The_Jiggernaut
Smash Ace
- Joined
- Jul 7, 2008
- Messages
- 649
Hey guys, I have a scenario I want to run by you guys and a question to ask. If most people already know the answer, please just post a link or something. Thanks. ^_^
Alright, so I'm making a claim that smash DI is twice as powerful for the WiiMote/Nunchuck than the GC controller. Here's my reasoning:
When setting a players controls for the CG controller, You can change the C-stick to be a B-stick or whatever, but you have to set the entire thing as one choice. No setting up to being B, and the rest as smashes.
However, with the Wiimote's equivalent to the c-stick, the d-pad on at the top, you can set each direction as a different move. For example, the default is up--Jump, left/right--Grab, down--shield. One of the options for each direction is the equivalent smash. (Ergo, up--uSmash, down--dSmash, side--sideSmash.) Meaning, you can have the d-pad set to grabs etc except for down set as dSmash (as I had for a while). Pressing down on the d-pad under this config was the exact same as a C-stick being pushed downwards. If other directions were set as smash, it would be the equivalent of the C-stick in that direction.
So, since the directions on the d-pad all functions essentially as separate buttons, hitting a diagonal on the d-pad (set to all smashes for the sake of simplicity) is not the same as hitting the C-stick diagonally, but is equivalent to hitting the C-stick down AND hitting the C-stick to the side at the same time. You are hitting two buttons that both separately act as a C-stick each. Therefore with every hit of the diagonal, you are Smash DI'ing effective to double the DI of a CG controller. Awesome.
I'd like to know if this has already been proved/disproved. Does the WiiMote have some sort of system where a diagonal DI'ing only counts as one? If so, you can hit one than the other quickly. Since they wouldn't be at the same time, the controller couldn't combine them.
Anyways, please say what you think.
Alright, so I'm making a claim that smash DI is twice as powerful for the WiiMote/Nunchuck than the GC controller. Here's my reasoning:
When setting a players controls for the CG controller, You can change the C-stick to be a B-stick or whatever, but you have to set the entire thing as one choice. No setting up to being B, and the rest as smashes.
However, with the Wiimote's equivalent to the c-stick, the d-pad on at the top, you can set each direction as a different move. For example, the default is up--Jump, left/right--Grab, down--shield. One of the options for each direction is the equivalent smash. (Ergo, up--uSmash, down--dSmash, side--sideSmash.) Meaning, you can have the d-pad set to grabs etc except for down set as dSmash (as I had for a while). Pressing down on the d-pad under this config was the exact same as a C-stick being pushed downwards. If other directions were set as smash, it would be the equivalent of the C-stick in that direction.
So, since the directions on the d-pad all functions essentially as separate buttons, hitting a diagonal on the d-pad (set to all smashes for the sake of simplicity) is not the same as hitting the C-stick diagonally, but is equivalent to hitting the C-stick down AND hitting the C-stick to the side at the same time. You are hitting two buttons that both separately act as a C-stick each. Therefore with every hit of the diagonal, you are Smash DI'ing effective to double the DI of a CG controller. Awesome.
I'd like to know if this has already been proved/disproved. Does the WiiMote have some sort of system where a diagonal DI'ing only counts as one? If so, you can hit one than the other quickly. Since they wouldn't be at the same time, the controller couldn't combine them.
Anyways, please say what you think.