_Kadaj_
Smash Hero
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Invisible Items & SSE Enemies [Fred]
14671DC6 00000000
Info: This code will make some player items such as snakes granades, sidegun and cypter invinsible, diddykongs gun and all items invisible, a very fun way to play the game without knowing things is there. You will however see them appearing with the "creation" upon the air. Items will appear visable if they come out from a create or a capsule . Pokemons and assist people are invisible aswell. There is even some final smashes that works with this code! Note that sometimes some items will not get invisible. Also: This code will give SSE a new difficulty level, every SSE enemy is now invisible with this code as even for Bosses!
This can really get some quite interesting picture results... if you are able to pick up and find the item ofcourse. Just look at this:
A picture of Ike clearly not showing sympathy and breaking the rules, this is a fire flower i picked up without knowing.
Botton activators for the code, some credit goes to Roomap for taking the time to go over botton activators with me.
Toogle Invisible Items & SSE Enemies [Fred & Romaap]
205BA850 00001000
CC000000 00000000
14671DC6 00000000
Press - for toggling on/off
Wiimote to toogle this code on and off, however some items like character items may not appear when toogling this code off again (reset match to do so)
Stage Items Invisible [Fred & Romaap]
205BA850 00001000
14671DC6 00000000
Press - to make all items on the screen invisible, but all new items will be visible.
Ask these sorts of questions in the support thread. That isn't what this thread is for.hey, guys! um, I'm new, but I need certain ocarina codes.... Are there any that lets you modify the speed of player 2, 3 and 4?????
Invisible Items [Fred & Romaap]
284DE4B0 0000[b]0080[/b]
CC000000 00000000
14671DC6 00000000
Press R+L for toggling on/off
GCN to toogle this code on and off, however some items like character items may not appear when toogling this code off again (reset match to do so)
Invisible Items [Fred & Romaap]
284DE4B0 0000[b]0080[/b]
14671DC6 00000000
Press R+L to make all items on the screen invisible, but all new items will be visible.
Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000
ZSS and Sheik in Random [spunit262]
046A0830 40C00000
C26858B0 00000006
80610044 2C030003
4182000C 2C03000E
40A20010 70040001
7C632214 90610044
5400F87E 9001004C
60000000 00000000
50% of selecting ZSS/Sheik instead when Samus/Zelda is selected
Giga & Company in Random [spunit262]
C20AF8D0 00000006
7C641B78 2C040028
41A00020 38600001
2C040043 41A00010
2C040046 41A10008
38600005 4E800020
3C808045 00000000
C2684844 00000004
83B80410 2C1D0028
41A00010 3BBDFFD8
39E0003F 99F400B8
60000000 00000000
Requires the last half of Hold Shield for Giga & Company (C2684964 00000013 onward)
38 Popo (Mario Icon)
4E Nana (Mario Icon)
44 Charizard (Trainer Independant)
45 Squirtle (Trainer Independant)
46 Venasaur (Trainer Independant)
34 Giga Bowser
3D WarioMan
32 ZakoRed (Red Alloy)
36 ZakoBlue (Blue Alloy)
28 ZakoYellow (Yellow Alloy)
2E ZakoGreen (Green Alloy)
Regulare Zelda Icon (CSS) [spunit262]
046900E8 60000000
Stale Move Ratio Modifier [spunit262]
06FC0988 00000028
3D4CCCCD 3DCCCCCD
3DB851EC 3DA3D70A
3D8F5C29 3D75C28F
3D4CCCCD 3D23D70A
3CF5C28F 3CA3D70A
<!--[!include:Decay Thanks Note]-->
---
The first value used is 0.05 which is added to the stale move multiplier
for fresh moves (1.0 + 0.05 = 1.05). The other 9 are penalty values for
move at that position in the queue. For more information read their topic.
