I've been thinking about Fire Emblem character movesets. I was thinking that each character could have a similar special moveset, but be different enough to have differing play styles.
Chrom: I notice that Chrom uses a lot of uppercuts with his sword in Awakening. A lot of his moves utilize that.
B - Chargeable uppercut, when fully charged, has potential to send even low percentage opponents dangerously close to ceiling.
<B> - Aether. Chrom's style of Aether is that he does a quick uppercut, jumps backwards and thrusts through the opponent making it more suitable for a Side Special rather than up.
B^ - Another one of Chrom's criticals in Awakening just has him do a powerful jump slash. Similar to Ike's Aether, it actually sends him back down towards the stage with his sword out, but it sends him forward as well, creating an arch like pattern.
Bv - Like all the Fire Emblem characters, this is his counter. The speed of his counter would be between Ike's and Marth's and would send the opponent flying upwards.
Still working on a Final Smash. I have yet to finish the game, so I'm gonna continue to observe.
Ike: I would only make 2 changes to Ike's Specials.
B - Chargeable Ragnell Shockwave. The less you charge, the smaller the wave, and it doesn't go very far. That could fix the move from being too broken as Sakurai put it.
Bv - Ike is the strongest of the Fire Emblem reps. He should show that off. His counter should bring his sword down on the opponent like an axe on a log and smash them to the ground.
Roy: He doesn't have to be a Marth clone. Too many people use that logic for why he shouldn't be in, but Roy could have enough moves of his own...
B - Eruption. This move was taken from Roy and added on to Ike when they cut Roy from Brawl. It works well enough for Roy.
<B> - Flame Wheel. Roy flips forward with his sword like a flaming saw blade. This move is inspired by Roy's critical in Awakening, with added fire.
B^ - Roy would do a slow upward spin (Not like Link. Much slower) with his flaming sword.
Bv - Aegis. Whereas a regular counter simply deflects projectiles, Roy would send the object flying back at the opponent with an added fire effect from being hit with his sword. If it was decided it could counter physical moves as well, he would send a wave of fire at the opponent.
Final Smash - Super Eruption. Roy would thrust his sword into the ground for an effect similar to Ho-Oh's Sacred Fire Pokeball move.
And just for fun I made Lyn. Just wishful thinking that because she was the first Lord the American audience got to play as, she could finally be a playable character.
Lyn: The speed at which she moves in Brawl and Awakening and her own game would make her the fastest sword wielder in the game, with speeds rivaling Captain Falcon. Keep in mind that "teleport" in this section refers to her speed, not actual teleportation.
B - I've seen a few things about her using bows, so I decided to add in a chargeable bow attack that you can't infinitely charge. The charge dictates power, not distance. After, you can hit B up to 3 more times and each arrow's damage is halved for a total of 4 arrows.
<B> - Speed Slash. Think of her Brawl Assist Trophy move, except it just teleports her forward and slashes.
B^ - Spinning uppercut with a slash at the end. This one is more similar to Link's.
Bv - Lyn's counter would have her teleport behind the opponent, slash them backwards, and then teleport to her original position and slash them forwards again. This move could be canceled after the first slash if need be.
Final Smash - Sol Katti. Lyn would get a slight moveset change as she pulls out her Sol Katti sword. Pretty much every B move is changed into a super fast movement in the direction you press, with a powerful slash at the end.
And if "Marth" (Following shinpichu's example below me) were to be added, he would have the same moveset as Chrom, but in the style of Marth, if that makes any sense. In Awakening, "Marth" relies on stabs, much like Marth, but his moves are mostly the exact same as Chrom's. Her B^ would add a little spin before slamming downward, his <B>, Aether, would stab instead of uppercut, and her B would be basically just like Marth.
Really, if "Marth" were to be added, I'd like him better as DLC.
Comments and criticism are always welcome.