DragN
Smash Apprentice
Oh. Ok. Haha thats cool. I honestly don't know how one would even play as a campy Yoshi. XDWhoops, I meant also that rushdown was my style, not the campiness.
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Oh. Ok. Haha thats cool. I honestly don't know how one would even play as a campy Yoshi. XDWhoops, I meant also that rushdown was my style, not the campiness.
Don't say that on Yoshi boards.Haha
I didn't mean it in a negative way. :/ I was just saying it in playful way. What I meant was, I couldn't see myself camping or being a defensive Yoshi, I love to be on the offensive side...Any character can be defensive if they can run away and not get hit.
Don't say that on Yoshi boards.
Wuhu is NOT the biggest no. Look at the stage heights and knockout % compilationWell I mean I survived multiple strong hits I would've died on any other stage except maybe wuhu (cause recently someone been stating that wuhu vertical and horizontal bigger than a lot of stages, Kongo included) but out of the 4/5 times the stage saved me from death, the one time it saved him honestly was last stock.
So I think it was a good CP, just unfortunate the entire match it was on my side until the end.
What about Fair and the ridiculous frame data?Stop running into the nairs. Gimp him. Abuse your shield cause grabbing is hard.
I was told that. Of course my Placebo effect got the best of me.Where do people get this whole "yoshi's frame data is broken" when the likes of Sheik and Diddy exist.
Ok. Thank for the advice.The frame data is not that ridiculous. Yoshi's moves either come out fast but take forever to end, or have considerable start up. Sheild is a godsend against Yoshi -- most of his moves are punishable on block, and the ones that aren't can be reacted to with some OoS option.
lol, teach me senpai^^Well, that escalated quickly...
http://www.reddit.com/r/smashbros
Not bad. That mod sure doesn't like you though lolWell, that escalated quickly...
http://www.reddit.com/r/smashbros
I found it hilarious that the mod's comment got a -65 score lmaoNot bad. That mod sure doesn't like you though lol
Yea, I had noticed I was using down B a lot, I don't usually use it; my main game is using B-reversals to land and sometimes I down B to grab the ledge but it's a bit more difficult if you have two people jumping up in an attempt to up air you lol. When I do use down B it's mainly for punishes when I block an attack and they're right in front or behind me (I just B-reverse the down B, works like a charm).Good job my yoshi friend
First thing i notice is that you down b way too much. It is very punishable and unless you use it to ledge snap, not our best option to get down. A better option would be fast fall->fair/nair. or simply protect your fall with eggs.
Another thing i notice is that you don't seem to be spacing your attacks properly. I see you use you attacks early quite often.
You also seem to get flustered sometimes and it looks like you feel like you HAVE to do something. Sometimes it leads to an egg throw onto your friend. Remember that a neutral game where NOTHING happens is better than a rushed decition.
Other than that i think you did really well.
No problem. Even if i can't git good myself, i can at least try to help you guys improve. I do many of the same mistakes, and without anyone to practice with(locally) i am stuck fighting bots and learning their habits of input reading and ****.Yea, I had noticed I was using ...
Honestly, that might have just been fox and people who fall at around his speed. The dude literally couldn't jump out no matter what, but some characters can jump out at 0. Though maaaaybe theres potential for upsmash on the characters who can jump out.What's insane is my first two numbers I typed up was 140% and 130%
Albeit the 130% is mostly cause it's the max peak for rage and 70% not only a decent threshold for % stuph but also the 2nd time rage it's another stage.
Either way, cool to know 70% might be the focal point for a lot of characters that jab downb works.
lmfao I know man I was just kiddin'. buuuut honestly without you around not much labbing gets doneYou know I still watch you guys talk in here. >_>
Someone needs to step up on the frame data stuff. I don't have a WiiU, so I don't have a means of testing.
Kidding? I don't know that emotion. It's tedious work. Either you enjoy doing the research, or you constantly get like 20% done when you start testing.lmfao I know man I was just kiddin'. buuuut honestly without you around not much labbing gets doneFelt like i should at least try to contribute.
I haven't checked Smash 4 frame data because I don't play singles in tournaments. It'll kill my enjoyment of the game in probably one month at best (teams are an exception). Also, I got an upgrade on my processor years ago!The robots processors are old too. He doesn't see yika and I's thread with frame data or moveset data.
The effective way of testing is NOT testing every % but doing what i call a binary three. This is how you do it:Hitstun/Fast fallers (fox) might be why it worked at the higherish %. Prolly not so good at low %'s but if we wanna do this, what we need is like a 2nd person with us testing every single % up to like 70%-110% maybe.
It's great so far! I love the parts with the b-air spike followup and the triple f-air. Good stuff.https://m.youtube.com/watch?v=MY9hgCokM3c
Im removing this by the end of the day because it's only 20% done. People say its one of the most epic combo/montage video out and its not even done xD. Any thoughts?