I'm aware that Ultimate isn't Brawl and that characters don't transition from one game to another perfectly but some do better than others. Look at Snake. He can't slide around with his mortar anymore or force a thrown grenade to drop by shield dropping a second one and he lost his mine but the rest of his kit is largely intact from Brawl. The fact that he can shield drop grenades still is honestly surprising since that always felt like an oversight in Brawl since other items didn't do that, he still has them and his C4 for stage control, his dthrow still leads to tech chases, his utilt is still super poweful, his upb to C4 recovery is still intact and he can now airdodge out of it AND the cypher itself has a hitbox. Overall, the animations for his moves weren't changed much and as a result, his hitboxes and the function of each move is largely similar to Brawl.
Like, I'll probably still give Wolf a few more tries but let's not pretend that my waning interest is entirely unwarranted. The main issue is his much slower bair and his nerfed recovery. His jab doesn't lunge him out as much, his dthrow no longer semi spikes and his fsmash lost range for power but those are minor changes I can see myself getting used to. Another issue I'm having in general is thanks to the changes to dashing, it's harder to do an approaching rar bair with any character. If you dash forward and then try to turn around jump to be able to bair, you end up dashing back to where you started if you don't enter your run animation, effectively limiting that middle range with approaching bairs. I've found it to be a pretty big issue with DK and Falco and to an extent Wolf.
Wolf DOES has quite a few positives that he lacked in Brawl. Ftilt is likely safer due to how different shields work plus it kills now. Nair actually has a use now. Wolf Flash can be angled more easily than in Brawl where it had to be cancelled by pressing B again on a specific frame. His Blaster is still amazing. Bthrow kills now. Pretty sure fair doesn't go as far down as it did in Brawl but it still sends up for juggles and potentially kills, especially if you're already near the top. From what I've heard, Wolf's best gameplan at the moment sounds like constantly forcing approaches with Blaster and Reflector and then making use of his cqc options once they get close enough. I do find this largely different from Brawl where Wolf could choose to approach at anytime given how fast, ranged and safe his bair was so to go from the freeflow defense/offense to focusing on defense until they approach is a bit jarring. It reminds me of the change Falco went through from Melee to Brawl where in Melee, you could camp with blaster but Falco had good enough tools to make approaching always an option whereas in Brawl, his Blaster was so overwhelmingly good that the best thing to do was always use it until the opponent approached. Go figure, Brawl is the only game where I don't like Falco.
I'll see about watching some tournament matches of Wolf to try and get a better idea of how to use him, namely any with Seagull Joe since I always loved watching his Wolf back in Brawl.