06FC0988 00000028 Code initiation line (must be here)
fresh 3D4CCCCD 1 3DCCCCCD---- 5%(Fresh bonus when not in queue), 0.1
2 3DB851EC 3 3DA3D70A ---- 0.09, 0.08
4 3D8F5C29 5 3D75C28F----- 0.07, 0.06
6 3D4CCCCD 7 3D23D70A----- 0.05, 0.04
8 3CF5C28F 9 3CA3D70A ----0.03, 0.02
3/4 power stale system [spunit262]
06FC0988 00000028
3D4CCCCD 3D8CCCCD
3D6E147B 3D63D70A
3D428F5C 3D35C28F
3CF851EB 3CE3D70A
3C8CCCCC 3C63D70A
<!--[!include:Decay Thanks Note]-->
1/2 power stale system [spunit262]
06FC0988 00000028
3D4CCCCD 3D4CCCCD
3D23D70A 3D23D70A
3CF5C28F 3CF5C28F
3CA3D70A 3CA3D70A
3C23D70A 3C23D70A
<!--[!include:Decay Thanks Note]-->
Decay in Training [spunit262]
048E00A8 4800000C
<!--[!include:Decay Thanks Note]-->
No Decay [spunit262]
048E00A8 60000000
<!--[!include:Decay Thanks Note]-->
No Knockback [spunit262]
C2769694 00000002
D0240000 38600000
9064000C 00000000
<!--[!include:Decay Thanks Note]-->
Decay Thanks Note
Special thanks to ColinJF and Amazing Ampharos from SWF, Thanks to their
research on damage calculations (poetically stale moves) I was able to
make the Decay code extremely quickly, and provide me with a good foot
hold for several other codes.
http://www.smashboards.com/showthread.php?t=210557
Shield Stun V7.2 [spunit262]
C28753FC 00000005
83810034 809F007C
A0840006 2C04001A
41820014 1F9CXXXX
3880YYYY 7F9C23D6
3B9CZZZZ 00000000
C277F78C 00000003
2C1C001D 41820008
B39E0006 2C1CFFFF
60000000 00000000
Uses data from Phantom Wings Action Replacement to prevent it from affecting Power Shielding.
The old_frames_stuned*X/Y+Z=new_frames_stuned
Infinite Shield [spunit262]
04B88440 7F7FFFFF
Shield Max [spunit262]
04B88440 XXXXXXXX
Default 42480000 (50)
Shield Reset [spunit262]
04B88458 XXXXXXXX
Default 41f00000 (30)
Shield Loss [spunit262]
04B88450 XXXXXXXX
Default 3E8F5C29 (0.28)
Shield Gain [spunit262]
04B88454 XXXXXXXX
Default 3D8F5C29 (0.07)
Shield damage ratio [spunit262]
04B8847C XXXXXXXX
Default 3E99999A (0.3)
attack_damag*(1-X)=shield_damage
Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
<!--[!include:CSS Values]-->
Costom Random V1 [spunit262]
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE000YY
06680E80 000000YY
ZZZZZZZZ ZZZZZZZZ
<!--[!include:CSS Values]-->
CSS Values
Needs "Giga and Company Engine V1" for Giga and Company
YY Number of characters
ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
3A Popo
50 Nana
46 Charizard (Trainer Independant)
47 Squirtle (Trainer Independant)
48 Venasaur (Trainer Independant)
36 Giga Bowser
3F WarioMan
34 ZakoRed (Red Alloy)
38 ZakoBlue (Blue Alloy)
2A ZakoYellow (Yellow Alloy)
30 ZakoGreen (Green Alloy)
Giga and Company Engine V1.1
C20AF830 00000003
2C03002A 41800008
3863FFD6 54602036
60000000 00000000
C20AF8D0 00000003
3C808045 2C03002A
41A00008 3863FFD6
60000000 00000000
C2684940 00000004
2C1D002A 41A00010
3BBDFFD6 39E0003F
99F400B8 2C1D001B
60000000 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safty.
Independent Pokemon Engine +no wreck My Music V1.1 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C20AF830 00000003
2C03002A 41800008
3863FFD6 54602036
60000000 00000000
C20AF8D0 00000003
3C808045 2C03002A
41A00008 3863FFD6
60000000 00000000
C2684940 00000004
2C1D002A 41A00010
3BBDFFD6 39E0003F
99F400B8 2C1D001B
60000000 00000000
C2684964 00000007
881400B8 2C00003F
40A20028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000
Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000
Shield Stun V8 +break [spunit262]
C28753FC 00000006
83810034 2C1CVVVV
40810020 8083013C
2C040000 41810014
1F9CXXXX 3B9CZZZZ
3880YYYY 7F9C23D6
60000000 00000000
Shield Stun V8 [spunit262]
C28753FC 00000005
83810034 8083013C
2C040000 41810014
1F9CXXXX 3B9CZZZZ
3880YYYY 7F9C23D6
60000000 00000000
Shield Size [spunit262]
80B88478 XXXXXXXX
WHOA! Careful, you might get reported for posting something without a code! I'm gonna have to report you....so hows the thread going?
