That comment was directed specifically at one person who, verbatim, recommended button mashing as a method to increase DPS.
but....I don't see anywhere where he mentioned button mashing before you made that comment and after I mentioned UIs.
We can discuss Frost thoerycraft through Wrath on a patch-by-patch basis in PMs, if you'd like, but Frost started relatively open and mashing in 3.0 and by TotC it was one of the most rigid, GCD-tight static rotations in the game.
I'm sure we could but I'm still sticking with it not being the most static DK rotation. It boils down to opinions in the finer details, but FR started out as a cluster**** and then became more refined, but
imo (and that's the tricky part) UH seemed like it was far more static. (Unless they changed it while I was gone, then I retract my statement due to my info being out of date) I have since changed to Frost in Cata and noticed it's definitely what I would call an 'active' rotation now. I personally think it's a lot of fun going "yay ___ proc! FREE CRIT **** YOUR FACE" and actually having to watch what is going on with my character now. When they changed it at the end of Wrath I switched and had immense fun times with that spec, even if I was only doing PUGS since I had no schedule.
I guess I didn't really make my argument the way I should have. I'll start out by saying I've taken paid training in UI design for software; specifically, I used to do QA for it when I worked for the company my father was previously employed at. I have a good idea of how to draw the eye to certain places, where to not put certain things, etc.
I've done UIs for software as well for the company that I work with, although I am pretty positive the technology we created interfaces for/client base is far different and thus calls for a much different interface.
Now, I'm not going to claim that even 90% of the UI modifications I've made are necessary. There are literally two things to change on a UI to make it optimal:
- Center your portrait / your target portrait (MoveAnything; why this is a base function in every MMO that isn't WoW but not WoW I still don't get)
While I do agree that centering the target portrait could prove useful for some situations, I'm not quite sure I understand why my own portrait needs to be centered. Maybe it's because I'm used to having the default UI and have had it for 6 years and know where to look. I dunno. I think moving it now would probably annoy the **** out of me. (I've tried different UI setups and always go back to default)
- Center the resources you have to manage (Mana, Rage, Energy, RP, Holy Power, DoTs)
I don't quite understand this either. My runic power I can see on my portrait (Although I never look, if FS/DC/RS/etc is lit up that means I have enough....I gather lots of RP lol).....by DoTs are you talking diseases, etc? I've honestly never had a problem with those expiring, either.
Past that every I've done is purely cosmetic. When I PvP I use MoveAnything, Quartz (To make castbars better), nPower, and Gladius.
I obviously recognize none of those, but more power to you if it makes things easier for you. My fiance uses so many addons that I can't stand to get on his character for anything.
As far as "level of play" goes, if we're not on the same tier, why is that a problem?
It isn't. It's simply the way you said it coupled with your other comments that I didn't care for. It's perfectly fine that you play like you do, as I said before I was in a really hardcore guild and everything we did had to be perfect.
Once again though, I think this may be different for me because I have a gigantic screen to work with. My UI doesn't take up that much space on my screen and I can still see clearly and have a huge amount of 'open space' on my screen. I have my keys set up exactly where I want them and I'm never finding myself having to choose between 'do I look at this or that' during a fight.
@Smooth Criminal: oh god
please don't even mention blizz nerfing content
More important matters: Why the **** is Wrath CE $200