Discuss all information pertaining to Yoshi in this thread.
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Sorry, I just was in here and noticed you're from Baton Rouge, too. Do you work at EA?Give him a real shield
No, I do not.Sorry, I just was in here and noticed you're from Baton Rouge, too. Do you work at EA?
And just to be on topic, I just hope they give him a decent recovery. I see they were going along the right path in Brawl, but he just needs a little more.
Just felt I should point out and emphasize that Yoshi has 5 separate third jumps.The thing is though, I hate to see Yoshi have to rely solely on his mid-air jump to recover. In fact, the lack of a third jump is likely one of the reasons for Yoshi's poor tier positions.
I hope your not referring to me. I gave up on the character awhile ago for lucario, but I know what holds him back, and how he's suppose to be played in his current condition.This thread will be of people who don't play Yoshi, thinking they know how to fix him by making him more like other characters because they're easier to play as.
I can see where this is going, but it would just be good if Yoshi actually got a real third jump. At least that way, he'd still have a good chance to recover successfully if his mid-air jump gets used up.Z'z knows whats up.
Yoshi's recovery is one of the least of his worries. His double jump gives him amazing horizontal reach, and his current up-b gives decent vertical reach, and allows him to hover. He can get down to the ground in a jiffy with his down b as well. Couple that in with his amazing air mobility and he's pretty dang decent as for as making it back onto stage goes.
Then I'm completely lost. I know that Egg Throw offers some third jump properties.MSG, I dont think you understand. He HAS a third mid air jump, he actually has 5 of them. If Yoshi loses his double jump, HE HAS 5 MORE JUMPS.
I'd hate to see this, considering that it would likely lead to uncomfy references of people getting their tongues stuck on frozen poles.Yoshi need a tether recovery with his tongue.
Is his egg roll a hindrance?Useful egg roll plz
It's an automatic death if it goes off stage like DK's B and he can be attacked easily while rolling. The flutter jump might be a good idea, but I could see it being punished easily.Is his egg roll a hindrance?
I always liked it cause it was slow and easy to keep up with. Plus unlike other shields it doesnt go down when he rolls...or does it? Can someone clarify for me?
I know that while a character is rolling they can be hit cuz the shield goes down but does this apply to yoshi to?
As for improvements for yoshi I think that if you hold down the jump button he should waddle his legs fast and glide. Yaknow like in the games?
When Yoshi uses Up B, he hops in the air while throwing an egg. For his first 5 Up B's, he has a hop, after that, he has no hop. Due to Yoshi's insane air speed, usually you dont even need his double jump to get back to the ledge as you can just use his Up B jumps to make it. For example, if you go off the side of FD at ledge height, and end up offscreen but not dead, 2 up b's will get you to the ledge, you dont even need your double jump. On top of that, if they somehow get through your eggs and try to hit you back out again, you still have 3 more up b's and a double jump with armor and the highest verticle increase of any double jump in the game left. Strictly speaking, Yoshi has a VERY good recovery and really doesnt need any improvement in that category. He'd much rather take buffs elsewhere as his recovery is quite solid.Then I'm completely lost. I know that Egg Throw offers some third jump properties.
Help me out here, because I've NEVER heard Yoshi having "5" third jump options before; I've never played Smash Bros. in a competitive manner.
As Yoshi is a veteran of the series since 64, I doubt they'll make any changes to his moveset at all, and if they do, it will be minor. The only veteran to get a change was Mario, and thats cuz they wanted to make Mario and Luigi less of clones, and they felt Luigi fit with Nado better so gave Mario FLUDD due to Sunshine being big at the time.I am all for multiple revamps for moves. A third balloon jump from Galaxy/MarioU would be cool if it could be used offensively too. Instead of that awful egg roll give him the bubbles from MarioU as well. Aesthetically I would love 6 eggs to follow him around and well for throwing, oh and could they please bounce and richochet?
Yoshi's grab isnt so much a tether than it is a long range normal grab, otherwise he'd have a zair. Also, that would be weird looking.Yoshi need a tether recovery with his tongue.
It´s already great,plus that,oh boy!!
Keeping C stick as smashes is a MUCH better option, and the eggs already have a great control set up so they dont need any changing. As for Egg Roll, what they could do is allow you to have more momentum in the air, decrease startup time, and not put Yoshi in special fall afterwards, that would make the move fantastic.Seeing the new game pro controller, they possibly could use the camera stick for his egg throws? It would be easier to input except the fact you wouldn't be able to use c-stick to smash anymore. Also, I think his second jump is fine as long as you have tap jump off. As for side B, I don't know what they could do better than egg roll. They possibly could make it control like Sonic's spin dash and not have it automatically pronounce you dead if you go off the edge with it. Lastly, I hope they give his skin more bright colour in the next game like Yoshi's Island and Touch & Go.
Egg Roll isnt a shield at all, its just a moving hitbox, and any transcendent attack will beat it out just like any other move and hurt Yoshi, its just that it has the same priority as normal attacks and the hitbox covers most of Yoshi, so it usually trades or clanks instead of beating or blocking attacks.Is his egg roll a hindrance?
I always liked it cause it was slow and easy to keep up with. Plus unlike other shields it doesnt go down when he rolls...or does it? Can someone clarify for me?
I know that while a character is rolling they can be hit cuz the shield goes down but does this apply to yoshi to?
As for improvements for yoshi I think that if you hold down the jump button he should waddle his legs fast and glide. Yaknow like in the games?
As Yoshi is a veteran of the series since 64, I doubt they'll make any changes to his moveset at all, and if they do, it will be minor. The only veteran to get a change was Mario, and thats cuz they wanted to make Mario and Luigi less of clones, and they felt Luigi fit with Nado better so gave Mario FLUDD due to Sunshine being big at the time.
Could use it to punish people who jump a lot as a catch grab and make it last longer than a ground grab. . .but yes, it would look silly. XDYoshi's grab isnt so much a tether than it is a long range normal grab, otherwise he'd have a zair. Also, that would be weird looking.
It's just an idea since he could also have more linear throws and also do throws behind him.Keeping C stick as smashes is a MUCH better option, and the eggs already have a great control set up so they dont need any changing. As for Egg Roll, what they could do is allow you to have more momentum in the air, decrease startup time, and not put Yoshi in special fall afterwards, that would make the move fantastic.
This is the answer to MetaKnight's Tornado. XDAlso, Roll dodges are invincible, you cant hit someone durring a roll, only during the start up and the end of it before the roll starts or after it ends.