Here a list of changes I've compiled. I'll update it whenever I get new information. I won't mention knockback changes except they are clearly evident.
I'll make the thread look better in the future, don't worry!
===INTRODUCTION===
This thread will compile all available Data and Information about Yoshi in Ultimate. The goal is to have a location where everyone knows to find their important information without having to search for it every single time. I will keep this thread as updated as possible and contribution in any form are appreciated!
This time, let's make Yoshi to his best possible version in this game.
===ATTRIBUTES===
Weight: 104 [18th]
Walk Speed: 1.208 [26th]
Run Speed: 2.046 [16th]
Air Speed: 1.344 [1st]
Fall Speed: 1.29 [71st]
Fast Fall Speed: 2.064 [71st]
Number of Jumps: 2
Wall Jump: No
Wall Cling: No
Crawl: Yes
===FRAME DATA ===
This is the actual frame data of Yoshi in Ultimate. Ultimate runs at 60 Frames per second. This means if a move hits on frame 3, it hit's on 3/60 of a second. This is the basic time unit used in fighting games and it's very important to develop an understanding and feeling for this metric.
Notes:
Base Damage: The damage a move does without any modifier. The most important multipliers are:
In 1on1 the damage is increased by x1.2.
A short hop aerial does x0.85 damage.
A fresh move does x1.05 damage.
Duration: The number of a frames your move will last until you can move again. Kuroganehammer uses FAF (first actionable frame) instead which is Duration Frames+1, so you need to convert those numbers depending on how they are labled.
Hits: The frame the moves hit on.
Changes from Smash 4: All changes from Smash 4 are labeled in parenthesis. For example "Base Damage: 11% (was 9%)" means, it did 9% in Smash 4, but does 11% in Ultimate. If there is no paranthesis it's the same as in Smash 4
==Base Information==
Jump Squad: 3
Soft Landing: 2
Hard Landing: 4
Dash: 14
Short Hop Air Time: 38
Short Hop Fast Fall Air Time: 26
Full Hop Air Time: 60
Full Hop Fast Fall Air Time: 42
==Standard Moves==
Jab1:
Hits: 3 (was 3-4)
Base Damage: 3%
Duration: 17
Cancel into Jab2: 6 (was 8)
Jab2:
Hits: 3-4
Base Damage: 4%
Duration: 19
Dash Attack:
Hits: 10-12, 13-20
Base Damage: 11% (was 9%) / 8% (was 6%)
Duration: 40 (was 49)
- Slightly different animation but attributes seem similar
- doesn't go as far as in Smash 4
Forward Tilt:
Hits: 5-7
Base Damage: 8% (was 7% unangled)
Duration: 29 (was 38)
- New Animation
Up Tilt:
Hits: 8-15
Base damage: 7%
Duration: 31
- Front hitbox is a lot smaller
- Bigger Hitbox behind.
Down Tilt:
Hits: 8-10
Base Damage: 4% / 4.5% / 5%
Duration: 23
Up Smash:
Charge Frame: 8
Hits: 11-13 / 14-16
Feet Intangible: 11-13
Base Damage: 14% / 12%
Duration: 46
Forward Smash:
Charge Frame: 8
Hits: 14-16 (was 14)
Head Intangible: 12-16 (was 12-14)
Base Damage: 14% / 15.5%
Duration: 52
- Range is reduced from Smash 4
- a lot stronger and more active frames (useful to hit ledge get-ups)
Down Smash:
Charge Frame: 4
Front Hit:
Hits: 7-8
Base Damage: 12%, 10%
Back Hit:
Hits: 22-23
Base Damage: 12%, 10%
Duration: 49
==Aerial Moves==
Up Air:
Hits: 5-6
Base Damage: 12%
Landing Lag: 8 (was 14)
Autocancel: 1-4, 31- (was 1-4 33-)
Ledge Grab: 48-
Duration: 36 (was 38)
- New Animation
- Hitbox is similar, looks bigger but might just be the animation
- less hurtbox shifting
Down Air:
Hits: 16-x
Base Damage: 28% (1,3% per hit, Finisher: 2,7% )
Landing Lag: 17 (was 24)
Autocancel: 1-13, 50-
Ledge Grab: 67-
Duration: 56
Dair Landing Hit: 1
Base Damage: 1%
Forward Air:
Hits: 16-20
Base Damage: 14% Spike / 15%
Landing Lag: 13 (was 17)
Autocancel: 1-3, 40-
Ledge Grab: 67- (was 71- in 1.2.1)
Duration: 43
Neutral Air:
Hits: 3-x
Damage: 10%/7%/5%
Landing Lag: 7 (was 11)
Autocancel: 1-2, 38-
Ledge Grab: 61-
Duration: 44
Back Air:
Hits: 11, 14, 18-19
Base Damage: 12.5% (3.5% | 3.5% | 5.5%)
Landing Lag: 11 (was 19)
Autocancel: 1-5, 44-
Ledge Grab: 65-
Duration: 55
==Grabs and Throws==
Grab:
Grabs: 14-21 (was 14-24)
Duration: 48 (was 55)
Dash Grab:
Grabs: 16-23 (was 11-21)
Duration: 56 (was 67)
Pivot Grab:
Grabs: 17-24 (was 10-20)
Duration: 51 (was 64)
Up Throw:
Base Damage: 5%
Invincibility: 1-13
Duration: 43
Down Throw:
Base Damage: 4%
Invincibility: 1-25
Duration: 50
Forward Throw:
Base Damage: 9%
Invincibility: 1-15
Duration: 39
Back Throw:
Base Damage: 9% (was 7%)
Invincibility: 1-20
Duration: 43
==Special Moves==
Egg Throw:
Hits: 16-x (was 15-59)
Base Damage: 6% (was 1% / 5%)
Latest Eggsplosion: 62 (was 60)
Duration: 55 (was 53)
- Bounces of the floor if hit in a specific angle
Yoshi Bomb:
Grounded:
Hits: 7, 27-
Base Damage (Grounded): 4% / 15%
Can Land on platforms: 35+
Air:
Hits: 19- (was 20-)
Base Damage: 12%
Can Land on platforms: 27+
Stars:
Base Damage: 4%
Landing Lag: 39
- You can grab the ledge backwards
- Doesn't seem to slide anymore on slopes (or at least the slide is really weak in comparison to Smash 4)
- Can go through plattforms
Egg Lay:
Grabs: 19-22 ( was 21-24)
Duration: 41 (was 42)
Breakout Invincibility: 7 Frames (was 10)
Egg Roll (SideB)
Base Damage: 10+%
==Dodges==
How to read:
Invincibility / Duration
Note: Not mentioning changes from Smash 4 because the whole system got an overhaul
Airdodge (Neutral)
Best: 3-30 / 58
Worst: 6-27 / 58
Landing Lag: 10
Airdodge (Directional)
Best: 3-21 Inv.
Worst: 6-20 Inv.
Duration: You fall about 9 training mode boxes until you can move again
Landing Lag: 11-17 (later landing => less landing lag)
Spotdodge:
Fresh: 3-17 / 21
Worst: 6-17 / 28
Forward Roll:
Fresh: 4-15 / 31
Worst: 8-14 / 40
Backroll:
Fresh: 5-16 / 35
Worst: 9-14 / 53
==Misc.==
Heavy Armor: 1-44 (was 1-69)
- it's now "subtractive heavy armor". This means if you get hit, your knockback gets reduced by a specific amount and if the knockback you receive is 0 or less you don't flinch at all!
===USEFUL LINKS===
TO BE CONTINUED!
I'll make the thread look better in the future, don't worry!
===INTRODUCTION===
This thread will compile all available Data and Information about Yoshi in Ultimate. The goal is to have a location where everyone knows to find their important information without having to search for it every single time. I will keep this thread as updated as possible and contribution in any form are appreciated!
This time, let's make Yoshi to his best possible version in this game.
===ATTRIBUTES===
Weight: 104 [18th]
Walk Speed: 1.208 [26th]
Run Speed: 2.046 [16th]
Air Speed: 1.344 [1st]
Fall Speed: 1.29 [71st]
Fast Fall Speed: 2.064 [71st]
Number of Jumps: 2
Wall Jump: No
Wall Cling: No
Crawl: Yes
===FRAME DATA ===
This is the actual frame data of Yoshi in Ultimate. Ultimate runs at 60 Frames per second. This means if a move hits on frame 3, it hit's on 3/60 of a second. This is the basic time unit used in fighting games and it's very important to develop an understanding and feeling for this metric.
Notes:
Base Damage: The damage a move does without any modifier. The most important multipliers are:
In 1on1 the damage is increased by x1.2.
A short hop aerial does x0.85 damage.
A fresh move does x1.05 damage.
Duration: The number of a frames your move will last until you can move again. Kuroganehammer uses FAF (first actionable frame) instead which is Duration Frames+1, so you need to convert those numbers depending on how they are labled.
Hits: The frame the moves hit on.
Changes from Smash 4: All changes from Smash 4 are labeled in parenthesis. For example "Base Damage: 11% (was 9%)" means, it did 9% in Smash 4, but does 11% in Ultimate. If there is no paranthesis it's the same as in Smash 4
==Base Information==
Jump Squad: 3
Soft Landing: 2
Hard Landing: 4
Dash: 14
Short Hop Air Time: 38
Short Hop Fast Fall Air Time: 26
Full Hop Air Time: 60
Full Hop Fast Fall Air Time: 42
==Standard Moves==
Jab1:
Hits: 3 (was 3-4)
Base Damage: 3%
Duration: 17
Cancel into Jab2: 6 (was 8)
Jab2:
Hits: 3-4
Base Damage: 4%
Duration: 19
Dash Attack:
Hits: 10-12, 13-20
Base Damage: 11% (was 9%) / 8% (was 6%)
Duration: 40 (was 49)
- Slightly different animation but attributes seem similar
- doesn't go as far as in Smash 4
Forward Tilt:
Hits: 5-7
Base Damage: 8% (was 7% unangled)
Duration: 29 (was 38)
- New Animation
Up Tilt:
Hits: 8-15
Base damage: 7%
Duration: 31
- Front hitbox is a lot smaller
- Bigger Hitbox behind.
