ChronoPenguin
Smash Champion
Well this weeks discussion is obviously peach lawl.
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You shouldn't because Bair can cut straight through Missiles and Charged shots without much problemYeah, but in whose favor? I've noticed that I've been able to destroy Yoshi's approaches with proper application of homing missiles and uncharged shots. Egg spam isn't really that much of an issue, either.
If a Missile stopped Yoshi's approach, the Yoshi screwed up because Missiles should do almost jack squat if you just use them to stop his approach, Z-airs are much more useful for doing so. Missiles are more useful for yoshi (Imo) interrupting any defensive maneuver/ retreating he attempts.Yeah, but in whose favor? I've noticed that I've been able to destroy Yoshi's approaches with proper application of homing missiles and uncharged shots. Egg spam isn't really that much of an issue, either.
Buh....not with this guy....9 missles in a row I counted once. XD You may break 4.You shouldn't because Bair can cut straight through Missiles and Charged shots without much problem
Ready when you are, sir.That sounds more like a bet to me![]()
I knew I could get you to play him. Come to our chat.That sounds more like a bet to me![]()
Owned =PWoohoo! 3 wins against 7 losses. If the number of matches won counted for statistics, I'd say Samus has gone down a bit. But her projectiles DO occasionally sneak through the back-air and cause problems to Yoshi.
40:60, Yoshi's favor.
We can't give in! It'll be bad for our reputation! IT IMPOSSIBLE FALCON SUCK AND GARBAGE LALALALALALLALALALALALALLAALALLALALAL I CANT HEAR YOU >_<Captian Falcon: 6:4 to 5:5. I now believe the Falcon boards.![]()
At least someone finally thinks the same thing I doLucario: 4:6 to 25:75. DEAR GOD, I hate this matchup.
Yet nobody questions Ganondorf >_>Squirtle: 75:25 to 99:1. It's complete destruction, folks.
We already have a bad reputation for whining about Yoshi being too low on tier lists instead of going out and proving it. A neutral against Falcon won't hurt, trust me.We can't give in! It'll be bad for our reputation! IT IMPOSSIBLE FALCON SUCK AND GARBAGE LALALALALALLALALALALALALLAALALLALALAL I CANT HEAR YOU >_<
Ganondorf should be 9:1 his favor.We can't give in! It'll be bad for our reputation! IT IMPOSSIBLE FALCON SUCK AND GARBAGE LALALALALALLALALALALALALLAALALLALALAL I CANT HEAR YOU >_<
At least someone finally thinks the same thing I do
Yet nobody questions Ganondorf >_>
Remember the 0% fair spike.Ganondorf should be 9:1 his favor.
I mean we completely **** him in Brawl.
But he's cooler than us.
Also, Snowstalker said Falco to 5:5.
I highly disagree.
You need to remember that Falco almost completely shuts you down and the only real saving grace is the Chain Grab.
Now you get the CG but Falco is still present.
It's not a 0-death CG anyways so Falco can recover, you have to rack up that damage first >.> which gives him time to come after you.
This can't be a straight neutral match up.
If the CG was so broken it would be 4:6 yoshi, but it's not
It's not 7:3 falco anymore, but IMO it's 6:4 or 5.5:4.5.
Yeah, this definitely needs to be updated a little, especially given a lot of new changes and discussion about the match-ups. Here's how I personally would put each of the individual matches (asterisks indicate a change):
*Wario - 8:2 the only thing I may have against this is that it can be tricky to land a grab on him sometimes. I say 7.5-2.5
*Ganondorf - 8:2 agreed. Maybe worse. Lolz.
Jigglypuff - 6.5:3.5
*Ike - 6.5:3.5 Definitely more even than that. A proper Ike using that range can be pretty beasty. Doubt me? Play Kirk.
*Squirtle - 6:4 I thought it was good where it was, personally ^^
Samus - 6:4
Bowser - 6:4
Captain Falcon - 6:4
Lucas - 6:4
Sonic - 6:4
*Donkey Kong - 6:4 What was this before, even? I think even sounds right. DK just outranges Yoshi too much.
Zero Suit Samus - 6:4
*Pokemon Trainer (Overall) - 5.5:4.5 Wasn't this what it was before? lol
*Olimar - 5:5 Even sounds good here. We can mess up his pikmin, he can grab us.
Fox - 5:5
Ice Climbers - 5:5
Kirby - 5:5
Pit - 5:5
:shiek: Sheik - 5:5
*Peach - 5:5 Agreed.
*ROB - 5:5 I still think it's a disadvantage due to robocamper, but not much. I still say 4-5
*Charizard - 5:5 I always thought it was even.
Yoshi - 5:5 Ditto
*Link - 4.5:5.5 I knew it was more even than previously stated, but maybe not that even. 4-5, maybe 3.5-6.5
Diddy Kong - 4.5:5.5
Meta-Knight - 4.5:5.5
Pikachu - 4.5:5.5
*King Dedede- 4.5:5.5 Hmm...maybe 4-5. We don't really have a solid strength against him, after all. =/
*Ivysaur - 4.5:5.5 Ivysaur can be tricky, but I think even.
Ness - 4:6
*Mario - 4:6 Playing against a few marios lately, I actually agree with this.
*Luigi - 4:6 Really? It's at least even, I think. Maybe I haven't played a good luigi, though.
Snake - 4:6
Toon Link - 4:6
Wolf - 4:6
*Falco - 4:6 7.3 I say. He can really mess with your spacing.
Mr. Game and Watch - 3:7
*Marth - 3:7 Gah, just because he's got a fast sword, doesn't mean he's that hard to play. 4.5-5.5 is the worst I'll go here.
*Zelda - 3:7 Once you know when she's going to use her strong moves, this really shouldn't be that tough.
*Lucario - 2.5:7.5 He's a tricky one. >_>
Feel free to question or discuss any of the changes I made. I definitely feel like a lot of the ones I changed need to be seriously reexamined, even if the end score isn't exactly as I pictured it here. Plus, I figure this is the best way to trigger more conversation on the subject. So, let's talk!
Replies in Green (Yoshinator stole my Cyan ;_ ; )Yeah, this definitely needs to be updated a little, especially given a lot of new changes and discussion about the match-ups. Here's how I personally would put each of the individual matches (asterisks indicate a change):
*Wario - 8:2 Nah, 7:3 is as good as it's going to get. Anymore is just an overstatement
*Ganondorf - 8:2 Agree
Jigglypuff - 6.5:3.5 I think it's 7:3. Horizontal based attacks leads to Pivot Grabs, Pivot Grabs leads to Release to Uair. Release to Uair kills at 80%
*Ike - 6.5:3.5 No, Ike is at the most 5.5, and even that is pushing it
*Squirtle - 6:4 Personally he's at 7:3 and should be left at that
Samus - 6:4 Agree
Bowser - 6:4 Eh, I think he's a bit easier actually
Captain Falcon - 6:4
Lucas - 6:4
Sonic - 6:4 Agree with all 3
*Donkey Kong - 6:4 I just noticed this..... Probably not....
Zero Suit Samus - 6:4 I'm not too sure, but I played against a really good ZSS main and got my *** handed to me.... Then again, I don't play many ZSS's
*Pokemon Trainer (Overall) - 5.5:4.5
*Olimar - 5:5 Nah, We have too much on Olimar, and now we have a Release to Uair! 6:4 is fine
Fox - 5:5
Ice Climbers - 5:5
Kirby - 5:5
Pit - 5:5
:shiek: Sheik - 5:5
*Peach - 5:5 Agree with those 5
*ROB - 5:5 I'm not too sure. I still have too much troubles with them to say it's even, but it might be me
*Charizard - 5:5
Yoshi - 5:5 Ditto
*Link - 4.5:5.5 Nah, I think Link is being overestimated, but I know he's harder than Toon Link, and defentally not this easy
Diddy Kong - 4.5:5.5
Meta-Knight - 4.5:5.5
Pikachu - 4.5:5.5
*King Dedede- 4.5:5.5 I actually agree
*Ivysaur - 4.5:5.5
Ness - 4:6 I think Ness should be moved into the neutral area, most likely the 4.5. New Grab releases solve the killing issue
*Mario - 4:6
*Luigi - 4:6 On both I played against Matadors Mario, and I say that he's dead even as it goes. Luigi I personally think is slightly harder, but also in the Neutrals
Snake - 4:6 Until I can actually prove that both the Chaingrab and the Ledge Gimping tactics work, I guess we have to leave him at that
Toon Link - 4:6
Wolf - 4:6
*Falco - 4:6 I still think Falco is at the very least in the Neutrals now
Mr. Game and Watch - 3:7
*Marth - 3:7 Marth is by no means that hard. He's more in the 4:6 area
*Zelda - 3:7 I still don't think Zelda is that hard, but I haven't really played any yet
*Lucario - 2.5:7.5 I think Lucario is tough, but NOT THAT TOUGH!
