Fingerp@ss says: "Dumb".
But seriously, Yoshi gets an advantage over Falco just because of CG? Falco can shut down pretty much anything you can throw at him, lasers can put a stop to any approach (not to mention laser -> dash attack canceled up smash combo), reflector takes care of any egg tosses, and on top of that he even has a CG. Any good Falco should be able to out camp you... Sorry but I'm not convinced that Yoshi has an advantage soley based on a gimmick grab release -> fair spike.
I'm well aware of what Falco does and can do. I still think he's still a pain in the ***, but I haven't lost to a SINGLE Falco ever since I discovered it... It really is that effective. It doesn't matter how much he can keep you at bay with the Lasers and Reflector, if he makes one mistake, than all of his work is going to be wasted.
MK we agreed would be 4.5. All of us except you, apparently.
Fine.... He's going to be banned anyways
Snake is not semi-even, count yourself lucky that it's still a minor disadvantage. Ftilt does have a way of stopping your approaches, and he can just mortarslide away if he thinks you're going to grab him.
I'm aware that Ftilt is a pain in the *** (Kinda true with everyone), but Mortarsliding isn't really a tactic he should be using in this matchup. It can be easily snagged. Plus we have alot of redeeming factors in this matchup. Anti-Grenade Projectile, Chaingrab, Effective and Deadly Edgeguarding tactics, the fact that he's big.
Plus there been quite of few people who successfully counterpicked Snake with Yoshi. DanGR and
adumbrodeus just to name a few. if anything he should actually go up.
Dedede... IDK. I can see it being 4.5 but his CG is still problematic enough to keep it from being that easy.
Other people think that it's a rather evenish matchup too... so yeah
Lucario is pretty hard but he doesn't outclass you aerially like G-Dub does, and he can occasionally be edgeguarded.
Am I really the only one who thinks that Lucario completely destroys Yoshi?
DK's tilts and KO %s are too good for that matchup to be even.
Tilt's and KO power aside. That's pretty much all he has. He's alittle difficult to get in, but once you do, he's pretty much combo bait. Also, Dair and even simpling Grabbing from the ledge can easily intercept his recovery, which is actually rather hard to do for most characters. Although it's probably more to 4.5
Weegee's aerial priority is getting to be a pain, and you die at DK-ish %s. I'm much closer to moving it to 4.5 than to 5.5.
Half the people are telling me he's easier, and half the people tell me he's harder. I have no idea what to put. He's either slightly easier than Mario or Slightly harder. Which one is it?!?
We agreed with the Mario mains that he would be 4.5.
Yeah, before. But I played a few friendlies with Matador (The Mario who came in here and said it was 4.5 in the first place), and now he thinks it's dead even too.
Also, could the colors be a little less... cute? Yoshi's more of a kick-***-take-names kind of character.
But you can't deny the cuteness of Yoshi! He can be Cute and Badass as the same time! He's just awesome like that!
I still don't believe in the instant grab break though.... It just doesn't seem certificated
Also, Bwett, you sure Nair doesn't work?
I'd say leave the matchups as we left them before (Snake 4:6, Lucario 3:7, etc.). Changing them without everyone with consensus isn't going to help much and it'll delude someone when they are expecting the fight to be easier.
But there's really nothing happening here. I'm trying everything I can to get it started again. There's debate, but nothing has happened for months...
Also Lucario is listed as 4:6