I don't like this guy, he's lame....there is just one rule, DON'T POST WITHOUT CODE, can you not comprehend that?
if i had the authority i'd ban all of you and delete your posts (and mine, becuase they would be empty replies at that point)
seriously, i'm not trying to be mean, there is just one thing this thread is supposed to do, and you spammers are doing a great job of not helping. if you have no code, don't post, IS THAT CLEAR?
if you have any response to this thread whatsoever, PM ME! DO NOT POST!
there is just one rule, DON'T POST WITHOUT CODE, can you not comprehend that?
if i had the authority i'd ban all of you and delete your posts (and mine, becuase they would be empty replies at that point)
seriously, i'm not trying to be mean, there is just one thing this thread is supposed to do, and you spammers are doing a great job of not helping. if you have no code, don't post, IS THAT CLEAR?
if you have any response to this thread whatsoever, PM ME! DO NOT POST!
Mad Hops [Igglyboo]
04540020 XXXXXXXX
C272E8AC 00000005
9421FF80 BC410008
3E408054 62520020
C1F20000 EC0F0072
D0030014 B8410008
38210080 00000000
Takes the Y axis coordinate, multiples it by XXXXXXXX, and stores that as Z axis data.
XXXXXXXX Takes Floating Point values.
No Offscreen Indicators[Phantom Wings]
4A000000 80960F48
14000000 38000000
E0000000 80008000
Spin Me Round [Igglyboo]
82200003 XXXXXXXX
86A00003 YYYYYYYY
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
58010000 00000018
94210003 00000060
80100001 00000008
62000000 00000001
E2000002 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
XXXXXXXX
Which players X coordinate to use.
806212CC P1
80621490 P2
80621654 P3
80621818 P4
YYYYYYYY
Floating Point value to add to it(speed of the spin).
USE GECKO OS 1.07B! IT FIXES THIS!! You're so outdated, Chibo, it kills me. It will also likely fix your replay issues.also, is there anyway to fix the date and time of the game so replays are organized correctly? they all show up as on jan 1st 2000
Default Settings Modifier[Igglyboo, Brkirch, and FMK]
24494A98 80000000
20523300 00000000
04523300 DEADBEEF
42000000 90000000
0417F360 0000XXYY
0417F364 WWGGZZNN
0417F368 KKTTPPSS
0417F36C JJ000000
E0000000 80008000
YY = Time(Infinite time is 00)
WW = Stock
KK = Stock Time Limit(Infinite Time is 00)
XX = Game Type
Timed Match = 0
Stock Match = 1
Coin Match = 2
GG = Handicap
Off = 0
Auto = 1
On = 2
ZZ = Damage Ratio
Just move the decimal place over and act as if its in hex.
For Example, if you want
.8 = 08
1.6 = 10
2.0 = 14
NN = Stage Choice
Choose = 00
Random = 01
Turns = 02
Ordered = 03
Loser's Pick = 04
TT = Team Attack
Off = 00
On = 01
PP = Pause
Off = 00
On = 01
SS = Score Display
Off = 00
On = 01
JJ = Damage Gauge
Off = 00
On = 01
CSS Values
Needs "Giga and Company Engine V2" for Giga and Company.
Needs "Independent Pokemon Engine +no wreck My Music V2"
for Independent Pokemon.
Needs "CSS fixes for Giga and Company V2" for Both.
YY Number of characters
ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
50 Popo
62 Nana
5C Charizard (Trainer Independant)
5D Squirtle (Trainer Independant)
5E Venasaur (Trainer Independant)
4C Giga Bowser
55 WarioMan
4A ZakoRed (Red Alloy)
4E ZakoBlue (Blue Alloy)
40 ZakoYellow (Yellow Alloy)
46 ZakoGreen (Green Alloy)
Hold Shield for Giga & Company V2 [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
Needs "Giga and Company Engine V2" or
"Independent Pokemon Engine +no wreck My Music V2"
Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safty.
Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000.
CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6
CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000
Inclined Plane [Igglyboo]
4A000000 8072E8A8
14000000 D0430010
E0000000 80008000
number of killed alloys is always XXXX in cruel brawl[matt123337]
02612DDC 0000XXXX
hammer and golden hammer lasts forever[jassim]
012767B3 0000005A
012C87B3 0000005A
0131A7B3 0000005A
0136C7B3 0000005A
cracker launcher has infinite shots and always shoots smokey shot [Jassim]
01493F0B 00000001
Ray gun has infinite shots [Jassim]
0143E4CB 00000009
Luigis final smash lasts forever [Jassim]
01283A9B 0000000A
012D5A9B 0000000A
01327A9B 0000000A
01379A9B 0000000A
Donkey kongs final smash lasts forever [Jassim]
0127D0EB 00000002
012CF0EB 00000002
013210EB 00000002
013730EB 00000002
side effect: donkey kong will be in a t stance whenever he lands after doing an aerial however you can easily get out of this by doing an move or moving in any direction so its not too much of a hassle
Ness' PK thunder lasts forever until it hits someone/something [Jassim]
0127564F 00000030
012C764F 00000030
0131964F 00000030
0136B64F 00000030
Lucas' PK thunder lasts forever until it hits something [Jassim]
01275647 00000030
012C7647 00000030
01319647 00000030
0136B647 00000030
Wolf and Fox' B move has infinite range [Jassim]
01285F03 00000003
012D7F03 00000003
01329F03 00000003
0137BF03 00000003
01285F0B 00000003
012D7F0B 00000003
01329F0B 00000003
0137BF0B 00000003
note: its not perfect cant explain why but youll realise when you use it
Curry lasts forever [Jassim]
0127E31B 0000007F
012D031B 0000007F
0132231B 0000007F
0137431B 0000007F
Squirtle's B move is always charged [Jassim]
0127A1EF 0000003C
012CC1EF 0000003C
0131E1EF 0000003C
013701EF 0000003C
Mario's down B move is always charged [Jassim]
01262A87 0000005A
012B4A87 0000005A
01306A87 0000005A
01358A87 0000005A
Donkey Kong's B move is always charged [Jassim]
0127E3B7 0000000A
012D03B7 0000000A
013223B7 0000000A
013743B7 0000000A
Can start match with zero players[spunit262]
0468D420 2C060000
Angle Axis+[Igglyboo]
04540000 XXXXXXXX
C272E8AC 00000005
9421FF80 BC410008
3E408054 62520000
C2320000 EE31102A
D2230014 B8410008
38210080 00000000
XXXXXXXX takes floating point values.
Zero is in the middle.
Positive values move the axis down and to the left.
Negative goes up and to the right.
Dark Brawl[Igglyboo]
C2191CB4 00000002
38A00000 90A40008
60000000 00000000
Removes some of the lighting effects.
King Dedede throws infinite baddies (All players) [Crashdance22]
4A000000 80000000
152493A6 00000000
E0000000 80008000
4A000000 80000000
1529B3A6 00000000
E0000000 80008000
4A000000 80000000
152ED3A6 00000000
E0000000 80008000
4A000000 80000000
1533F3A6 00000000
E0000000 80008000
Sheik can stick to walls forever (Jassim and Paprika Killer)
0126FBEB 00000059
012C1BEB 00000059
01313BEB 00000059
01365BEB 00000059
side effect: sheik can also stay on the platform forever (the one that brings you back to life)
Diddy can stick to walls forever (Jassim)
01268D63 00000065
012BAD63 00000065
0130CD63 00000065
0135ED63 00000065
lucario can stick to walls forever (Jassim)
0127F233 0000005E
012D1233 0000005E
01323233 0000005E
01375233 0000005E
Squirtle can stick to walls forever (Jassim)
01278F83 00000061
01CA8F83 00000061
0131CF83 00000061
013C0F83 00000061
FOR THE UNLIMITED FINAL SMASH CODES, PRESS L TO TOGGLE WITH A WIRED NGC CONTROLLER
Diddys final smash lasts forever (Jassim)
284DE4B0 FFBF0040
01268D5B 00000046
012BAD5B 00000046
0130CD5B 00000046
0135ED5B 00000046
falcos final smash lasts forever (Jassim)
284DE4B0 FFBF0040
012753AF 00000088
012C73AF 00000088
013193AF 00000088
0136B3AF 00000088
Fox's final smash lasts forever (Jassim)
284DE4B0 FFBF0040
0127571B 0000005A
012C771B 0000005A
0131971B 0000005A
0136B71B 0000005A
Wolf's final smash lasts forever (Jassim)
284DE4B0 FFBF0040
01275713 0000005A
012C7713 0000005A
01319713 0000005A
0136B713 0000005A
Mr game and watch's final smash lasts forever (Jassim)
284DE4B0 FFBF0040
01274BC5 0000003D
012C6BC5 0000003D
01318BC5 0000003D
0136ABC5 0000003D
opponent sticks to pikachu forever after being grabbed
012647A3 0000001B
013167A3 0000001B
013687A3 0000001B
014207A3 0000001B
opponent will be released after being hit, i cant explain how this works so jsut test it out but picking pikachu and doing a grab move on an oppoent, quite humourous results
3 Player Home-Run Contests [Jose Gallardo]
4A000000 90180B44
38000000 00FF0800
10000000 00000003
*Player 4 Slot = P3
EX: P1 is P1, P2 is P2, P3 is Sandbag, P4 is P3
Pretty Unusual Colors [Jose_Gallardo]
08191CB8 60000000
20020004 00000000
08191CB0 60000000
20020004 00000000
08191CA0 60000000
20020004 00000000
There isn't one.Can someone PM if they know of a code that would give Link his Melee hookshot that was able to grab most surfaces.
