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I would definitely recommend learning double shining. Shine grab is beaten by buffered roll OOS and doubleshine as a mixup can catch that. What got me to be able to multishine is that I kept my thumb really close to the controller when going from y to b. It's almost like instead of presing down on b I press from the side and it goes down if that helps. Oh, and make sure to practice on the walls of shadow moses or on an invincible opponent from a starman to get the timing right on sheild.Waveshines: just grind it out.
Multishines: Don't bother usually, shinegrab is better.
That bait's out pretty much every oops option, although it loses to delayed grabs and up oos from like bowser and snake
I tried to do cool things on heysues's shield but I just kept getting grabbed >.>
For now I've been playing more melee to get the rust off, once 3.5 drops I'll use debug mode to make cool gift of the shield pressures
Shine is not JC'able on the frame after hitstun. You still have to wait for the 4th frame of the move, I'm litterally doing it right now in debug mode.First off wanna correct myself and the frame data by saying that shine is JC on frame 1 (1st frame after shine) not 4.
Second, electric doesn't effect shield stun, yes. But my understanding from the formula is that it effects hitlag, and only for the victim. I could be wrong though I have a hard time verifying this in the lab. Remember hitlag is the freeze frames that occur when an attack connects, and hitstun happens after hitlag. Be nice if I could find a concrete answer on this.
On study breaks lately I've been writing up wolfs shield pressure frame by frame for various move combinations. The general formula is shine->aerial->shine. Below I go into detail on the combinations. Note that in all this data I assumed shine caused 6 frames of victim hitlag instead of 4. If it is only 4, just add 2 frames to the window between shine->aerial. Shouldn't effect anything on the back end. Everything is also assumed to executed perfectly, obviously in practice this isn't always the case.
Note: I also assumed all aerials are started on the first airborne frame. Aerials could be delayed (except for nair) to increase the front end and reduce the back end windows by (roughly) 10 frames. For example, an instant Bair has a 4 frame front end and 11 frame back end window, and a delayed Bair (last airborne frame) has a 14 frame front end and 2 frame back end window. However, I think delaying aerials isn't the best option as we could just nair and true link into a shine and not have a fat front end window to be punished on.
Shine properties
-hits on frame 1 (JC next frame, but only after hitlag)
-4 frames HL wolf, 6 frames HL victim (assuming electric modifier)
-4 frames shield stun
-2 frames to turnaround in shine
Shine->shine has no window (with electric) and a 2 frame window without when fresh.
Shine->Wavedash->shine
-8 frame window between shines (10 without electric modifier)
Relatively small window if you're trying to get behind your opponent with a Wavedash. I believe shine->nair will almost always be better a option for getting behind your opponent because of the smaller window and the fact that wolf has a short Wavedash and needs to be hella close to actually Wavedash through a shield.
Shine->grab
-grab on frame 7
-3 frame window between shine and grab
I suppose even without the electric modifier, shine->grab should still beat a shield grab. That makes blaster->nair->shine->grab a pretty safe and difficult approach to deal with. 3 frame window between shine->grab (5 without electric modifier). Note it takes two frames to turnaround in a shine, so if you cross up a shield and shine->turnaround->grab this gives your opponent some extra frames. For the super technical, shine->turnaround->shine->grab would be slightly superior.
Shine->nair
-hits on frame 7
-shield stun varies on multi hits, but an opponent is stuck in shield stun as long as they keep getting hit
-front end: 4 frames
-back end: 0. True comboes into the next shine as long as the landing hitbox connects.
Probably our best shield pressure option, this is our only back end true combo into shine option, as well as having the same (and shortest) front end window as uair and Bair. Shield stabs very nicely, an opponent with a small shield will have to do some slick shield angling to block this.
Shine->Bair (auto cancel) (sweetspot)
-hits on frame 7
-8 frames hitlag and shield stun
-front end: 4 frames
-back end: 11 frames (+2 for sourspot)
Works great if you cross up shield and start pressuring from behind, especially if you can weave in for the shine and space outward for the Bair, but that's a pretty finicky control stick movement. This weaving is also beneficial as it ensures a sweetspot Bair instead of the weaker sourspot. Three bairs and three shines will pop a shield (factoring in shield decay); impractical but that's all it takes.
Shine->bair (l-cancel) (sweetspot)
-hits on frame 7
-8 frames hitlag and shield stun
-front end: 4 frames
-back end: 12 frames (+2 for sourspot)
Pretty much the exact same as auto cancelling the Bair. Doesn't really matter which one you use. This is because for l-cancel you save 5 airborne frames at the cost of 6 frames of landing lag.
Shine->dair
-hits on frame 13
-8 frames hitlag and shield stun
-front end: 11
-back end: 7
A fan favorite but out of all our aerials this has the biggest front end window. The back end is even kinda big. This is a good beginners shield pressure option (or vs. a very scared opponent) because of how easy it is to do. Keep the control stick down for both shine and dair, then all you have to do is hit special->jump->normal and repeat. If you start this in front of the opponent, try to drift behind them else you'll be shield grabbed. Pops a shield with 3 dairs and 3 shines.
Shine->uair
-hits on frame 7
-6 frames shield stun and hitlag
-front end: 4 frames
-back end: 15 frames
Our worst option because of the poor damage/landing lag ratio. Should always be better to nair or Bair. Uair can't auto cancel out of short hop, but if it could it would still be bad.
Shine->fair (l-cancel) (sweetspot)
-hits on frame 11
-8 frames hitstun and hitlag
-front end: 8 frames
-back end: 11 frames (+2 for sour spot)
The 13 frames of l-cancel and 11 frame start up are the bane of this moves shield pressure. Not as bad as uair, but nair or Bair should almost always be better. Sourspot is flat out worse as the only difference is less damage = less shield stun.
Shine->fair (auto cancel) (sweetspot)
-hits on frame 11
-8 frames shield stun and hitlag
-front end: 8
-back end: 12 (+2 for sour spot)
So you got smart and were thinking "hey if I autocancel the fair and avoid that 13 frame l-cancel, then maybe fairs shield pressure gets juicy". Sadly no, it's even worse by a frame. This is because you have to stay in the air long enough to autocancel, and autocancelling itself has 4 frames of lag, so this is virtually the same as l-cancelling it. Sourspot is still worse.
In conclusion: we can't link any aerials out of shine without giving our victim a chance to roll/spot dodge, but we can link shine->shine and shine->grab beats a shield grab. We can link a nair into a shine, and Bair has pretty small windows. Dair is like a slightly easier to hit but otherwise worse Bair (mainly because the front end window is 7 frames larger). Uair and fair should be avoided. I feel like combining multishines, shine->nair/Bair/dair and shine->grab gives us some pretty threatening shield pressure.
Closing note: on tall characters who can be hit by a full hop dair, we have some next level pressure. This is because we can do a falling nair/Bair after the dair.
I'm pretty sure it takes two frames to turn around in shine (appears like 2 to me anyways). When you try to turn, wolf will be facing outwards/inwards first, and the second frame he's facing the other way. Didn't check if you could act on the second frame or had to wait.So mixing up blaster -> nair shine-grab with shield cross ups with nair and dair into extended pressure seem to be a pretty good starting point for generic wolf shield pressure? Edit: Didn't they take out the lag from turning around in shine in pm? So could I cross up dair/nair -> turnaround shine grab too?