If you were facing away from the opponent, sure. I think Fair would be better at punishing whiffed grabs though, considering its slight pullback and vertical knockback.
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Autocancel frames on bair start late enough that you'd be better off L-canceling given the speed of his SHFF. It's a little faster if you're already facing away, otherwise I'd just stick to fadeaway fair.Can't you autocancel bair too? In that case wouldn't that work better?
I am a Wolf Main as well, and I find that nair shine kinda just scratches the shield. Multishining is a good way to scare, but not to shield break. Chillin does full hop dair to shine and repeat but I feel like simply wave dashing out of shield is easy. Just shine grab after nair dude, works every time. Another good option may be to also to be simply hair l-cancel grab, but this can get predictable. Whatever you like, man Wolf is tricky.In Melee, i picked up Fox as a main and shield pressure was a very big part of my game. picked up wolf in PM and the shield pressure can't really be compared between the two characters. It just doesn't feel as threatening. I try to just waveshine til their shield pops. Any thoughts?
... You should correct your post, just saying.I am a Wolf Main as well, and I find that hair shine kinda just scratches the shield. Multishining is a good way to scare, but not to shield break. Chillin does full hop fair to shine and repeat but I feel like simply wave dashing out of shield is easy. Just shine grab after hair dude, works every time
Thank you sir for the heads up I did. Lol none of that made sense until i corrected it.... You should correct your post, just saying.
Check the last page, I made pretty accurate frame by frame things of it. pretty much every character can roll away even if you do it perfectly. Its fantastic to catch Oos options though, it's great pressureIs there any reason to not just always multi-shine sheilds until it pokes?
I don't know how long buffered rolls take to start-up but it seems like 2 frames is too small if a window. If for some reason multi-shines aren't perfect it seems like mixing up how many shines before shine-grab is the best option.
Ok thanks. It sucks that no matter what I do my can opponent always buffer a roll OOS to escape. Is it possible to react to some characters' rolls and punish or will I need to read the roll?Check the last page, I made pretty accurate frame by frame things of it. pretty much every character can roll away even if you do it perfectly. Its fantastic to catch Oos options though, it's great pressure
I so hyped for debug mode too haha. How would you recommend practicing frame-perfect multishines alone? I have no idea how to test when I get it perfect except with my toes buffering a roll OOS which sucks lol. I want to make most chars who sheild my nair approaches completely screwed ya know?Yeah you're right, I was thinking spot dodges I guess. That gives you 1 frame to catch them out of buffered rolls, If i'm counting frames correctly.
Also, I might have been wrong with my hitlag calculations and it could be 3 frames between perfect multi shines (I'm waiting till 3.5 to make gifs with the debug mode to be 100% sure)
Buffering a roll is still the best option because it gets out of everything but perfect multi shines, and wolf has easy means of punishing rolls and chasing them back down.
Everytime I look at the character his shield pressure gets better and better lol.
Unless you have a training partner willing to let you practice shield pressure and buffer rolls for you, I'd just practice double shines on the walls of Shadow Moses Island and do them as fast as possible. If you start with the top halfs of the walls you get 4 walls to wail on before you have to reset.I so hyped for debug mode too haha. How would you recommend practicing frame-perfect multishines alone? I have no idea how to test it except with my toes buffering a roll OOS which sucks lol.
Thanks that tag idea is brilliant I'm definitly going to use that :D The worst part was holding the sheild button.Unless you have a training partner willing to let you practice shield pressure and buffer rolls for you, I'd just practice double shines on the walls of Shadow Moses Island and do them as fast as possible. If you start with the top halfs of the walls you get 4 walls to wail on before you have to reset.
