Shadó Chimera / シャドーキメラ
Smash Ace
send them :D
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I send game 2 and game 3. While game 1 was still close I died at 50% on both stocks because I played like crap lmaosend them :D
Alright.Send all the games. Don't be that guy who only sends the wins!
I noticed that but I really didn't think of It as a counter. Lol Wouldn't playing like a fruad also beat pro Yoshis too? I still don't know a single Yoshi I can beat in dittos but I know only 1 sheik that has seriously beaten me... Ill throw in some side Bs, Down B for unsafe landings, Dash attacks everywhere, get alot of standing grabs and not pivot or dash grabs, stay in shield alot, air dodge spam, use a ton of missed up air and last... roll away from everything possibly dangerous or roll away to space good.Just abuse all the stuff we know doesn't actually work and is unsafe. That gets you to beat all the Yoshis who are bad. For non-frauds, just outplay them. Abuse Yoshi's weaknesses, lol
It seems pretty hard. You can get use to It though. I have a freind named Degerix and his greninja is boss. He plays offline tourneys.Anyone advice or experience on how to go about fighting Greninja?
The Mu feels incredibly hard.
I did this several times to people during the Yoshi Ditto Extravaganza. It's totally legit against players who really don't understand the flaws of Yoshi. Against good players it might work once, but I wouldn't count on it being consistent after the first time.Im kidding but does it seriously work to do that? Thats how I feel I get beaten by fruad Yoshis. I'm guessing staying in shield is a good way. I never really shield against Yoshi. I found out not to long ago you can get a 3+ hit of up smash strings by using a dash right after you hit one. They just nair till they realize that they are actually not breaking a combo. Then they try fair or down B and you still hit them.
Thanks anyway.I've got no advice on Greninja. That character is wonky and I don't have any real theory about him. =/
Yep @ YoHeKing ! Here are my insights on the rare Greninja vs. Yoshi matchup (as a Greninja main):Greninja is a rare MU. I know it but its really weird to explain. His frame data is not the best but its really not his frame data that makes him so good. Good greninjas can do 60% true combos just from a nair. Theres really no way out of any of his combos besides DI but that really dosn't faze greninjas.
You can tech greninjas up air spike so thats a goood thing to learn in the MU since he can kinda kill you from a combo at 60% unless you learn to tech his up air.
Learn the shadow sneak timing. That will help ALOT. Challange it all you want unless at kill percents. Make sure they can't go behind you though. Nair normally stops his shadow sneak. Dash attack always works to but a good greninja knows how to sneak in a shadow sneak without you realizing. They can jump, double jump or even taunt while charging shadow sneak and cancel the jump or taunt so don't be tricked. Don't let them fool you with walking to. Just because there walking away doesn't mean there charging up shadow sneak... I learned the hard way lol.
A good greninja doesn't charge neutral B all the way. Don't expect them to charge it all the way because most of the time they just use the shorter version. Its kinda like luigis fireball but with a bit more knockback and it allows followups.
I wouldn't play patiently against greninja anyways. Its good to actually punish his jumpings with eggs, nair and fair.
For counter picks. Don't take him to stages like duck hunt, wii fit omega, punch out omega.
How did I do @ Degerix
I'll add to the conversation later. I've got some important business to finish.Joining in on this Yoshi discussion:
I agree that Yoshi has trouble with Greninja. I haven't played many battles against Greninja, myself, but the times I have, have been tough. Maybe down air after air dodge?
Yup. Good greninjas use shadow sneak when you least espect it. Degerix is probably the only few greninjas I know that doesn't abuse it but its kinda funny how the start up is just enough to react to (well for me).Good Greninja's barely use shadow sneak and just use their great combo game for 30+% or even a kill.
The diversity in Greninja'skit allows him to have a plethora of kill moves from 2 or 4 different moves if he reads the opponent correctly.
Like say Nair at around 80ish %, he can prolly chase afterwards to hit with fair Shadowsneak or even ty and guess that they DI'd down and he just does a running Usmash.
