\Apples
Smash Journeyman
You should be tanking while you're on stage so that you don't have to recover.I have yet to be able to "tank" any of Ganon's aerials when recovering with Yoshi.
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You should be tanking while you're on stage so that you don't have to recover.I have yet to be able to "tank" any of Ganon's aerials when recovering with Yoshi.
You can attack out of shield sure, but doing an usmash OoS is incredibly difficult without tap jump. All you have to do with tap jump on is hit up on both sticks while in shield, it's a great punish for any miss-spaced attacks against Yoshi's shield.I thought tap jump was the act of moving your control stick up causing you to jump?
I can still click Y/X to attack OoS.....I don't see a problem here.
It's possible, but it's ridiculously hard, and depending on which character you play you do in fact sacrifice options, like Ike for example, jump cancelling an usmash out of quick draw is impossible without tap jump, unless you have three hands or can somehow play with one of your feet.I dunno that you necessarily sacrifice options. I use tap jump, personally, but I have to imagine that usmash oos is still possible without it. I don't see why it wouldn't be, you just have more buttons to push.
Yoshi doesn't need to be able to jump out of grounded B, it wouldn't really add anything to his game like it can with Bowser. One thing I wouldn't mind seeing Yoshi able to do though, would be grabbing the ledge after a grounded down B off the side like Bowser can. It's not really necessary to my enjoyment of this wonderful lil dino, but it would be interesting.nLiM8d
Thank you for saying the things i have not said
I am sorry for not helping out sooner
Its been said many times that yoshi's lack luster recovery is all part of his character
Why? There needs to be a reason (other than that's how it was in melee)
DK's strength is that he can combo very well, his weakness is that he himself is easily combo-ed.
Peach is bad at approaching but she has creative ways to help her with that, an amazing recovery, and is a very good defensive character.
and of course
Falco. Bad recovery (however, his side b allows him to recover if he is only slightly knocked off stage) but AMAZING onstage game.
What is yoshi's excuse for a one-shot recovery?
What i have been hearing is that he is more like Falco. You can't say that yet. Lets wait for his meta game (both for and against yoshi) to be better established.
IF it turns out that yoshi is AMAZING on stage than i can understand the poor recovery.
PS: on a unrelated note I was wondering why yoshi can't jump out of a grounded down b like bowser.
Poppin' in real quick to correct you. I have tap jump off and set R to Jump. All I do to OOS Up Smash is R+C-Stick Up. For Up+B OOS, I press R+ Up+B.It's possible, but it's ridiculously hard, and depending on which character you play you do in fact sacrifice options, like Ike for example, jump cancelling an usmash out of quick draw is impossible without tap jump, unless you have three hands or can somehow play with one of your feet.
All this talk about OoS U-smashes and stuff being impossible without tap-jump. Just use the claw grip for that stuff and you can do any OoS option in the game reliably, without tap-jump. Right index finger on Y/X and right thumb on C-stick/B. Easy as pie. DJC with just Y is tougher with characters like Lucas, but it's nothing impossible. (I main Lucas, Ike, Lucario and ZSS without tap jump.)It's possible, but it's ridiculously hard, and depending on which character you play you do in fact sacrifice options, like Ike for example, jump cancelling an usmash out of quick draw is impossible without tap jump, unless you have three hands or can somehow play with one of your feet.
I used to main Bowser and his up-b OoS was insanely hard without tap jump, also I don't see how Y makes DJC's harder, I main Peach now and I use Y for all my DJC's, in fact I still use Y for all my jumping tap-jump is only one for ATs.All this talk about OoS U-smashes and stuff being impossible without tap-jump. Just use the claw grip for that stuff and you can do any OoS option in the game reliably, without tap-jump. Right index finger on Y/X and right thumb on C-stick/B. Easy as pie. DJC with just Y is tougher with characters like Lucas, but it's nothing impossible. (I main Lucas, Ike, Lucario and ZSS without tap jump.)
Well, to clear some confusion, I use B for Jump and X for Special. OoS Specials I do with Y -> X. Also I'm specifically talking about Lucas's DJC, which has to be done much quicker than with any other character so doing it with just one button instead of tap jump + a button is clearly more difficult. It's still manageable but it's hard to do regularly (at least for me) in matches.I used to main Bowser and his up-b OoS was insanely hard without tap jump, also I don't see how Y makes DJC's harder, I main Peach now and I use Y for all my DJC's, in fact I still use Y for all my jumping tap-jump is only one for ATs.
Its all about gimping Yoshi, it's just too easy.How is Yoshi's recovery "one-shot?" If you have your double jump and you're below 100%, you're almost guaranteed to get back onstage, and if you don't have your double jump, it's because you were doing something unsafe. Learn when to use your double jump and you won't have any problems.
Have you played Yoshi in PM yet? He can recover with his sideb pretty reliably, just don't recover so low when ur % is high enough to get knocked out of ur jump.Its all about gimping Yoshi, it's just too easy.
If Falco is knocked about of his up-b trying to recover he might still have a shot at recovering if he is knocked back only a tiny bit.
If the same thing happens to Yoshi's double jump he is dead regardless of how far he is knocked back (unless it's well above the stage). This is because he does not get a second chance (one-shot recovery) to recover where any other character would at least have a chance.
Another idea could be to give Yoshi a third jump that is <= a brawl egg hop.
Except it's not easy if the Yoshi player doesn't do unsafe things. There are only two instances in which you lose your recovery:Its all about gimping Yoshi, it's just too easy.
>joined in 2013 and doesn't care about brawlWell Idc about Brawl so I probably won't look it up.
I'm sure you're not the only one who's thought of this, especially since the idea of using the tongue for a Zair/tether recovery has been brought up multiple times in the Yoshi Smash 4 thread hopefully.what you guys' opinion on Yoshi getting a short-ranged Zair and using his tongue to tether recover like in Mario Galaxy? Impossible/possible? Too good/not good enough?
Seriously I can't be the only person to think of this right? I've been wanting that since Melee. Easy way to solve some recovery discrepancies without changing his other moves.
>doesn't understand the concept of correlations because there isn't one between those two things.>joined in 2013 and doesn't care about brawl
Ok that explains things now.
I agree. I realized this after playing vs Yoshi for several matches. So scratch my previous ideas I posted, Yoshi definitely does not need a better recovery.It makes sense from a character point of view for Yoshi to have a Zair, but in terms of balance, I don't think giving Yoshi more options is a good idea. He's already a monster onstage.
Whats up?hmm nvm then