If Wario could constantly stay out of grab range or the infinite was harder to pull off (it's not the EASIEST, but it's by no means difficult), I'd probably give him 7:3. But there's really nothing Wario can do that's 100% safe against Yoshi, and one grab equals death.* Wario - 8:2 Nah, 7:3 is as good as it's going to get. Anymore is just an overstatement
Personally, it's hard for me to say. You might be right about this, but Jiggly does still have the airborne pokes and will probably be looking out for shield/pivot grabs anyway. I'm willing to consider this.Jigglypuff - 6.5:3.5 I think it's 7:3. Horizontal based attacks leads to Pivot Grabs, Pivot Grabs leads to Release to Uair. Release to Uair kills at 80%
I'm not underrating Ike if that's what you're thinking. I'm speaking against non-Aether/F-smash-spamming Ikes that can poke, tilt, and know exactly what they're doing.* Ike - 6.5:3.5 No, Ike is at the most 5.5, and even that is pushing it
A lot of people do, but as a Pokemon Trainer secondary, I'd say that Squirtle isn't in as dire of straits as he's made out to be. On the other hand, he CAN be chained AND grab-released, so you could be right.* Squirtle - 6:4 Personally he's at 7:3 and should be left at that
I did too, but Bowser is by no means helpless against Yoshi. He'll always have his trump card in a pinch, and he can do ridiculous damage up close. Yoshi is still in a good position against Bowser, but I'd say it's a firm 6:4 proposition.Bowser - 6:4 Eh, I think he's a bit easier actually
Oh, I'd definitely give DK an even-to-disadvantage against Yoshi. Yoshi is one of the few characters that can occasionally out-tilt DK (especially down tilt), and his Pivot Grab is exceptional against him. Not to mention the grab-release options. DK still has HIS throwing options and some great tilts, power, and edge-guarding, but I'd still give the edge to Yoshi, in my experience.* Donkey Kong - 6:4 I just noticed this..... Probably not....
Actually, you're right. I'd give Yoshi a 4:6 disadvantage against ZSS, or possibly neutral. I just forgot to change it. Still, don't forget that Yoshi can still chain, edge guard, and play keep-away against her. I could see this being a 4.5:5.5.Zero Suit Samus - 6:4 I'm not too sure, but I played against a really good ZSS main and got my *** handed to me.... Then again, I don't play many ZSS's
Sounds good.* Olimar - 5:5 Nah, We have too much on Olimar, and now we have a Release to Uair! 6:4 is fine
I've had far too many R.O.B.s jammed down my throat lately for me to really worry about him anymore. R.O.B.'s biggest problem is that he has no freaking way to get Yoshi out and KEEP him there. R.O.B. is actually really BAD against Yoshi in an air-to-air battle (due to Yoshi's MUCH better air speed), especially when he's higher up. Yoshi's up air comes out MUCH quicker than R.O.B.'s neutral air (one of his big killing moves), and if R.O.B's down air beats it (it's still slower), he'll just get sent to the ground instead of getting KOed.ROB - 5:5 I'm not too sure. I still have too much troubles with them to say it's even, but it might be me
Link's big advantage is range, projectiles, and the disjointed hitbox. Yoshi is pretty much even on approach and keep-away, and can out-poke Link and use pivot grabs up close. Again, I think the main problem is that people are playing WAY to aerial in fights like these, and should focus more on pacing the match.* Link - 4.5:5.5 Nah, I think Link is being overestimated, but I know he's harder than Toon Link, and defentally not this easy
Meh... Ness' back throw still has some crazy killing power, and his PK attacks and aerials are enough to give Yoshi a lot to worry about. I'd consider a 4.5:5.5, but I'm still thinking Ness has a little bit of an edge, here.Ness - 4:6 I think Ness should be moved into the neutral area, most likely the 4.5. New Grab releases solve the killing issue
Actually, I can consistently chain and semi-consistently gimp Snake players, too. But the fact remains that he's still freaking Snake. He's got all of his tilts, power, ATs, weight, and knockback against Yoshi. Just like Meta Knight, the miracle is that it IS a reasonable match for Yoshi, not that it isn't MORE of one.Snake - 4:6 Until I can actually prove that both the Chaingrab and the Ledge Gimping tactics work, I guess we have to leave him at that
I can't go with that, I'm sorry. SHDL and Shine Kick absolutely KILL any Egg Toss strategies, and Falco is much more lethal up close, chains notwithstanding.Falco - 4:6 I still think Falco is at the very least in the Neutrals now
You obviously don't play a lot of Marths, do you? His approach absolutely DOMINATES Yoshi, and he kills him even harder once he's on the inside. Yoshi's only hope is to try to land a few Egg Tosses and a couple of lucky throws and smashes. Marth completely takes Yoshi, hands down.* Marth - 3:7 Marth is by no means that hard. He's more in the 4:6 area
Although not as bad as Lucario, the problem with Zelda is that she's pretty much always in a good position to do a lot of damage against Yoshi and take very little in return.* Zelda - 3:7 I still don't think Zelda is that hard, but I haven't really played any yet
Lucario is, hands down, the single WORST match-up for Yoshi. There is no question whatsoever in my mind. Unlike Marth, who is at least relatively safe at a distance (though can still rush Yoshi down), there isn't a SINGLE CONCEIVABLE POSITION on ANY stage in which Yoshi could be considered at an advantage. Air-to-air, ground-to-air, air-to-ground, up-close, mid-range, far away... all across the board, Lucario is always in a better position than Yoshi to do damage. As Yoshi, I've played countless different players using innumerable different characters, and I've never had a more consistent problem with any of them than Lucario. I could BARELY give Yoshi a 3:7 against him, but make no mistake about it, this is a GOD AWFUL match.* Lucario - 2.5:7.5 I think Lucario is tough, but NOT THAT TOUGH!