Mmac
Smash Lord
Why can't we just agree on Even? Even Fox mains themselves say that the matchup is even >_<
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But if you can approach him it doesn't matter right?He outcamps u
Yoshi's tilts have a tendency to beat out all of Fox's ground options. And Yoshi actually has more priority in the air.It's Fox>Yoshi. Fox has the aerial speed and priority, and the ground speed and quickness to completely overwhelm yoshi.
Fox's shine breaks yoshi's heavy armor in his double jump. I got 3 stocked by burtnsocks' fox the first time I played him because I wasn't prepared for the shine. It's extremely dangerous against yoshi.I honestly don't see this one. Jump out to edgeguard is easy for Yoshi to avoid with DJ armor/DJAD and lazers don't flinch him. How, exactly, is he easily edgeguarded?
Either they're wrong or we are.The biggest thing to remember with Yoshi is that his second jump gives super armor, so you can't really attack him while he is doing it, and you sure as hell can't shine spike him.
What do they know, they probably played a yoshi once in their life lol. I wouldn't openly admit a 3-stocking unless it would help the yoshi boards =PEither they're wrong or we are.![]()
I concurWhat do they know, they probably played a yoshi once in their life lol. I wouldn't openly admit a 3-stocking unless it would help the yoshi boards =P
EDIT: The fact that they think its super armor should be a dead give away lol
I dunno, maybe it only happens at certain spots in the double jump. All I know is I got gimped 3 times by fox in a match by being shine "spiked" (Not so much a spike but enough to push yoshi to death). Certainly that can't be coincidence, ya know? lolDoes it really shinespike through the jump in this game? >_>;
Yup, sounds about right.Yoshi counters Zero Suit Samus. The end.
Rofl, two thumbs up sir!Thanks, Kress.
But yeah, if anybody wants to see a cool trick against anybody that knows the Zero Suit Samus matchup versus Yoshi, wait for the ZSS player to pick their character. Put your icon over Yoshi and press the A button. Wait to hear them unclick the R trigger before the match starts, LOL!
I say 7:3 because of Marth's ability to be gimped helps Yoshi alittle, but for the most part, it's probably a good idea to change characters lolNow for marth.
Everyone who has played a tournament level Marth knows Marth has a advantage. The exact advantage I don't know but it is probably a pretty big advantage.
Because...
-Marth has a disjointed hitbox with all his attacks.
-Marth beats Yoshi in the Aerial game
-and ground game
one thing Yoshi has that Marth does not is a....
projectile (to be more specific EGGS)
it is a 7:3 OR a 8:2 in favor of Marth.
Have you ever gimped a tournament level marth? Cause if you did who the hell was it and that person needs to stop using Marth.I say 7:3 because of Marth's ability to be gimped helps Yoshi alittle, but for the most part, it's probably a good idea to change characters lol
EDIT: Aww crap, double post, "I'm worth it" lol
Eh? Here's what I actually said:I PMed Kiwikomix and I think he agrees. But, he says a lot of you think Yoshi has a disadvantage.
So I don't have an opinion on the matchup, because I don't have experience playing any Peaches.Kiwikomix said:To tell the truth, I don't know as much about this matchup as, say, bigman, burntsocks, and Shiri do. You might try messaging them or just posting in the thread.
But I do appreciate your input, it's always good to have more opinions.
oppps sorry about that I will edit my postEh? Here's what I actually said:
So I don't have an opinion on the matchup, because I don't have experience playing any Peaches.
I actually disagree. I actually think the Peach/Yoshi fight is about even. I have only played one Peach main in my entire life, but ****! He was good! When in the air, which she is going to spend most of her time on, Can easily beat Yoshi from the sides with her butt and the sparkling crown of death. She is most venerable from underneath or above, but if she's carrying a Turnip, then she can do that stupid drop thing and combo you. Speaking of, I don't think the Turnip isn't really useful as people say it is as a projectile. It's slow and it doesn't travel really far, and is surprising easy to catch. It's easily outdone by Yoshi's Eggs. However if she pulls out a Zombie Turnip, Bob-omb, or Beam Sword, then you are in huge trouble. That Beam Sword still gives me nightmares ;_;
Anyways, Her ground game is rather limited (This even includes her Float on the ground trick) as they can be all be countered with a pivot grab. Dash = Countered. Float to Fair/Bair = Countered. SideB = Countered. Even a 45 degree approach from the air can be countered with Pivots. Although her ground game is somewhat lacking, she can easily hold her own against air opponents with her Ftilt and Utilt. You also gotta remember that she has Toad, which is a great counter when used well. Her Edgeguarding game may seem deadly, but if you're good at airdodging, then it shouldn't be a problem due to the slow movingness of her float. Edgeguarding Peach however is just as a pain. From what I've seen, most good Peach players use their float to recover and the UpB only as an emergency. You can counter her with an Egg to cancel out the Float, Which should make her easier to spike, but the Best way is to Dair her from straight above where she's the most venerable, and follow up with a Footstool depending if it drag's her.
Comments in bold.Captain Falcon - 6.5-3.5 If we do .5s, I'd agree with this.
Samus - 6.5:3.5 (I Think we're overestimating her alittle bit) You mean underestimating?
Wario - 6.5:3.5 (Still think the Infinate should affect this matchup alot more) He's very hard to grab, though, considering that he tends to approach with a dair from above.
Ice Climbers - 6:4 I'm starting to think this one is even instead.
Pokemon Trainer - 6:4
- Squirtle - 7:3
- Ivysaur - 5.5-4.5
- Charizard - 4:6 (He is one hard SOB) Agreed on these. I must have forgotten to put them down on the OP, whoops.
Mario - 5:5 (I Think Luigi is much harder than Mario, but thats just me) I'm leaning a lot toward 4:6, just because Shiri makes a good argument on how tough it is.
Zero Suit Samus - 5:5 Still not sure on this, because Shiri (again) gives some good reasons why she's easier.
Diddy Kong - 4.5-5.5 See Falcon.
Luigi - 4.5:5.5 See Falcon.
Meta-Knight - 4.5:5.5 If anything, it's 3.5:6.5. 4:6 still seems accurate imo, because again, it's hard to get him in a position to be grabbed but the fight is still manageable.
Pikachu - 4.5:5.5 See Falcon.
Donkey Kong - 4:6 (Range, Speed, and more Range, he's just hard to deal with if you're not careful) I've started thinking this ever since I posted it as neutral.
Marth - 3.5-6.5 Leaning toward a 3:7 here.
ROB - 3.5:6.5 Nah, 4:6 because approaching him is the only problem, and it's not as hard as many other characters make it.
Snake - 3.5:6.5 See Falcon.
Zelda - 3.5:6.5 See Falcon.
Lucario - 2.5:7.5 Not sure it's THIS hard.
We really need to get working on Sheik. Yes we do. Anyone know any Sheiks they can play to learn more?
I had to make some edits to that post that i didnt adress before.LoL.
Yoshi is trash.
Up-taunt dancing is, hands down, the best taunt in the game. No argument.
I will concede Yoshi's edgeguarding is one of his best aspects and killing is definately the worst aspect of his game (besides OOS game), and pivot grabs don't outclass anything but they can be handy at owning scrubby opponents, and they still are good somtimes. However, they aren't foolproof enough to rely on in any cases(unless ur burntsocks).
burntsocks will now be renamed best yoshi camper besides bwett