Shadow Sneak cuts down Greninja's ground and air mobility. If you have good reactions and learn how he moves, you can prevent a sneak attack from being successful on most Greninja's. As for trickier ones, it's pretty much a matter of guessing.Yup. Good greninjas use shadow sneak when you least espect it. Degerix is probably the only few greninjas I know that doesn't abuse it but its kinda funny how the start up is just enough to react to (well for me).
Also greninja has ALOT of kill set ups and combo starters. Down air, counter(yes it does have a kill set up and combo starter) nair, fair, up air, footstool, grab, down tilt, up tilt, charged neutral B, up throw and forward throw are all combo setups and/or kill set ups.
Nair is a serious problem in the MU though. Theres like no way Yoshi can punish well used nairs unless he gets a read before it comes out. It has really low lag and can combo Yoshi hard at low percents. Since Yoshi can't break most of greninjas combos hes like CF when it comes to combos.
Also greninja has pretty good tools against Yoshi when they hit his sheild. He actually has a good enough dash grab to punish fair and nair landings mostly because of the range in most cases.
You really can't play patiently in the MU though. Greninja actually can camp Yoshi from what I hear and see.
I forgot to mention Greninjas kill set ups work diffrently on Yoshi. Nair actually doesn't combo into a up smash at high percents or kill percents. Really only works around low percents with correct DI.
For a very odd reason Greninja can't kill set up a Yoshi like many other characters he fights. Possibly because heavy+floaty and fast. Just be aware that he can get massive damage on you pretty quick.
43 empty threads? Im pretty sure Id have one comment on all of them xDI don't think having a consistent schedule is too useful at this point, still. I think we're better off doing them on a need basis. There are so many characters and not much to say about most of them, so I'm fine with people making a thread for one/bumping one in the event they need advice on the MU or want to give advice for others.
Otherwise we'll probably end up with like, 43 empty threads and a few with any real information.
( ͡° ͜ʖ ͡°)I'll add to the conversation later. I've got some important business to finish.
Cool! I think Yoshi is a great character to quickly pick up and get good at. He's got some pretty great tactics which is why I play him as well. Best of luck!Figured I'd say hello to everyone on here so you guys can know who I am a bit better.
Hi! My name is Michael and my tag is Micaelis. I'm 25, work a full time job as a Computer Engineer, live in Georgia, and recently got engaged!
I've been playing Smash competitively since 2009, starting with Brawl. I have been ranked Top 10 in GA since my start; frequently making Top 5 later in my career. At the time I mained solo Wario. As for Sm4sh, I started as a Rosaluma player but recently realized that Yoshi is the embodiment of what I love to do in Smash in this game so I've switched and have been solely focusing on him now for a couple of months to great success.
I'm currently ranked #10 on the Georgia PR. This is mostly due to my lack of attendance to tournaments sadly, mixed with not having found Yoshi yet. My overall performance has improved drastically with Yoshi so I'm looking forward to see what I can accomplish with him in the future. For now I find it a bit difficult to make it out to tournaments due to my job and recent engagement but I'm still working towards becoming better and representing Yoshi the best I can.
/endhistory
None of those are crazy things to cancel out (and no Bob-ombs don't work)Yoshis forward tilt unbelievably cancels out the craziest moves without taking a hit. Including marths side smash, Ness' side smash, bowsers side tilt, and even a lot of projectiles like loids, missles and even villagers tree falling and villagers bowling ball no matter how close you are(it can go through you after. And totally unharmed). Yoshis forward tilt is definitely safe on a lot of moves.
