Warning! Spoilers Ahoy!
And now I bring to you...
A REALLY BIG WOLF MOVESET!
Wolf is smiling because he gets to mow you down with a gatling gun.
STATISTICS
Jump: ** 1/2
He wears a heavy piece of armour and carries around a bunch of weapons, it's kind of hard to jump with so much crap with you. I'm thinking a jump higher then Link's, but lower then Mario's.
Size: *** 1/2
Wolf is like a taller, beefer Fox. And in SSBM Fox was about Mario's height. Since Mario is a 3, I'll give Wolf a 3 1/2.
Too be fair, they say armour adds 10 pounds.
Weight: ****
As sais earlier, tons of armour and weapons. Obviously, all that stuff would make you heavier. I'm thinking heavier the Link and below Ganondorf, maybe Ganondorf's exactly.
Speed: *** 2/3
Yes, the armour and weapons slow him down, but it has been shown Wolf has a pretty good natural speed. I'm thinking him topping Mario, but going below...say, Marth?(I'm not good at measuring these things X_X)
Agility: ***
Wolf is deptively manuvearable, although not super-mauvearable. He should be able to move around and avoid a character for a wee bit, unless their medium to fast.
Strength: ****
Wolf is pretty strong, he is more of a hands-on merc then a sniper-on merc. I'll give 'em a four.
Recovery: ***
Despite a bad jump and bad fall speed, Wolf isn't too bad at recovery, mainly due to his up special. However, if you can hit him a fairly good distance, he shouldn't be able to recover with a good edgeguard.
Fall Speed: **** 1/4
With all those weapons and that armour, he falls pretty darn fast. This is one of Wolf's main weakness, as it sets him up for fastfaller combos, in addition to hindering his already bad recovery.
Comboability: ** 1/3
wolf has enough combo moves to combo a little, but he is by no means a super-combo character like Marth, Fox or Shiek.
KOability: ****
This is Wolf's single best feature, KOs. Wolf is mainly meant to KO people after some light combos, followed by a good edgeguard.
Coolness Factor: **************************************************
Cooler then Chuck Norris, not as cool as Ridley.
GROUND ATTACKS
Neutral A
Name: Knock Punch
Damage: Moderate for a Neutral A.
Knockback: Low-Moderate
Lag: Low-Moderate
Range: Moderate.
Duration: Short-Moderate
Hits: 1
Effect: None.
Description:
Wolf does a foward straight-jab. This goes the length of Wolf's arm and, at high damages, can push back a shield.
Forward Tilt
Name: Wolf Uppercut
Damage: Moderate
Knockback: Moderate
Lag: Low-Moderate
Range: Short
Duration: Short/Short-Moderate
Hits: 1
Effect: None
Description:
Wolf does a small ground uppercut, much like the way one would punch someone in the face from below. This move deals good damage and knockback, not to mention pretty nice lag. The main problem is the bad range.
Up Tilt
Name: Headbutt
Damage: Low
Knockback: Moderate
Lag: Low
Range: Low
Duration: Moderate
Hits: 1
Effect: None
Description:
Wolf jumps up a little, slamming his head up and foward. It doesn't do super damage, but it can combo moderately well into an aerial, though DI would probably negate this a little.
Down Tilt
Name: Smashing Wolf
Damage: Moderate
Knockback: High
Lag: High
Range: Moderate
Duration: Short
Hits: 1
Effect: None
Description:
Wolf punches down into the ground with a powerful blow. So powerful, in fact, he punches into the ground a little, causing high lag. Because of this, you have to use it at the right time, you WILL get punished for missing this.
Dash Attack
Name: Step In
Damage: Moderate
Knockback: Low
Lag: Moderate
Range: Moderate
Duration: Long
Hits: 1
Effect: None
Description:
Wolf runs foward with a shoulder ram, hitting the foe. This move launches the foe up and backwards, so you can't really combo with it, but Wolf keeps the ram goes for moderate range.
Forward Smash
Name: Stomach Crush
Damage: High
Knockback: High
Lag: High
Range: Moderate-High
Duration: Moderate
Hits: 1
Effect: None
Description:
Wolf swings his arm into his foes stomach, slamming them hard. It has far knockback that is foward and slightly up. Unfortunately, it has high lag, making it HIGHLY punishable. Not a good edgeguarder, either.
