thatoneguy1
Smash Journeyman
so youre telling me you never want any new content?Yes.
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Your posts seem to be the same, only shorter.
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so youre telling me you never want any new content?Yes.
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Your posts seem to be the same, only shorter.
Oh good, I thought I was going to have to write out a wall of text again.I'm not blaming all competitive Melee fans out there because I know some are great, but god damn all you guys seem to do is complain.
Techs are available for everyone to learn.Pros were able to abuse certain techniques that many casuals are completely unfamiliar with, which gave them an unfair disadvantage.
...You know, this guy is onto something. I've noticed, too, when I thought I grew up with Smash 64. Turns out, it was just some fabricated memory experiment implemented by the government. Haha, those guys. Same goes for players like Isai, Sensei, M2k and many other melee players that used to play 64 growing up and still do today. Tournaments like Apex 2012 didn't happen, either."Long truthful post laydown".
Hacking the Wii pretty much voids the warranty, so the same can easily apply to the Wii U as well. And since the Wii U's game data can't be copied, you'd be screwed if the Wii U is beyond repair, all because you hacked it.
Gotta agree with you there, while I do like P:M I will admit I do miss some of the things that Brawl had that don't work in P:M. I can't speak for anyone else but I actually really enjoyed SSE mode, and while yes while I could go back to Vanilla Brawl if I really wanted to play it, being able to play it along with all the other features that don't quire work in P:M would be nice lolHave to disagree with that "still fun for casuals" part, to some extent. Not that it's terrible for that purpose, but it's not as good as vanilla Brawl. The stage list in Project M is a repetitive snoozefest for casual play (even going as far as making some really fun Brawl stages, like WarioWare, super boring), and for some strange reason, they don't let you pick up items while dashing, which feels really counter-intuitive for casuals (and keeping the feature would not have effected competitive play - it's literally only removed to make that aspect of the game more like Melee, for the sake of it, rather than being of benefit to anyone).
You sir speak the truth. Smash has a competitive community, but at the end of the day unlike more traditional fighters its intended as a party game at the end of the day lol.I don't understand why a game has to be competitive for everyone to like it. We have Melee and PM. Those games aren't going anywhere. We all need to give Smash 4 the chance it deserves. If the game isn't competitive then go back to Melee/The PM we already have and take Smash as what its meant to be. A party game.
Thank you lol.How about we actually play the game first before declaring it isn't close enough to Melee?
I was agreeing with him on the fact that playing a game for so long can be boring, basically saying that Melee's getting irritating to look at.so youre telling me you never want any new content?
Question is, would it even need saving? As in, if it flopped competitively, would anyone actually care about that? I'm sure even the competitive community will enjoy many things Smash 4 will bring for isolated reasons and still pick it up, even if they don't enjoy it for that exact purpose. Amiibos, for example, will show promise for many Smash fans who enjoy the characters.I really have no idea why people would be against this, it'll save the Smash 4 scene if it flops, but whatever.
This is legit.Random tripping,
Wobbling. If not I point to what Marth can do to Fox on FD, every grab should be death if done right. Or just watch Shiek vs anyone she can CG with her Dthrow and her's hits a larger % of the cast than D3s did. This isn't Brawl exclusive.infinite chaingrabs,
Anyone worth their salt can punish an Airdodge in Brawl, it's gonna be even easier in smash 4 to punish this. It's easier to airdodge and get away with in in Brawl, but it' not a fault of the game.simplified airdodges
I'd actually say what made it less popular was,and lots of other faults made Brawl a bad game in terms of competitivity.
Not everyone really abandoned Brawl, but when Smash 4 comes out most of the people there will jump to smash 4. Which is fine since, well to be frank from what we are seeing it does fix a lot of what was wrong with Brawl while making it improved in other areas.The proof is the community abandoned Brawl but not Melee when PM was launched and PMBR and Masahiro came up to the same conclusions in some aspects of the gameplay.
