I'm going to break things down into the pros and cons each character has against Wolf (imo) for simplicity. Let me know if you think I missed anything or have something wrong.
MK
+ very effective ledge pressure
+ able to stay very safe against Wolf's ledge pressure
+ so many options at neutral, basically what Kain said
+ safe as holy hell when we aren't, coupled with superior defensive options (especially OoS)
+ can harass us very effectively off-stage
- dies early
- can't CG us like most of our bad MUs lol
Wario
+ survivability advantage
+ lots of damage from CG
+ able to stay safe with mobility and exploit defensive holes with it
- lacks disjoints and range, making shine pretty awesome when it's not exposing you to grabs (aka jumpshine)
- no true setups into grab
- gets walled out
Mildly related, but if you space a bair really well on MK's shield he can't hit it with upB OoS. If they try to and whiff, run at him to get behind the glide attack hitbox and then jump > bair/uair for a punish. It's decently helpful, I find it easier than hoping they're slow and shielding > FH fair.
The main issue I have is that for characters of such similar difficulty (at least in my eyes), it's weird to see them in two different MU categories. Just because one has a CG doesn't mean they're automatically worse for us :x
MK
+ very effective ledge pressure
+ able to stay very safe against Wolf's ledge pressure
+ so many options at neutral, basically what Kain said
+ safe as holy hell when we aren't, coupled with superior defensive options (especially OoS)
+ can harass us very effectively off-stage
- dies early
- can't CG us like most of our bad MUs lol
Wario
+ survivability advantage
+ lots of damage from CG
+ able to stay safe with mobility and exploit defensive holes with it
- lacks disjoints and range, making shine pretty awesome when it's not exposing you to grabs (aka jumpshine)
- no true setups into grab
- gets walled out
Mildly related, but if you space a bair really well on MK's shield he can't hit it with upB OoS. If they try to and whiff, run at him to get behind the glide attack hitbox and then jump > bair/uair for a punish. It's decently helpful, I find it easier than hoping they're slow and shielding > FH fair.
The main issue I have is that for characters of such similar difficulty (at least in my eyes), it's weird to see them in two different MU categories. Just because one has a CG doesn't mean they're automatically worse for us :x