Fastblade5035
Smash Master
- Joined
- Dec 30, 2012
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- gnic2322
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No, I'll laugh more than that.
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No, I'll laugh more than that.
Truth hurts doesn't it? Down the line Chrom is going to be quickly forgotten by everyone out there, and people are going to dry hump the next newest thing.Because just because a character is recent, you can only like them because they're recent, right guys?
Rescue Staff would be a great item. I consider the beam swords classic since they have been there since the original and are some of the first items I think of. Along with mines, the hammer, the bat, tomatoes, and heart pieces.Well, I can't say I agree that anything in the series is considered too classic yet, though you do bring up a good point about the weapon triangle. We have enough swords, yeah? I think your concept for Armads is solid.
I would love the Hammer as an item, if not for the fact we have the Hammer and fan, where as the former would be confusing and redundant and the latter has shield-breaking properties as it is. Aside from that, I will always stand by my idea for bringing in a staff. Rescue/Warp as a position-swapping item could make for some awesome and wacky gameplay. Even if you don't like it, you can always chuck it. :b
I want Chrom so we can get Lucina in the game (as a pair up). But the lack of Chrom love has led me to defend him on multiple occasions, so I must say I would not mind his inclusion. In fact, I would prefer it. I didn't really like pairing up with Lucina because her supports aren't too great. I usually pair up with Cherche or Cordelia.It hurts me to see that there is almost no love for Chrom here (from what I've seen, or maybe I'm terribly mistaken), and his daughter gets more than him.Have all of them paired their Avatar with her? I wouldn't blame them for that but-
The thing with Robin is his/her gender. To avoid making it's gender 'canon' (if there is such a thing for Smash, but then again most of fans' response would be negative with either choice), the solution would be to keep Robin with his/her hood on, right? And I dunno, keep him/her as a silent character. Referencing to an option of the Japanese Version of Awakening -which is the 'no voice' option-. Don't get me wrong, I'd like to see Robin -Chrom's my main concern, but Robin would be fine-, but these are just a few nitpicks I have regarding him/her.
Why does it have to be dry?Truth hurts doesn't it? Down the line Chrom is going to be quickly forgotten by everyone out there, and people are going to dry hump the next newest thing.
Because we want to keep the carpets clean. It's made with authentic tiger fur imported from Siberia, rather expensive stuff.Why does it have to be dry?
They go the route ofI can.
Ephraim and Hector don't use swords.
I wouldn't say that.Truth hurts doesn't it? Down the line Chrom is going to be quickly forgotten by everyone out there, and people are going to dry hump the next newest thing.
As much as I still prefer other games in the series, even I have to admit that FE13 was huge for the series.Keep in mind, English-speaking fans are only recently exposed to the series. Many people have gone out to grab the ROMs and translations of the old games, but they still represent a rather minute number. Outside of SSB, Hector, Lyn and Ike and even some support characters such as Soren, Lethe or Titania still have loyal fans. As an earlier adopter, I still have classic characters I hold dearly. Especially Celica and Alm. I don't see as much Awakening character fan content and praise a decade down the road, but I can say for international fans, Chrom will leave a greater mark than other leads like Eliwood, Micaiah or the twins, and as far as Awakening goes I think people will always be expecting future Tharjas and Robins, and awesome characters like Gaius who really stretched the boundaries.
Welp, the series is going to end up as a train wreck then.FE13 is going to have a huge effect on the series.
Except for maybe gameplay, I sadly have to agree with this. FE13's poor story, fan service, merging the FE universes, and My Unit being left unchecked do not give me much hope for the future of the series.Welp, the series is going to end up as a train wreck then.
Tiger fur is good. They are the exemption to the "cats can't be in water" rule. Wet is OK. If Chrom had a tiger fur cape, would you want him in?Because we want to keep the carpets clean. It's made with authentic tiger fur imported from Siberia, rather expensive stuff.
Too tacky.If Chrom had a tiger fur cape, would you want him in?
Okay.I haven't played Awakening so here are some opinions not based in fact:
Okay.Here's one statement I choose to pick, so I can disregard a whole post and look cool.
I see no potential in this character that say, Isaac couldn't do.
And in terms of abilities, well she'd be pretty much like Robin.
Has her own share of problems being so alike Marth.
Chrom would likely be a semi-clone of Ike.
I was actually referring to all of these things.Chrom could be a little weaker, lighter and faster than Ike, but they'd be more or less the same in stats.
Took the words right out of my mouth. Completely agree with you on the magic thing, if you aren't going to include the Anima triangle/trinity then there's no reason to have a Wind/Fire/Thunder tome for every single weapon level. The FE series in general doesn't quite seem to have figured out what to do with magic though.Hm, well if I were to pick it piece by piece.
Don't read this post if you have not finished the game.
The strongest point of Awakening, for me, is presentation. The series has never looked or sounded this good. Voice work is an amazing addition, and the battle transitions for the music was a great decision. The GBA animations are still the best, so I hope they bring back some of those ideas in the future. Also I just want to touch on the character cut-ins. They are great at first, but become redundant end-game when your character has 30% crit chance and like several skills at 60% activation rate. Maybe keep it for criticals (and speed it up) and go back to RD-esque skill activation? Seriously. Vengeance has a 100% activation rate. ._.