Insert Custom Item Description [REDSOXROX]
157739C4 XXXXXXXX
157739C8 XXXXXXXX
157739CC XXXXXXXX
157739D0 XXXXXXXX
157739D4 XXXXXXXX
157739D8 XXXXXXXX
157739DC XXXXXXXX
157739E0 XXXXXXXX
157739E4 XXXXXXXX
Replace XXXXXXXX with text in hex. Go here: [url]http://dscoders.com/KR/hexascii.html[/url] <-- text to hex converter by King Rhyno
1. Insert text
2. Convert
3. Put together the numbers into groups of 8
4. Replace X's with them
5. Once you're done you don't need to include any more lines, and if your text stops in the middle of a line just put 0's for nothing
Example:
[Custom Say Falcon Pawnch]
* 157739C4 46616C63
* 157739C8 6F6E2050
* 157739CC 61776E63
* 157739D0 68000000
Also if you're having trouble seeing it, it can definitely be seen in the Basic Brawl Item Switch
See above, this time for Home Run Bat
Custom Home Run Bat Description
15773A14 4B4F2074
15773A18 68617420
15773A1C 66726561
15773A20 6B696E67
15773A24 20656E65
15773A28 6D790000
15773A2C 00000000
15773A30 00000000
15773A34 00000000
15773A38 00000000
15773A3C 00000000
Replace second lines with what you want to appear.
Teleportation [Igglyboo]
C2912EF0 0000000A
C0190060 9421FF80
BC410008 3DC0805B
61CEA488 81CE0000
2C0E0068 40820024
3DC08062 61CE1270
7C0EC800 40820014
3DC08052 61CE0000
D00E0010 D02E0014
B8410008 38210080
60000000 00000000
82200004 80520010
82200005 80520014
205BA488 00000064
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000018
94210005 0000000C
94210004 00000010
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000000
62000000 00000000
E0000000 80008000
R+L+Up(Dpad) To save coordinates
R+L+Down(Dpad) To teleport to coordinates
To change the teleport command change this line
205BA488 00000064
Do not change the coordinate saving command
Due to brawl's odd safety features you cannot, teleport through an object(solid wall) or off a platform(a ledge or up in the air).
Circle Camera [Igglyboo] 045B6D94 XXXXXXXX 4A000000 805B6D8C 92210004 0006A540 86A00004
JPN
Stack-able Stickers(Y.S.)
049DCD10 38000000
USA
Stack-able Stickers (Y.S.) [!Untested!]
049DD1C8 38000000
PAL
Stack-able Stickers (Y.S.) [!Untested!]
049D8FD0 38000000
Z = |X|[Igglyboo]
C272E8AC 00000002
FC401210 D0430014
60000000 00000000
Z = -|X| [Igglyboo]
C272E8AC 00000002
FC401210 FC401050
D0430014 00000000
Z = cos((X(pi/180)N))M [Igglyboo and Comex]
04523000 3C8EFA35
04523004 MMMMMMMM
04523008 NNNNNNNN
C272E8A8 00000006
D0230010 9421FF80
BC410008 3E408052
62523000 C0320000
C2F20008 B8410008
38210080 EC420072
EC4205F2 00000000
C272E8AC 0000000B
9421FF80 BC410008
7FE802A6 FC201090
3C608040 386304D8
7C6903A6 4E800421
7FE803A6 B8410008
38210080 9421FF80
BC410008 3E408052
62523004 C0520000
B8410008 38210080
EC2100B2 D0230014
60000000 00000000
[url]http://www.youtube.com/watch?v=-inP82w-grY&feature=channel_page[/url]
Comex found the cos function and explained how to use it, which was probably the hardest
part of this code.