Actually, the exploit they found gives them unlimited freedom. Unless I interpreted incorrectly, they are essentially able to re-write what the RAM loads. RAM handles what a system loads up temporarily, and the amount of RAM a system has determines the volume of data a system can load up at once, in layman's terms. Games are told to utilise the RAM to load up specific things, like level files, music files, scripts, etc. RAM is one of the many reasons why console modding is more limited than PC modding - you can build a PC with as much RAM as you need so mod development is only limited the RAM you personally have, since people can easily build PCs with 16GB RAM or so, while many games that are commonly modded probably require no more than 4GB in vanilla form (and even then, a lower end PC with say, 2GB RAM, could run the game with minimal settings in some cases, the graphics just won't be too great). They just have to tell the game to utilise more RAM if they need it to. That's why, for example, many graphics overhaul mods for PC games like Skyrim, have their own system requirements stated by the modders, since people who can run the vanilla game perfectly may not be able to run this mod well.I feel it's bit too early to even think of the possibility of future Smash mods, these guys just found this exploit, and it doesn't seem to give them as much freedom with the hardware as needed for extensive modding.
This is legit.
Wobbling. If not I point to what Marth can do to Fox on FD, every grab should be death if done right. Or just watch Shiek vs anyone she can CG with her Dthrow and her's hits a larger % of the cast than D3s did. This isn't Brawl exclusive.
Anyone worth their salt can punish an Airdodge in Brawl, it's gonna be even easier in smash 4 to punish this. It's easier to airdodge and get away with in in Brawl, but it' not a fault of the game.
I'd actually say what made it less popular was,
1. Metaknight taking all the money
2. Defensive play was too strong
3. Ice Climbers got dumber as more discoveries were found to the point only 5 characters beat them and all of those characters take advantage of a very polarizing weakness.
4. It's not as exciting to watch. Granted people watch Dota2 and League which is far slower than really any fighting game, but it still has moments that are exciting to watch.
Not everyone really abandoned Brawl, but when Smash 4 comes out most of the people there will jump to smash 4. Which is fine since, well to be frank from what we are seeing it does fix a lot of what was wrong with Brawl while making it improved in other areas.
Too much useless information in your post that doesn't get to the point, so i'm not sure I understand, sorry.Question is, would it even need saving? As in, if it flopped competitively, would anyone actually care about that? I'm sure even the competitive community will enjoy many things Smash 4 will bring for isolated reasons and still pick it up, even if they don't enjoy it for that exact purpose. Amiibos, for example, will show promise for many Smash fans who enjoy the characters.
Not that I think it will flop, but it doesn't need to be as advanced as Melee or even have similar tournament rules to Melee.
Brawl needed modding because it couldn't really be approached from a different angle than the definitive tier list and AT's.
Smash 4 is gonna have stuff like custom moves and stat changing equipment as is. Even if it doesn't have as many AT's, it's gonna have it's own, new layer of strategy to it that Melee didn't have or need, and that Brawl didn't have to fall back on, kinda like a Pokémon game.
So in that sense, I doubt this game will need "saving".
..We don't need a third Melee-esque game to make money off of...if a Smash 4 Project M was made, that's exactly what it will be, and you know it. The "M" in Project M actually stands for "Melee" after all.Too much useless information in your post that doesn't get to the point, so i'm not sure I understand, sorry.
The point i'm making is, if the game is a success with the competitive scene, it won't need a Project M, but we don't know if it will be a success, it could completely flop like Brawl, in which case a Project M would be needed to keep the competitive community interested in the new characters and such and keep interested in the new Smash mechanics while taking the good mechanics from Melee.
So if it flops, another Project M would not be a bad thing, if it does great, no, we don't need a Project M.
Also, if it does flop, I doubt the competitive scene will stay interested in it, now that Brawl took a big bite out of the community they have become more critical about Smash 4, and I don't wan that, I want to see Smash 4 at tournaments and such, i'm sick of Melee being the only game because Brawl is too casual.
I was bringing up mostly two of the main reasons you brought up what was wrong with Brawl was either shared by Melee or wasn't really a flaw.Well, you and I think in a same way, I see. Wobbling was removed in Project M if I'm right. I didn't want to say Melee as the way to be followed. I think it's not in some aspects, such as the lack of balance. And I think the airdodge has more sense in Melee and Project M than in Brawl. In general terms, I think we agree each other.
And what exactly is so wrong about having a Melee-esque game? Correct me if I'm wrong but Project M is a compilation of all advanced techniques from all games 3 games. Project M also is doing what Sakurai has been struggling to do which is balancing the game. The only reason people love Melee so much because it gives you the most control of your character...We don't need a third Melee-esque game to make money off of...if a Smash 4 Project M was made, that's exactly what it will be, and you know it. The "M" in Project M actually stands for "Melee" after all.