Up Smash
Name: Swinging Strike
Damage: Moderate
Knockback: High
Lag: Moderate/Moderate-high
Range: Moderate
Duration: Moderate
Hits: 1
Effect: None
Description:
Wolf swings both his arms up and to his sides, hitting the foe hard. This sends them straight up, the only side movement is from DI. It's good for vertical kills, but it hits foes a little high for combos.
Down Smash
Name: Uzumaki Kick
Damage: Low-Moderate to High
Knockback: Low to High
Lag: Moderate
Range: Moederate-high
Duration: Moderate
Hits: 1-6
Effect: None
Description:
Wolf handstands, spreading both his legs out, and begins spinning, essentially making a spinning kick(Hence the name, Uzumaki means whirlpool, which this could be considered to look similar too). He only does three actual rotations, but each leg can hit once on a rotation. The first five hits have low hitback towards Wolf(Left leg = Right and slightly up, Right leg = Left and slightly up), while the last hit hits foward and up. Overall, not good against DI, but it can do good if they DI improperly or don't DI.
AERIAL ATTACKS
Neutral Aerial
Name: Sex Kick
Damage: Moderate
Knockback: Moderate
Lag: Low-moderate
Range: Moderate
Duration: Moderate
Hits: 1
Effect: Like all sex kick, the hitbox.
Description:
A standard Sex Kick, like Fox's, Link's or Mario's.
Forward Aerial
Name: Head Lunge
Damage: Moderate
Knockback: Low
Lag: Low-Moderate
Range: Low
Duration: Moderate
Hits: 1
Effect: None
Description:
Wolf lunges his head foward. This move doesn't send foes far or hard, but it can be SHFFL chained one or two time against some characters, making it a good combo move. It also comes out fairly fast, most of the lag comes from cooldown, which isn't much.
Backward Aerial
Name: Turnkick
Damage: Moderate
Knockback: Moderate
Lag: Low
Range: Low
Duration: Moderate
Hits: 1
Effect: None
Description:
Wolf spins backward in a kick, hitting the foe awat. It doesn't have terribly good range, but it has low lag and changes Wolf's direct to set up more combos against the foe.
Up Aerial
Name: Overhead Bash
Damage: Low-moderate
Knockback: High-Moderate
Lag: Moderate
Range: Low-Moderate
Duration: Short
Hits: 1
Effect: None
Description:
Wolf thrusts both his arms straight up, hitting the foe. It doesn't do much damage, but it's a good vertical killer, if not short in both range and time you have to hit.
Down Aerial
Name: Midair Straightjab
Damage: Moderate
Knockback: High
Lag: Moderate
Range: Moderate
Duration: Moderate
Hits: 1
Effect: Wolf goes into an immedite fastfall half-way thru the move.
Description:
Wolf punches straight down, SPIKING(Not meteoring) the foe. The downside to this move, however, is it FORCES Wolf into a fastfall, so he may kill himself or set himself up for an edgeguard if he is not careful. Otherwise, it is a powerful spike that will kill at 60%+.
SPECIAL ATTACKS
Neutral B
Name: Gatling Gun
Damage: Very Low - High
Knockback: Low
Lag: Low
Range: Moderate-High(3/4 Mario Fireball distance)
Duration: Long
Hits: 1-20(See below)
Effect: "Cooldown" of twenty seconds.
Description:
Wolf takes out his Gatling Gun and shoots foward like mad, a total of twenty energy bullets. Each bullet does 2% Damage and gives a little foward knockback(Odds are they won't get hit by every bullet), for an absoloute max of 40%(Though most likely a rough average of 20% with no DI and 30% with bad DI, probably around 14% with good DI). After using this, however, it has a cooldown of twenty seconds, in which pressing the B button will cause Wolf to whip out his Gatling Gun and attempt to fire, only to find it jammed and put it back, causing you to be completely open to attacks. You cannot aim this move. You cannot move while shooting.
Up B
Name: Booster Pack
Damage: N/A
Knockback: N/A
Lag: Very Low
Range: N/A
Duration: Very Long
Hits: N/A
Effect: None
Description:
Wolf takes out and activates a Booster Pack, allowing free reign of flight. Wolf cannot use fighting moves during this, but can fly completely free, straight up or any direction, for a while. However, getting hit by ANY move that does knockback will instantly stop this move and prevent you from using it again after a small sputter upwards.
Forward B
Name: Grand Grenade
Damage: High
Knockback: High
Lag: Moderate
Range: Long
Duration: Long
Hits: 1
Effect: Only has 4 per life.
Description:
Wolf throws an exploding grenade. He can also hold it for a while before throwing, although he loses the ability to attack while holding it, while retaining freedom of movement. After 5.5 seconds, it blows up on Wolf if he is holding it. The explosion from throwing it can hurt Wolf. This can kill light characters at small precentages, but he has a limited amount per life. So take Peppy's advice and use bombs wisely. Or in this case, grenades.
Down B
Name: Motion Detection Bomb
Damage: High
Knockback: High
Lag: High
Range: Short
Duration: To use move, not long. Infinite time for the bomb to be out, though.
Hits: Multiple
Effect: Can hurt Wolf, but only for half. Only three on a field at a time. Only 12 per life.
Description:
Wolf sets a motion detection bomb where he is, this explodes much in the fashion of a usual Motion Detector, although it hits Wolf for less then the foe. Like the Grand Grenade, it has a limit per life.
Final Smash
Name: Sniping wolf
Damage: Very High
Knockback: Low-Moderate
Lag: N/A
Range: Very Long
Duration: Very Long (20 Seconds)
Hits: 0-5
Effect: None
Description:
Wolf whips out a Demon Sniper, walking into the background(If the background is unwalkable, the he steps on a Wolfen). A small red cursor then appears, guided by the player. This goes a little faster then Wolf himself. When you press the B button, Wolf fires a red beam right on that spot almost the instant you press it. This does a whopping 40% damage per blow, it can be blocked by shields, but it instantly breaks them. After either five shots or 20 seconds, Wolf walks back into the scene and puts away the Demon Sniper. Wolf is semi-invincible during this. He only takes half-damage and no knockback.
MISCELLANEOUS
Grab Attack
Name: Rabid Wolf
Damage: Very Low
Knockback: N/A
Lag: N/A
Range: N/A
Duration: Very Short
Hits: 1
Effect: None
Description:
Wolf bites the foe on the neck while holding them mersiclissly.
Forward Throw
Name: Throwing Headbutt
Damage: Moderate
Knockback: Moderate
Lag: Moderate
Range: N/A
Duration: Long
Hits: 1
Effect: None
Description:
Wolf releases his foe(They CAN'T escape during this time), then headbutts them away.
Backward Throw
Name: Back it up
Damage: High
Knockback: Low
Lag: Moderate
Range: N/A
Duration: Moderate
Hits: 1
Effect: None
Description:
Wolf places the foe behind his back, then slams into them with his back.
Down Throw
Name: Gatling Crash
Damage: Very High
Knockback: Very Low
Lag: Moderate
Range: N/A
Duration:
Hits: 6(No DI)
Effect: None
Description:
Wolf jumps up and throws the foe into the ground, then whips out and shoots with his Gattling Gun for six bullets, each doing 2% damage.
Up Throw
Name: Guns the word
Damage: Very High
Knockback: Low
Lag: Moderate
Range: N/A
Duration: Long
Hits: 8
Effect: Cannot use Gatling Gun special for 4 seconds
Description:
Wolf throws the foe up, whips out his Gatling Gun and blasts him or her 8 times with it. Each bullet does 2% damage.
Taunt
Wolf has two taunts, depending on his damage level. Under 100%, he'll lean back with a grin then go back to normal stance. At over 100%, he'll roll his neck, then say "Clever little sneak.".
Shield
Wolf puts his arms up in an X-block formation, bracing his legs, while the shield comes up. The shield surronds his body enough he can hold it and cover himself, but a good hit will let you shield-poke him later.
Roll
Wolf backflips twice. This has long distance and duration, but a slightly longer after lag and a very slight start up lag difference of more.
Air Dodge
Wolf rolls into the background, then during the second half of the roll he comes back into the stage. This is unique because, if he hits someone when coming back in, he'll do 1% damage and no knockback. However, it has short invincability frames, the shortest in fact.