Ftilt is still really good and it cancels out all those moves... The thing is about Jab, up tilt and down tilt is that you have to stop unlike side tilt. Making side tilt still a faster punish option. Ftilt legitly actually comboes into things just not on every single character. Dtilt and up tilt are better for sure but im just getting my point out the forward tilt would definitely improve our meta. Also where did you get the idea of jab 1 a kill move? Im confused.Let's compare some Ftilts to see just how close Yoshi's are compared to others.
character|hit frames|FAF
Yoshi|5-7|39
Sheik|5-8|25
ZSS|6-8|29
Diddy|10-13|37
Pika|6-8|30
Falcon|9-11|32
What you can notice here is thatSheik is really dumbAll of them have less endlag and are less of a commitment when whiffed or blocked (I'll give you the fact that Yoshi's is quick though).
ok so lets compare reach:
These Ftilts reach farther than Yoshi's: Sheik, ZSS, Diddy, Pikachu (literally Pikachu's wtf), Falcon
ohhhh
None of those are crazy things to cancel out (and no Bob-ombs don't work)
Let's compare it to some of Yoshi's good options:
move|hit frames|FAF
Ftilt|6-8|39
Jab1|3-4|18
Jab2|3-4|21
Dtilt|8-10|23 (hnnng)
Utilt|8-15|32
As far as reach goes Ftilt (barely) reaches farther than Jab1 and Utilt.
And finally all of those options have legitimate setups as opposed to Ftilt:
jab1 > Kill move
Jab2 > tech chase
Dtilt > edgeuard situation
Utilt > up air which is a true combo in some cases and a 50:50 in others unlike Ftilt.
Ftilt is butt
Really doesn't show up in training mode but its kinda like down throw. Needs precision, But you need to get the up close hit or the back side of Yoshi hit for a 50/50 chance of up air attack. But IDK... I could hear my brother air dodge with sheik(she made the noise) but before the invincibility came out a up air killed her. Forward tilt combos into itself on some characters at low percents.If you're running then yes Ftilt has a use. Up tilt will cancel those moves too btw. What does Ftilt combo into and on what character at what %?
No it isn't. Up tilt has more active frames and covers Yoshi better on top of less endlag. Literally nothing better.Forward tilt is definitely the safest option to try to catch something if that matters.
I couldn't get it to work and just stuck to the stage every time. :<Last thing though. If you jump out of shield near an edge and up b you ledge cancel the up b kinda like before patch. If you get hit like 1/4th stage by a strong attack you can shield drop then run and pivot cancel jump into up B and it ledge cancels just like old times. Making get ups better and platform camping better i guess. Just thought Id share if any of you didn't know.
Theres true combos that don't show up in training mode. And ftilt cancels out bob omb.If it doesn't show up in training mode than it's definitely not a combo. Combos stop working before it stops counting it as a combo. I'm guessing your bro might have airdodged late, but if you can at least find something that shows up in training mode than we can explore it. Otherwise there's nothing to explore.
Up tilt cancels Marth's Fsmash and Villager's bowling ball, but not bob-ombs. Although Ftilt doesn't beat bob-ombs either so meh.
No it isn't. Up tilt has more active frames and covers Yoshi better on top of less endlag. Literally nothing better.
ofc it's not as bad as egg roll, but it's a significantly worse option compared to many other attacks Yoshi has.
I couldn't get it to work and just stuck to the stage every time. :<
Ill make a video.I couldn't get it to work and just stuck to the stage every time. :<
Of course it is. I was just getting out my point that ftilt isnt useless. Running ftilt is definitely not as useless as people think. Thats all I was trying to prove.Utilt is better than ftilt, it both were moves were brawl's version they both would be better though.
Ya like footstool combos and jab resets. Ftilt is neither of those.Theres true combos that don't show up in training mode.
Bob bomb canceled out. If you do It to late it just catches it. Ftilt into ftilt works on some characters as a true combo.Ftilt didn't cancel Bob-omb when I tested it. Yoshi took full damage from it.
edit:
Ya like footstool combos and jab resets. Ftilt is neither of those.
Looking at this makes me sad. Diddy's literally takes twice as long to come out and STILL ends faster.Yoshi|5-7|39
Sheik|5-8|25
ZSS|6-8|29
Diddy|10-13|37
Pika|6-8|30
Falcon|9-11|32
I know Its dumb. Maybe we could getsome tilt buffs for yoshi. I would like down tilt to slide because my perfect pivots are almost useless with yoshi without a fast enough tilt or sliding mechanic. Ftilt should have alot less endlag and same up tilt.Looking at this makes me sad. Diddy's literally takes twice as long to come out and STILL ends faster.