Down Tilt:
Hits: 8-10
Base Damage: 4% / 4.5% / 5%
Duration: 23
Up Smash:
Charge Frame: 8
Hits: 11-13 / 14-16
Feet Intangible: 11-13
Base Damage: 14% / 12%
Duration: 46
Forward Smash:
Charge Frame: 8
Hits: 14-16 (was 14)
Head Intangible: 12-16 (was 12-14)
Base Damage: 14% / 15.5%
Duration: 52
- Range is reduced from Smash 4
- a lot stronger and more active frames (useful to hit ledge get-ups)
Down Smash:
Charge Frame: 4
Front Hit:
Hits: 7-8
Base Damage: 12%, 10%
Back Hit:
Hits: 22-23
Base Damage: 12%, 10%
Duration: 49
==Aerial Moves==
Up Air:
Hits: 5-6
Base Damage: 12%
Landing Lag: 8 (was 14)
Autocancel: 1-4, 31- (was 1-4 33-)
Ledge Grab: 48-
Duration: 36 (was 38)
- New Animation
- Hitbox is similar, looks bigger but might just be the animation
- less hurtbox shifting
Down Air:
Hits: 16-x
Base Damage: 28% (1,3% per hit, Finisher: 2,7% )
Landing Lag: 17 (was 24)
Autocancel: 1-13, 50-
Ledge Grab: 67-
Duration: 56
Dair Landing Hit: 1
Base Damage: 1%
Forward Air:
Hits: 16-20
Base Damage: 14% Spike / 15%
Landing Lag: 13 (was 17)
Autocancel: 1-3, 40-
Ledge Grab: 67- (was 71- in 1.2.1)
Duration: 43
Neutral Air:
Hits: 3-x
Damage: 10%/7%/5%
Landing Lag: 7 (was 11)
Autocancel: 1-2, 38-
Ledge Grab: 61-
Duration: 44
Back Air:
Hits: 11, 14, 18-19
Base Damage: 12.5% (3.5% | 3.5% | 5.5%)
Landing Lag: 11 (was 19)
Autocancel: 1-5, 44-
Ledge Grab: 65-
Duration: 55
==Grabs and Throws==
Grab:
Grabs: 14-21 (was 14-24)
Duration: 48 (was 55)
Dash Grab:
Grabs: 16-23 (was 11-21)
Duration: 56 (was 67)
Pivot Grab:
Grabs: 17-24 (was 10-20)
Duration: 51 (was 64)
Up Throw:
Base Damage: 5%
Invincibility: 1-13
Duration: 43
Down Throw:
Base Damage: 4%
Invincibility: 1-25
Duration: 50
Forward Throw:
Base Damage: 9%
Invincibility: 1-15
Duration: 39
Back Throw:
Base Damage: 9% (was 7%)
Invincibility: 1-20
Duration: 43
==Special Moves==
Egg Throw:
Hits: 16-x (was 15-59)
Base Damage: 6% (was 1% / 5%)
Latest Eggsplosion: 62 (was 60)
Duration: 55 (was 53)
- Bounces of the floor if hit in a specific angle
Yoshi Bomb:
Grounded:
Hits: 7, 27-
Base Damage (Grounded): 4% / 15%
Can Land on platforms: 35+
Air:
Hits: 19- (was 20-)
Base Damage: 12%
Can Land on platforms: 27+
Stars:
Base Damage: 4%
Landing Lag: 39
- You can grab the ledge backwards
- Doesn't seem to slide anymore on slopes (or at least the slide is really weak in comparison to Smash 4)
- Can go through plattforms
Egg Lay:
Grabs: 19-22 ( was 21-24)
Duration: 41 (was 42)
Breakout Invincibility: 7 Frames (was 10)
Egg Roll (SideB)
Base Damage: 10+%
==Dodges==
How to read:
Invincibility / Duration
Note: Not mentioning changes from Smash 4 because the whole system got an overhaul
Airdodge (Neutral)
Best: 3-30 / 58
Worst: 6-27 / 58
Landing Lag: 10
Airdodge (Directional)
Best: 3-21 Inv.
Worst: 6-20 Inv.
Duration: You fall about 9 training mode boxes until you can move again
Landing Lag: 11-17 (later landing => less landing lag)
Spotdodge:
Fresh: 3-17 / 21
Worst: 6-17 / 28
Forward Roll:
Fresh: 4-15 / 31
Worst: 8-14 / 40
Backroll:
Fresh: 5-16 / 35
Worst: 9-14 / 53
==Misc.==
Heavy Armor: 1-44 (was 1-69)
- it's now "subtractive heavy armor". This means if you get hit, your knockback gets reduced by a specific amount and if the knockback you receive is 0 or less you don't flinch at all!
===USEFUL LINKS===
TO BE CONTINUED!
Last edited: