair.

(end spoilers)

As I said, I envision Lucina as an anti-air, heavy diagonal unit. Her speed isn't as important as her position in relation to other characters. She can use all sort of strikes turns her around, allowing her to surprise her opponent. But on the other hand, she leaves herself vulnerable to attack if she misses or if she is fighting in a multi-person battle royal.

For more, please check out the Lucina thread: http://smashboards.com/threads/lucina-the-redacted-for-spoils-spoil-alert.335262/
 
D

Deleted member

Guest
I thought Meg was cute, too. I just didn't like Generals in Radiant Dawn in... general.

Shut up. I work with someone named Meg and people always get us mixed up. ):<

I am pretty comfy with just about any character that appears as long as they are like, of significance. Who ever joins Marth... I want them to play well. That is what matters the most.
Methinks you don't watch Family Guy.
 

Croph

Hold Baroque Inside
Joined
Oct 19, 2012
Messages
3,956
Location
Canada
NNID
IceCreamStar
3DS FC
3196-4596-5388
I think Lugh should get into Smash. Why? Cuz he's my 2nd fave FE character. And Smash needs more of my 2nd fave characters.

Whatever FE characters we'll get, there's going to be complaining. You can't please everyone, especially with a franchise like FE. Well, atm, I'm excited to see Marth, appearance wise and if they'll be changes to his moveset (not that I think he needs any, but still, I personally think it would be nice). And I'm hoping we'll get some FE items this time around. It'd be nice to make a reference to a class like Mages with Tomes, for example. Or having weapons like the Levin Sword, etc.
 

Jedisupersonic

Eight Leaves One Kame Style
Joined
Feb 7, 2008
Messages
3,425
Location
Newport, Oregon
NNID
Jedisupersonic
3DS FC
4871-3983-7566
I think Lugh should get into Smash. Why? Cuz he's my 2nd fave FE character. And Smash needs more of my 2nd fave characters.

Whatever FE characters we'll get, there's going to be complaining. You can't please everyone, especially with a franchise like FE. Well, atm, I'm excited to see Marth, appearance wise and if they'll be changes to his moveset (not that I think he needs any, but still, I personally think it would be nice). And I'm hoping we'll get some FE items this time around. It'd be nice to make a reference to a class like Mages with Tomes, for example. Or having weapons like the Levin Sword, etc.
I always liked the idea of a Hand Axe being an FE item.
 

Ussi

Smash Legend
Joined
Mar 9, 2008
Messages
17,147
Location
New Jersey (South T_T)
3DS FC
4613-6716-2183
Just gonna throw this out here, cool counter ideas:

Counter grab - command grab after a successful counter. Or a normal grab. Either work. Would prefer a command grab with stronger options than a normal grab though.

Counter recovery - would have its primary use for recovering and basically countering people trying to hit you off stage. So it'd have you go upwards.. I'd say fixed damage and slight knockback away. Could be broken if like projectiles proc'd it.. And in doubles xD

Counter projectiles - basically this counter reflects projectiles back. Attacks not so much... Hitting with the sword should do lots of damage to people trying to spam projectiles at point blank :|


I saw a mention of counter heal. That sounds like a bad mechanic tbh...
 

LaniusShrike

Smash Champion
Joined
Feb 18, 2002
Messages
2,580
Location
Or
So hypothetically speaking guys. What would you like to see IF Roy returns. Moveset wise? I'd like to see him focus more on wide arcing swings being stronger on the ground maybe? and fire [duh] maybe even a flame based projectile? I mean he did have one in Sword of Seals/Binding Blade. They could give him some axe moves as well now thanks to Awakening making him a Hero if they really wanted to.

Here's what I came up with for new Roy specials.

qdMbp said:
ROY
Up Special​
FIERY FLIGHT
Roy's sword ignites and he swings it underneath himself in an arc. A moment later, the arc explodes in a gout of flame, launching Roy into the sky. The sword swing knocks enemies downward and the explosion blows them up. While the special cannot be used again until he lands, Roy can attack afterward freely.

Side Special​
BURNING BRAND
Roy raises his hand to the sky where it becomes emblazoned with his house crest and then jumps forward with his palm extended. If he hits an enemy, they are knocked horizontally and then marked for the next ten seconds with the crest symbol floating over their head.
Branded: Enemies that have been branded take 50% more damage from fire attacks and are launched a little farther.

Neutral Special​
EMBER BLADE
(inspired by the ranged attack of the Sword of Seals)
Roy holds his blade out to his side and starts to charge it with fiery energy. When the button is released or when the attack is fully charged, the fire is released in to the side. While the attack is charging, the blade can hurt enemies who come too close.
Tap: A tiny spark is released.
Partial charge: A roiling ball of flame moves across the stage.
Full charge: A giant fireball moves across the stage, dripping damaging droplets down from it.

Down Special​
PYROTIC PURSUIT
(inspired by the FE skill “Pursuit” where your character may attack again after your enemy's attack)
Roy switches his grip to reverse, concentrates and waits a second, and then jumps forward with a slash.
The trick is, while he's preparing for the slash he cannot be knocked back and if he takes damage his sword ignites, making the slash deal more damage in proportion to how much has been dealt to him.

Final Smash​
FUNERAL PYRE
Roy raises his blade into the sky as it starts roiling with flame. Streams of flame shoot up off the screen and then droplets hail down onto the stage where they stick to whatever they touch and continue to burn.

The initial gout of flame into the sky has the potential to KO foes, but the factor is that the stage floor ends up being dangerous... kind of like playing “the floor is lava”.
 
Status
Not open for further replies.
Top Bottom