Winning Pose 1
Wolf fires his gatling gun while spinning, then holds it up by his side while smirking.
Winning Pose 2
Wolf takes out his Gatling Gun and "Blows the smoke off it", much like in the movies, then gives a little "Heh".
Winning Pose 3
Wolf points his Demon Sniper at the screen, while saying "You think you can take this?"
Victory Music / Theme Song
Sargasso Hideout! Star Wolf appears!
Song here(Japan voices):
http://youtube.com/watch?v=ZW5lr0uQ7tU
Caught with your guard down, Wolf to the rescue!
Song here(Japan voices):
http://youtube.com/watch?v=OgVLbUBSu6Y
Star Wolf's Theme! Anti-Hero's songful pleasure!(My personal fav)
Song here:
http://youtube.com/watch?v=GlYk_0RwYnA
Kirby Hat
Kirby gains Wolf's cybernetic eyepatch.
COLORS
Cameo
Since there aren't many Wolf colours seen, I had to make this one up. It's pretty much the standard military cameo colours on Wolf's armour.
Red
One of the few alternate colours seen, in this one Wolf's armour turns red, with a possible orange undertone. Red team colour. I personally believe this is Wolf's second awesomest armour, second only to his standard.
Blue
Another seen alternate colour, in this one, his armour takes on a dark blue with a light blue understone. Blue team colour.
Purple
The final alternate colour, in this one, Wolf's armour takes on a violet colour, with no discernably undertones.
COSTUMES
Eye-Patch Wolf
The ORIGINAL Wolf, with a regular good ol' pirate Eye-patch instead of a cybernetic one. I really like the way he looks with this, but I like the cybernetic one better.
Defeated Wolf
It's like eyepatch Wolf, the only real difference is the adittion of bandages around his face, giving him a "War-veteran" feel. I personally like it.
STAGES
Sargasso Space Zone
Sargasso Hideout
The Sargasso Hideout was Wolf's main base in Star Fox Assault, where his whole crew would be, in addition to his thugs. This is your first encounter with Wolf in Star Fox: Assault and an awesome level of it's own.
On the inside, it is a multi-level behemoth, with exploding barrels rolling down, thugs shooting around most every corrodor, Robots that need a special weapon/Charge shot to kill and signals that bring the space-fairing ships outside. There are near-endless possbilities for this stage. You could make it a scroller, detailing you going inside the base as you fight along the small corrodors, obsticales abound. Or you could just fight on the first level, thugs shooting you as you battle along the floor. Or perhaps, rather, the small corrodor ring above the main level? Easy to knock off and small boxes stacked up so you have to jump, unless you blow them up!
In my opinion, this could end up either the most awesome level or the one with the most wasted potential, depending on how well they do it.
GAME APPEARANCES
Where does Wolf come from, you ask? Well, here's a little game appearance list, along with what they do in it, where you fight them and some history! Pictures are graciously provided.
***SPOILERS!***
WOLF APPEARS! STAR FOX 64!
In Star Fox 64, Wolf and his team(At the time: Leon, Andrew and Pigma) can first be encounter on Fortuna. At first glance, you would think them simply hired thugs, however it would appear Fox and Wolf at least have met before, as Fox notices Wolf instantly and calls them by their team name. They are easily beaten on both their Fortuna and Bolse run.
They also, however, appear on Venom if you go the hard route(Venom 2). In this, they have the new and improved Wolfen 2s. They can barrel roll, somersault, U-Turn(I'm 50% sure on this), Sharp turn and fire Double Lasers. Some people call this the hardest fight in the game, even harder then Andross(I agree). In the end though, Wolf and his team are defeated.
Last words, Fortuna: "I...Can't...Lose!"
Last Words, Bolse: I believe the same as Fortuna.
Last Words, Veon 2: "How did I lose?!"(Don't quote me on this, I have't done this one in a while)
STAR WOLF'S RETURN! STAR FOX: ASSAULT!
After Wolf and teams absence in Star Fox: Adventures., quite a few things have changed in Wolf's little team. Firstly, Andrew left to lead Andross' scattered forces in a rebellion. Then, Wolf kicked Pigma off the team, due to the fact he was more loyal to himself and his money then his teammates and we all know that isn't the type you keep on your team. Finally, he added the new member and womanizer Panther. As for where they lived, they had taken the Sargasso Hideout as a base of operations, a place they say only the worst trot.
