Isn't Wolf's best shield pressure option shine wavedash double shine turnaround grab? You wavedash after the first shine to get behinthe opponent and then from there goham and try to force stuff. If they roll or spotdodge you can hit them or either follow up in reaction.
It depends on what the character is and how the player reacts to shield pressure with their OoS options
waveshine behind the shield has like 15+ frames of lag on it, so you'll just get grabbed(most characters have grab boxes in/behind them on standing grabs, its a melee thing) or Up-OoS (pretty much every good OoS would hit when you're just moving past them)
Its a great option that Fox and Falco use A LOT in Melee, but if the opponent doesn't flinch they can do whatever they want to get out of it.
Examples include:
Most importantly, just rolling away for free
Wavedashing OoS away from you
average speed aerials OoS if the hitboxes line up
grabbing, most viable up-OoS's, etc
I'm not saying its bad because I use similar set-ups ALL the time, but its not the best because waveshines on shield are only good if you scared them to staying in shield. If they aren't Bowser, every character can just buffer a roll OoS and get out of everything except Nair>shine. My prefered movement that works like this is just waveshine behind>dash away>dash in, if they stayed/spot dodged I grab, if they rolled away I chase, if they rolled in keep DDing and go for grab/upsmash, If they did an OoS attack I try to punish it accordingly. Most of this is just Fox things that follow super well to wolfs kit
You can definitely still chase them down after the roll, although that turns from clear advantage/shield pressure to just "pressured neutral" for lack of a better term. Depending on positioning, you might have even given up middle stage and given them time to dash away or stuff your chase down attempt. When people roll away I'm pretty sure seting up laser pressure to make another opening is your best bet
For the doubleshine turnaround grab, Ideally you should do the turn around between the shines (yeah, thats ****ing hard) but otherwise you lose the 1-2 frames of advantage that you have in shine>grabs
Idk, I think I just want to say that wolf doesn't have a "best" shield pressure option, meaning he doesn't have the godlike varying frame traps that fox has with early/delays nairs and Dairs. He has a lot of different set-ups that are great at catching people out of their common panic buttons and baiting said options to punish.
MU dependent, my favorite shield pressure is Shine>empty jump away, although it only works if you conditioned them to respect his other options. Against like Tether characters and DDD you'll just get grabbed (I money matched heysuess last week and almost got 3x 4 stocked because I was trying different things and just getting grabbed>gimped lol)
TL;DR, I'm not the greatest wolf but I do know that there is no such thing as a best shield pressure option (after of course nair>shine because that link is broken) because getting predictable with your shield pressure and approaches will just get you read like a book and gimped.
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SpiderMad
Once 3.5 drops I'll make a **** load of videos, I already have a page in my notebook of things I want to slow-mo gif and I add pretty much everything anyone says here to the list.