If you are stupid and haven't taken trigonometry then i'll explain it.
M is the amplitude(basically the height of the waves) and 2pi/N is the period(basically the
amount of waves).
Mario's down b move is always charged [Jassim]
01262A87 000005A
012B4A87 000005A
01306A87 000005A
01358A87 000005A
[B]Mr. Game & Watch Down B Always full [Y.S.]
80000000 80623320
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 00000014
1400004C 40400000
14000050 4479C000
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Mr. Game & Watch Side B = 9 [Y.S.]
80000000 80623320
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000070
58010000 00000030
58010000 00000458
58010000 00000000
58010000 0000000C
140000E8 3B600008
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
Pikmin Modifier [Y.S] UNTESTED
80000000 80623320
60000003 00000000
4A001000 00000000
3000002C 0000001A
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000084
58010000 00000030
58010000 00000000
58010000 0000000C
140033B8 3BA0XXXX
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
XXXX Color
0000 Red
0001 Yellow
0002 Blue
0003 White
0004 Purple[/B]
All Versions
Mario Down B is Fully charged [Y.S.]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000000
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 0000000C
14000100 0000005A
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Donkey Kong Neutral B is Fully chaged [Y.S.]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000001
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 0000000C
14000100 0000000A
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Link's Bomb Modifier [Y.S.]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000002
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000084
58010000 00000030
58010000 00000000
58010000 0000000C
14000610 386000XX
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Peach Down B Item Modifier [Y.S.]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 0000000D
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000084
58010000 00000030
58010000 00000000
58010000 0000000C
1400022C 386000XX
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Samus Neutral B Fully Charged [Y.S.]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000003
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 0000000C
14000104 00000007
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Kirby keeps ability while taunting [Y.S.]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000006
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000070
58010000 00000010
58010000 00000148
58010000 00000000
58010000 0000000C
5A010000 FFFF7B5C
140000A4 48000138
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Mr. Game & Watch Side B = 9
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000070
58010000 00000030
58010000 00000458
58010000 00000000
58010000 0000000C
140000E8 3B600008
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Mr. Game & Watch Down B Always full [Y.S.]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000064
58010000 00000020
58010000 00000014
1400004C 40400000
14000050 4479C000
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
All Versions
Pikmin Modifier [Y.S]
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 0000001A
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000084
58010000 00000030
58010000 00000000
58010000 0000000C
140033B8 3BA0XXXX
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
XXXX Color
0000 Red
0001 Yellow
0002 Blue
0003 White
0004 Purple
Sub-Stage Select (Common) [spunit262]
066B5E0C 0000000C
38C00000 41A20008
60C60001 00000000
066B5E20 00000010
7CA30039 41A20008
60C60002 7CC03378
C26B5E30 00000004
2C040008 4080000C
70A30010 48000008
74A30008 41A20008
60000004 00000000
C2055760 00000003
3CA09018 60A50F3C
98850000 548407BE
28030005 00000000
04055774 60000000
Sub-Stage Select (metalgear/spear pillar) [spunit262]
C210FA10 00000004
887F0000 546407BE
3484FFFF 4C800382
2C1B0022 4CA21382
4C441202 00000000
C210FA1C 00000003
2C1B0015 4C622B82
40A30008 989F0000
4C422202 00000000
Sub-Stage Select (Smashville) [spunit262]
0610FBC4 00000018
887F0000 3403FFFF
41A00010 60000000
981F0000 480000E4
Hold L/R and Z for K. K. Slider
Sub-Stage Select (Target Test-Random) [spunit262]
0410FE14 4BF2FD51
C210FE18 00000009
887F0000 3403FFFF
40800028 9421FFF0
3C0040A0 90010008
C0010008 FC010032
FC00001C D8010008
8001000C 38210010
981F0000 54002E34
981FFFF2 3C60FF00
38032712 00000000
Sub-Stage Select (Target Test-Lv1) [spunit262]
C210FE18 00000003
881F0000 54002E34
981FFFF2 38032712
60000000 00000000