It's not wrong, it's just not needed and a lot less people will care. Official patches are possible this time around, and they are taking our feedback this time around. We already have Project M for Melee successor. That's two Melees for those who play Melee for a living. They don't need a third. Not even sure if they could handle it.And what exactly is so wrong about having a Melee-esque game? Correct me if I'm wrong but Project M is a compilation of all advanced techniques from all games 3 games. Project M also is doing what Sakurai has been struggling to do which is balancing the game. The only reason people love Melee so much because it gives you the most control of your character.
I actually somewhat liked Brawl more than Melee, but the gameplay in Melee is just much more fun, which is why when Project M came around, it replaced both Melee and Brawl for me.
If players find that Sm4sh lacks in the competetive department and want Project M U then by all means who are we to stop them from enjoying the game the way they want to. It's not like they'd stick around to play Sm4sh anyway.
People have taken interest. I'd see nothing wrong with having tourneys of 3 games with essentially the same gameplay. Mario Kart anyone?It's not wrong, it's just not needed and a lot less people will care. Official patches are possible this time around, and they are taking our feedback this time around. We already have Project M for Melee successor. That's two Melees for those who play Melee for a living. They don't need a third. Not even sure if they could handle it.
Let Smash 4 be it's own thing. Let's not be the one community that hosts tourneys of a game and two mods of other games that are all really similar, and expect people to take interest.
Well, that's pretty much it, yes. I pointed the problem in a wrong way, you are right. The problem isn't the infinite airdodging, the problem is how defensive it became. I believe this is kind of solved in SSB4.I was bringing up mostly two of the main reasons you brought up what was wrong with Brawl was either shared by Melee or wasn't really a flaw.
Multi airdodge isn't a bad thing, strong defensive option in Brawl? Yes, but still very counter able. Fall with them, if they airdodge, wait a second and then use an aireal. Into the ground? There is a frame window where you can hit them.
Melee airdodge in contrast had issues where it wasn't a good option, or doing it changed nothing. Dodged Fox's Bair? He just fast falls and goes for another. Not always came up but that was something that bugged me.
This is also though why they are toning it back a bit with more lag if you airdodge into the ground.
I'm ok with how smash 4 does it more.
I'm talking about TOs not being able to handle it. They likely won't have the money to organise three tournaments for three overly similar games, and it's kinda redundant to do so.People have taken interest. I'd see nothing wrong with having tourneys of 3 games with essentially the same gameplay. Mario Kart anyone?
You don't think they could handle a third? Then pray tell, why continue progress with any other game if fans couldn't already handle it? You just said the gameplay was similar, so the transition would be easy.
You also seem to have this idea that only pros play Project M. I'm as casual as it gets and I love that mod. Project M may have been geared towards the competition scene, but just like Melee, casuals can play it too. I love what they did to my mains. I love how I can watch a match and my main having a fighting chance. It's balanced and the gameplay was just more fun.
Still, deciding the necessity of PM U should wait until the product is finished. Keep in mind I've been arguing hypotheticals.
Even if Sm4sh is balanced in the end, I personally would still love to see what a Project M U could do for it.
Regardless of if its necessity, no one will force you to play it. So let fans go their separate ways if they want to.
If the devs of PM are willing and fans want it, none of you should care about a split in the community that has existed since Brawl and pro players juggling 3 games at once.
...Then why did he show off a infinite Mushroom cheat? Or a timer reset cheat?This is the kind of outburst we got for when MrBean hacked Mario Kart 8. MrBean does NOT promote cheating of any kind.
I'm sorry, large group? No, not in any way is it a "large group".Brawl wasn't a good game to a large group of the Smash community.
No, it'll just be another Melee clone that roughly half of the competitive players don't want. Japan, anyone?I really have no idea why people would be against this, it'll save the Smash 4 scene if it flops, but whatever.
"...of the Smash community."I'm sorry, large group? No, not in any way is it a "large group".
Marth and sheik have grabs based completely on reads and reaction time. They aren't infinite and easy to do. League and Dota are not the same type of game and they focus heavily on the strategy side of gameplay. Early aggression happens quite often and because it is a team game there are many plays going on.This is legit.