The plot no doubt looked great on a story board. Everything about the beginning, middle and end, back story and future, are alright. Where it sucks is the delivery. Sometimes it felt like Chrom visiting other kingdoms felt like a bunch of kids visiting a friend's house after school. And it's like, the EXACT MOMENT I saw that counsellor guy appear on screen in ch7, I knew exactly what was going to happen. Like, could you have included him earlier in the story instead of having him appear three lines before he betrays his kingdom? The story has so many sore spots. I am sure something like the Yen'fay thing could have had more emotional impact if he had more chance to build his character.
On the other hand, I cut them some slack. Regna Ferox could never exist in a realistic plot, even if you compare it to earlier historic gladiatorial or war-like societies. That said it was really weird how it's like WE CAN ONLY GIVE YOU AN ARMY IF I AM RULER AND I AM ONLY RULER IF YOU WIN THIS TOURNAMENT WHICH IS HAPPENING RIGHT NOW FIGHT FOR ME. I think that is where most players stopped caring.
I like that the characters are more flavourful than ever. The only gripe I have is sometimes it is overplayed. Okay Kellam, we get it. People don't notice you. You don't have to mention it in every single ****ing piece of dialogue. Some characters either needed more secondary characteristics, or more fleshing out of their history as seen in supports. Not to say I don't like how characters have another side of them you only see through supports, mind you. In many ways, Virion is the deepest and most well-written character in the game, for this very reason.
The chapter design is a real sore. Where are all the CASTLES? Fire Emblem needs chapters where you just have a few narrow passages where you can fit 1-3 units and a few paths you can take, possibly with an outside route as well. It needs more indoor maps with confined spaces, with thieves to chase and mages/archers on the high-ground pissing you off. Radiant Dawn had a lot of this bad chapter design, too, so I am thinking they changed their design approach overall and I don't like it. Don't throw me within range of the enemy army within the first turn on every ****ing map. Overall Lunatic was a pathetic excuse for difficulty. Within Ch4 you are just powering the game with a single strong pairing or two with little strategy involved. I think FE9 Maniac has done difficulty the best: More enemies, just a bit stronger, but less XP reward. More emphasis on attrition and careful unit placement.
Also reinforcements attacking on the same turn they appear will never be okay EVER. Just have them not act on the same turn, but give no XP or something so they are not just free training.
The pairing system is the most significant of the new mechanics. I like it as a replacement for Rescue, but I think it is too volatile. First off, the stat bonuses trivialize the speed system heavily. Speed is a very delicate stat and getting like 10 is the difference between being doubled and doubling yourself. Also while extra attacks and blocked attacks are cool, they are too significant when there are already criticals and skills... just another way to one-shot the enemy. I really like how the units work together, but I can't help but feel the game has way too much damage going around as it is. It is a system they can keep, but it needs to be tweaked.
As far as the rest of the mechanics go, I still have some nit-picks. Definitely need to go back to an older skill system. Go back to a capacity system, where skill costs are measured by strength. There is no way Gale Force is comparable to +2 Res. It completely changes a character more than anything. I would still use it even if it took up 4/5 skill slots. As far as other game systems goes, The game has SO MANY TOMES and so little contrast. I think a system where they are sort of staggered is a better approach instead of having every element at every tier. For example:
E: Wind Fire
D: Thunder, Elwind
C: Elfire, Elthunder
B: Arc-tiers
A: Divine tomes
And that does not even address dark and light, the latter which was absent. Light should return and focus on utility, like Thani.
Lastly, classes. The classes have received some nice tweaks, but there is room for improvement. Like what the **** is a Griffon Knight. How can you have three flying classes, but none of them use swords? Where are the playable Soldiers? Other than that, I like the direction they took. Mercenaries feel more generalist than ever, which they should be. Skill is kind of a strange stat for them to have so much of when their core weapon is the sword (in that it does not do much good for them). Maybe in the future just a little more def and a little less skl? The new Dark Mage is really cool. There was an imbalance in regards to Nosferatu drain-tanking, though I am sure they are aware of it. Keep their sturdiness! I like it. All I have left to touch on is consider re-adding inherent skills, like Canto for mounted classes, passive +Crit for Swordmaster and Snipers.
On my personal scale I rate Awakening 6/10. That is a VERY GOOD SCORE from me. To compare it to other entries I liked, PoR is at an 8 for having an awesome cast and story, and the best chapters, though lacking in soundtrack. Gaiden would be a 5 for being a great game overall and nothing that really stood out that bothered me, for its technical limitations of course. i am sure it would have been more smooth if it were possible.
You can learn a lot of stuff about the game, without having to play it, you know.I was actually referring to all of these things.
yeah, I remember when I was trying to do all the supports before I found out the bookmarking trick. I got through all of Chrom's before realizing how that could work.I'm currently trying to get every pairing right now, by saving and quitting in a specific way, it might take too long for me though. Then after that, it's off to pairing everyone as the female avatar.
Then I'll try to beat Lunatic Mode to prove even though I'm a newbie on Fire Emblem.
There's also the children conversations with the father, which makes getting all the support conversations an even longer one, I had to go to casual mode.yeah, I remember when I was trying to do all the support before I found out the bookmarking tricks. I got through all of Chrom's before realizing how that could work.
I didn't go for the children and father supports. I just did one for each of the parents.There's also the children conversations with the father, which makes getting all the support conversations an even longer one, I had to go to casual mode.
Too bad that actually doesn't mean a lot, in fact in some cases it can be a factor that would cause discouragement if you're so hard pressed on the source material.If you watch a video, sure you know what Chrom's 4 main attacks look like, but it's very different if you know how to play as him, in terms of tactics and strategy.