You first encounter's Wolf's kind after Pigma steals the Core memory. Only a Thug answers Star Fox's calls, however, forcing Fox to infiltrate the hideout and destroy the beacons calling for reinforcements. After doing so, Lord O'Donnel(That's what they called Wolf) personally flies in, along with his teammates Leon and Panther, to defeat Star Fox. However, just like before, Wolf and his team loses. They then admit they know of where Pigma has gone, an asteroid belt. And so they fly off.
The second "encounter" with Wolf is in the Asteroid Belt. It is not so much an encounter as a cameo. Scattered and semi-destroyed Wolfen parts are at the start of the level.
The third encounter with Wolf comes at Corneria, after Fox is surronded by Aparoids who have destroyed his sent-down Arwing. Wolf flies into the rescue, blasting the Aparoids away and giving Fox a lift to defeat a greater enemy. At the end of the level, Wolf gives advice which is echoed in the final battle. "Don't hesitate. When the time comes, just act."
The fourth and last encounter with Wolf comes at the last level, after Fox and team breach the homeworld core. Wolf and team, who have followed and also gotten thru to the core corrodoirs(Wolf's speech indicates Star Wolf had in fact been waiting, indicating they were there first). In the end, after helping Fox get thru the corrodoirs, Wolf and team seemingly sacrifice themselves to distract a bunch of seemingly nigh undefeatable enemies, so that Fox may face the queen and save the galaxy.
HERO OR SAVIOUR? STAR FOX: COMMAND!
I'll be perfectly blunt with you. I don't own a DS due to lack of money, I never looked at Star Fox: Command and really wanted it. So my knowledge is limited. I DO know, Star wolf makes a return with the same members as before and depending on the paths you choose, can be villians, heros or a combonation. I also know Krystal leaves Star Fox for Star Wolf and Panther.
Due to my lack of knowledge, I shall simply post some little info I read...
Star Wolf appears once more in Star Fox Command, though when, how and why they appear depends on which path the player chooses. On the default path through the game, Star Wolf once again attacks the player as in Star Fox 64, but after being defeated, the relationship between the two teams turns more or less positive. In other paths, the Star Wolf team members even become playable and work cooperatively with Star Fox to fight the Anglar Empire.
In a significant plot development, most paths through the game show Krystal having joined the Star Wolf team. In addition, her relationship with Panther varies depending on the chosen path (with the default ending to the game showing her leaving Fox to be with Panther instead). The main plot of the team, however, is to clear their names by defeating the Anglar.
Also, as ROB 64 and the Great Fox always remain with the player, if the player chooses to follow any Star Wolf-exclusive storyline (without Fox or any other "hero" characters to supervise), ROB joins the Star Wolf Team. He fulfills the same role he did while working with Star Fox and its members, however Wolf and his companions often treat ROB as an annoyance or an unwanted accessory.
In Command, each Star Wolf member flies a different ship, each with its own control panel and unique abilities.
Team Members:
Wolf O' Donnell (Ship: Wolfen)
Leon Powalski (Ship: Rainbow Delta)
Panther (Ship: Black Rose)
Krystal (Ships: Cloud Runner / Cornerian Fighter)
ROB 64 (Ship: Great Fox)
AN UNFINISHED WOLF! STAR FOX 2, THE UNRELEASED!
Just a little note for the unfinished Star Fox game...
In the cancelled game Star Fox 2, Star Wolf is employed by Andross to stop Star Fox. The Star Wolf team in this game consists of Wolf, Leon, Pigma, and a monkey named Algy (Who might be a concept version of Andrew Oikonny and yet looks like Dash Bowman, Andrew's second cousin). The player encounters different members of Star Wolf in one-on-one all-range battles depending on the difficulty level selected in the game. Regardless of difficulty, however, the player must fight Wolf as the final battle before going on to face Andross. Wolf is the only one to escape with his ship intact, swearing that he'll be back one day.
Credit to Gypsy Lee for using this format on his Ridley moveset, causing me to use it.
Credit to Wiseguy's predictions thread, which made me want to make this.