Wobbling. If not I point to what Marth can do to Fox on FD, every grab should be death if done right. Or just watch Shiek vs anyone she can CG with her Dthrow and her's hits a larger % of the cast than D3s did. This isn't Brawl exclusive.
Anyone worth their salt can punish an Airdodge in Brawl, it's gonna be even easier in smash 4 to punish this. It's easier to airdodge and get away with in in Brawl, but it' not a fault of the game.
I'd actually say what made it less popular was,
1. Metaknight taking all the money
2. Defensive play was too strong
3. Ice Climbers got dumber as more discoveries were found to the point only 5 characters beat them and all of those characters take advantage of a very polarizing weakness.
4. It's not as exciting to watch. Granted people watch Dota2 and League which is far slower than really any fighting game, but it still has moments that are exciting to watch.
Not everyone really abandoned Brawl, but when Smash 4 comes out most of the people there will jump to smash 4. Which is fine since, well to be frank from what we are seeing it does fix a lot of what was wrong with Brawl while making it improved in other areas.
Competitive smash players can be, at most, less then one percent of the Smash community. And the USA Brawl scene is arguably half of that. "Large" assumes that a group would make a significant difference in sales should they not buy. Is the horribly whiny and unpleasable point four percent even worth giving up time to listen to?"...of the Smash community."
?
Is the disconnect coming from you thinking your mother and your little brother are a part of the community?
To make money off of? Umm, I thought Project M was freely distributed, if it was not, I would be against it...We don't need a third Melee-esque game to make money off of...if a Smash 4 Project M was made, that's exactly what it will be, and you know it. The "M" in Project M actually stands for "Melee" after all.
I never said they can't.To make money off of? Umm, I thought Project M was freely distributed, if it was not, I would be against it.
The only money that will be made is tournament earnings.
I'm sorry, but you are really against this for no good reason, if people want Smash 4 more like Melee, they will make it more like Melee, that's how Project M started. People aren't just going to "accept" Smash 4 for what it is. Also, Nintendo is listening to the competitive community, but Sakurai is definitely not, as all of the impressions i've heard state the game is way more similar to Brawl than Melee. So if it is, why can't people make Project M?
False. Project M eats up attendance for brawl tournaments (which effects how we play if there are little/no attendance for events) and places like IGN have written articles on P:M which feature them trashing Brawl.I think it's upsetting how many people are against pm and mods in general, not because I want a new pm but because a new pm existing litterally does not affect you in any way if you don't want it.
Like it existing does not effect vanilla smash 4.
Well i'll end on this note, if we need it, it's there for us, if we don't need it, we don't have to have it.I never said they can't.
I just said it's redundant. People don't play Melee for the characters, they do it for the gameplay. So I don't see why we are already thinking about a Project M for Smash 4.
I don't think he ever mentioned anything about sales numbers. He said a large portion of the Smash community did not like it. And when the vast majority of competitive players these days are playing Melee or PM, that's a completely fair statement, no?Competitive smash players can be, at most, less then one percent of the Smash community. And the USA Brawl scene is arguably half of that. "Large" assumes that a group would make a significant difference in sales should they not buy. Is the horribly whiny and unpleasable point four percent even worth giving up time to listen to?
Those articles take a tone that the PM creators never wanted them to. You can go ask them themselves, they post on these boards. Any negative light shed on Brawl isn't what they wanted to have happen. Without Brawl there would be no PM.False. Project M eats up attendance for brawl tournaments (which effects how we play if there are little/no attendance for events) and places like IGN have written articles on P:M which feature them trashing Brawl.
No there should be no p:m for wii u. Game is not even out yet. Do you see people hacking Marvel 3 to make it more like Marvel 2? No, they just play Marvel 2 instead.
"The Smash community" implies that he's talking about any and all SSB fans. He said that the majority of Smash players disliked Brawl. That simply is not true.I don't think he ever mentioned anything about sales numbers. He said a large portion of the Smash community did not like it. And when the vast majority of competitive players these days are playing Melee or PM, that's a completely fair statement, no?
Different definitions of community. I'm playing F-Zero GX right now but I wouldn't say I'm a part of the F-Zero community. This is getting a bit off-topic. I'll make sure to preface all mentions of community with either "internet" or "competitive" solely for your benefit though."The Smash community" implies that he's talking about any and all SSB fans. He said that the majority of Smash players disliked Brawl. That simply is not true.