Alternatively you can drop starman onto a training dummy, both the walls and the starman have the same amount of hitlag as a shield (100% certain on this, magus said so a while ago). The starman method is better to get a sense of spacing against a real character, But I prefer the walls just because Its easier (Doing the re-set code[I'm pretty sure you hold y/x with the rage quit] after LRAstart is less tedious to me than pausing training and dealing with the starman's random bounce patterns)
Oh, If you really want to you can take a controller and set the controls on a tag to all shield then Tape a button down, then put that tag on a character and do the buffered rolls with the c stick with just one foot. I did the foot thing when I made a few Diddy shield pressure tech videos (footstools are broken). I'm putting off making anything for wolf because i'm waiting for 3.5 (plus wolf doesn't need it in his arsenal to be effective, but shine>footstool>instant shine is my favorite thing in the game)
If you predict them to go for a sheild then good job but you can't do that everytime or you'll get punished. It should mostly safer to just multishine after nair because the only downside is human limitation and that's not a worthy excuse XD. It's pretty good to mix those up but idk if ftilt would sheild poke after one nair and if not then they can escape nearly unharmed. Even if ftilt would sheild poke it should mostly be a better option to go for a grab or multishine anyway to start a combo if you successfully crossup nair on their sheild. Plus multishines are flashyYou don't even have to bother with shines that much. Land behind them with nair and hit their shield with an ftilt. They aren't going anywhere safely.
If they leave their shield they get hit without **** they can do about it.If you predict them to go for a sheild then good job but you can't do that everytime or you'll get punished. It should mostly safer to just multishine after nair because the only downside is human limitation and that's not a worthy excuse XD. It's pretty good to mix those up but idk if ftilt would sheild poke after one nair and if not then they can escape nearly unharmed. Even if ftilt would sheild poke it should mostly be a better option to go for a grab or multishine anyway to start a combo if you successfully crossup nair on their sheild. Plus multishines are flashy
Ya, the middle of 3 and 5 is probably 4 XDI think it's 4 frames, or whatever is one more than Fox's but one less than Falco's. Which is probably 4
Falco's shine does more damage (8% unstaled) which means more shield stun, making it a bit more busted when it comes to multishines and shine-grabs. If I recall correctly, unstaled shine-grab with Falco is guaranteed. Fox's multishine is faster than Wolf's and does the same damage.I'm confused though. How come Wolf's multishine has holes in it? Doesn't Wolf have a faster jumpsquat than Falco, making his DS have -1? And also why is he more vulnerable after the second shine? Can't he just do another JC shine and so on so forth?
I dunno about 8% but I've always thought 6% would be perfectly fair. I doubt they feel like Wolf's in a position to deserve any sort of buff, though.Ohhhh.
So, how bout the PMDT hooking us Wolf players with an 8% shine eh?
What does this mean? I don't use either of the shoulder buttons to DACUS and I get it all the time. I use c-stick to dash attack and then do the control stick inputs for an up smash. Is there some terminology I don't know about or sometingif a trigger is set to attack, it's a 1 frame window. o/w a 0 frame window.
I'd say it more likeIs there any reason to not just always multi-shine sheilds until it pokes?
I don't know how long buffered rolls take to start-up but it seems like 2 frames is too small if a window. If for some reason multi-shines aren't perfect it seems like mixing up how many shines before shine-grab is the best option.
Most of the locals who need DACUS all play claw and for Wolf I just go down on the c-stick (thump) and Up + A (index finger) and get it about 8/10 times usually.What does this mean? I don't use either of the shoulder buttons to DACUS and I get it all the time. I use c-stick to dash attack and then do the control stick inputs for an up smash. Is there some terminology I don't know about or someting
NONO it's not unreasonable YOU GOT THIS!!!Goddamn. That makes DACUS a pretty unreasonable option. =[
edit: says the guy who can now fairly consistently pivot ftilt
SIGH, BACK TO THE LAB I GUESS
Same to you, land your buttons. THEY'RE JUST BUTTONSQuick question can you short how behind shields? Cuz when i approch with a nair into shield, i always seem to stop right in front of them, which isnt always a problem cuz i have (multi)shine and shine grabs but sometimes my hands move too fast or not at all and i mess up. SO i guess my actual question is that do i always have to full hop and aim for their back, or can i run through it with a move?