adumbrodeus
Smash Legend
Didn't magus prove that planking is completely beatable in melee (with FALCON no less)?
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Then why bother grabbing the ledge at all?Either way it's not nearly as hard to deal with as Jigglypuff's planking, because Jiggs has the same options, but the reward for stealing the ledge is practically nothing. She's also safer attacking you, and safer near the ledge in general.
[/quote]I haven't tried any of these, but they seem like solid ideas to me.
"impossible to grab the edge because of ledgehop invincible f-air"
If your character has a difficult time doing it or you don't want to risk it, do you really even need to grab the edge if you have a decent ranged low hitting attack? It always seemed to me like Jiggs poofs up above edge height a bit from her DJ unless you interrupt it and grab the edge using sing everytime. I don't have experience against it myself and this could be a dumb question, but have you tried staying out of range of ledgehop invincible f-air anytime immediately following an edge grab, moving in a bit when they drop back from the edge, and then if they dropped low enough maybe look to d-tilt or something them out of the jump?
Kinda like that I guess. Stay out of range, then once you see them drop far enough below/away from the edge go in and maybe attack like those gifs, or sometimes just go in and put up your shield to see if they jump early and do something expecting you to attack their regrab that you can punish and if not then just roll back to safety.
"ledgehop on/off stage f-air camping only"
Ok then.
Jiggs is vulnerable for at least 12 frames before the f-air animation can end and is able to grab the edge. About 9-10 of those frames are while she's still above stage height. If you're using an attack that can hit below the stage a little then you may be able to hit for all 12.
In this example with CF you'd jump right when Jiggs grabs on. You have time to react to them committing to going far on stage with the f-air and then you come down with a b-air, and if you see they didn't then you DJ back to safety.
It sounds like a dumb idea, to be brutally honest. It seems a bit unenforceable. You have to wait until the end of the game to find out and see if the limit was hit, and if both players accidentally hit start out of impatience of they forgot to check, you would never know.this is why we have an edge grab limit
barlw is a fun game. But I can only play it in heavy gravity and reflect status because then the camping game is nerfed and there's a little bit more reward for playing a little bit more aggressive.But BRAWL does it.
*waits for the boos*
i've never been to a tournament that has this and i think MLG started this. i think you need to have 2 people to count for the 2 playersIt sounds like a dumb idea, to be brutally honest. It seems a bit unenforceable. You have to wait until the end of the game to find out and see if the limit was hit, and if both players accidentally hit start out of impatience of they forgot to check, you would never know.
As in like two judges counting during the whole game?i've never been to a tournament that has this and i think MLG started this. i think you need to have 2 people to count for the 2 players
yes, thats i how i imagine it's doneAs in like two judges counting during the whole game?
I don't think loose rules like this should be part of the ruleset. A timer is a good thing because if there's a timer out, the player with the most stocks wins. Or if stocks are equal, the player with the lowest percent wins. If both players are trying to out camp each other, the one who would lose if time ran out would have to approach and rack up damage/kills before it runs out. Otherwise, that player at the disadvantage would lose during the stall out.if both players dont approach eachother for a minute they should be disqualified, wat a bunch of pvssies
What does "approaching" mean? What if they don't approach for 59 seconds, hit the opponent once, then run away and don't approach for another 59 seconds? Why one minute why not two minute or one and half, or one minute 47 seconds and three frames? Why don't people man up and admit that camping is only broken when you don't know how to deal with it? Why don't people admit that camping is a legitimate strategy?if both players dont approach eachother for a minute they should be disqualified, wat a bunch of pvssies
Melee scrubs that think hating on barlw is cool.Why don't people man up and admit that camping is only broken when you don't know how to deal with it? Why don't people admit that camping is a legitimate strategy?
I personally like barlw, the game. But only when played a certain way. Just take the tournament rules for that game and add heavy gravity, reflect status, and ban MetaKnight. It takes a away a lot of the camping game and rewards aggression more. And MetaKnight is unstoppable with these rules, so he's banned because he's God. I would honestly play barlw at tournaments like this, but social inertia.Honestly, I hate the Brawl community far more than the actual game (I hate the game quite a bit mind you.) but seeing the Melee community act like the Brawl community in regards to this is just sad.
I never knew about the Samus/Peach matchup. So maybe you're right. Cutting it down to 5 minutes instead of 6 is a bit much. But does this happen in other matchups as well (preferably regarding like the top 11 since they're usually the most common characters)? I heard Mewtwo vs Samus is a nightmare of a campfest, but that has less weight. Also, Ness vs Zelda with a 5 minute timer would be a very good thing. No one here has any idea how much of a stallfest that matchup is when both players want to win.epsilon, samus vs peach matches and other similar samus/peach matchups regularly take more than 5 minutes, even when both players are trying pretty hard to fight. watch a hugs vs peach video, or a plank vs peach video (not sure if there are vids of this but ive seen him vs cort and him vs vidjo at tournaments), those dont really even look too campy but they still frequently take almost 8 minutes due to players being extremely safe
Character johns. Mew2King is retiring Melee anyways. He's says he likely won't, aka will won't, enter Melee at Apex.You don't think m2k studies the game? haha
he's far and away the most vocal person about jiggs' planking being broken
You don't think m2k studies the game? hahaThat would be ridiculously hard to enforce, and also unjustified as a large part of certain matchups is forcing the other player to approach.
If Jigg's planking is really broken (and maybe people should study the **** game before deciding that. Magus found answers with CAPTAIN FALCON!), then only Jigg's planking needs to be addressed. No need to make arbitrary rules that extend far and beyond the actual problem.
fixedYou don't think m2k studies the game? haha
he's far and away the most vocal person about jiggs being broken
All I can notice with my fatigue right now is the removed apostrophe.fixed
seriously
Wait, humans are capable of regurgitating boredum?If anyone tried to time me out in melee i would puke on them from sheer disgustedness
The end of that match was gay as ****, lol. Wobbling looks so cheap.Watch this match and tell me who's the better player despite the turnout:
http://www.youtube.com/watch?v=xsbLZq7AUII
He could have placed 1 higher.The end of that match was gay as ****, lol. Wobbling looks so cheap.
Also UberIce is very good. Hats down to Uberice for not using wobbling in tournament.
i like this this is goodThe True Wobbling Compromise
The Wobbler must make an honest attempt to initiate and keep going a conversation with the victim. Conversation can be about area of player origin, time player has spent in the competitive Melee scene, what his or her favorite alcoholic drink is, or any other not lame subjects. The player's failure to do this will be determined at the Tournament Organizer's discretion, and the punishment of which will also be granted at the Tournament Organizer's discretion, ranging from a warning to a game loss to complete disqualification from the tournament.