domriver
Smash Lord
that doesnt sound like a bad attack Sounds interesting jjajajHopefully deep breathing recovers 20% and sun salvations summons a sun projectile that follows the opponent(s).
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that doesnt sound like a bad attack Sounds interesting jjajajHopefully deep breathing recovers 20% and sun salvations summons a sun projectile that follows the opponent(s).
At 29:49, she loses the buff as soon as she uses Sun Salutation. I think that getting it closer to the circle in the middle will increase how powerful the buff to that one move is.Looks legit. Seems like its a binary thing: you either get the buff or you dont, but is there anything on how it will last? One move? As long as you are combo-ing? A set period of time?
He said something about making her attacks hit all the harder, don't know if that refers to her A attacks as wellSo is it just for B attacks? Will throws and A attacks set it off?
As I said, though, she'll likely NOT be on the higher end of the spectrum of recoveries, but I think it'll will work enough. Good players will find the way to use it and recover more often than not. Which is what would be needed.Well, her side B can actually air stall at least once, and you're at the same time launching a "lethal" projectile at your ledge guarder.
Her jumps are decent and so is her air mobility, and the hula hoops will likely act as hit-boxes while she's rising and they will fly up and off of her and act as temporary projectiles above her. It also appears they can go slightly in the direction of your movement, letting you toss them at your ledge guarder.
Also, if it matters at all, her double hit aerial (NAir) was shown with very quick IASA in one clip a while ago, and it has unique diagonal coverage.
Even with those things in mind, she'll likely will still have some trouble recovering. As her options are still not very diverse. But she definitely has good enough recovery capabilities.
Greatest strengths: speed, recovery, range
Greatest weakness: KO power
People had their doubts about the Wii Fit Trainer’s potency, but rest assured, she’s deadly. Her long and skinny limbs make her range something to fear, while also making her tricky to hit despite her tall frame. She moves quickly and her attacks come out quickly, but she’s a bit floaty when it comes to fall speed. This sporadic stat spread makes her somewhat comparable to Samus, but they play nothing alike. Her strange yoga pose moves are a lot easier to get used to than you’d think, and she actually ends up feeling like one of the most intuitive characters to control after a few games.
Jab – hand slice, knee, lunge – 3, 2, 3
This three piece combo starts quickly and ends with a nasty surprise. If you get hit by her foot on the third hit of her jab, you’ll get planted in the ground as if you stepped over a Pitfall or got hit by Donkey Kong’s headbutt. Although it doesn’t stun opponents for too long, you can definitely follow up from this into combos, or even KO moves when your opponents are at higher percents. You’ll definitely be seeing a lot of this move from Wii Fit Trainer hopefuls.
Forward tilt – reach/leg lift – 9
Wii Fit Trainer gracefully stretches her arm forward and lifts her leg behind her, hitting on both sides. This move covers her body excellently and can pop opponents up for combos with the back hit.
Up tilt – arm in air – 10
Wii Fit Trainer stretches her arm above her. Another great combo starter.
Down tilt – knee swing – 12
Wii Fit Trainer holds herself up by her hands and swings her knees forward. This move does a lot of damage, but I recall it being kinda slow.
Dash attack – triangle – 6
While dashing, Wii Fit Trainer slides on the ground and stretches her arms and legs to make the shape of a triangle with her body, plus one arm behind her. A quick move that propels her forward and also shrinks her frame to make her more difficult to hit while simultaneously covering most of her body.
Forward smash – stomp/stretch – 16-22
WFT stomps her foot forward and stretches her arms out on both sides of her, hitting from in front and behind. Decently strong and can be used to KO at higher percents.
Up smash – can opener – 16-21
Striking a pose with one bent up and her hands above her head, this move can be used for juggles and possibly KOs once you’ve racked up enough damage.
Down smash – arm/leg outstretch – 10-14
The Wii Fit Trainer gets down on one knee and stretches out one arm and one leg. Hits both sides and comes out fairly quickly, but it isn’t very strong.
Neutral air – toe touch – 5, 9
WFT reaches for her toes and curls her lower body upward, producing two hits. Very quick and covers her whole body.
Forward air – up forward chop – 6 hand, 10 foot
Stretching one arm up forward as well as one leg behind her, this move hits on either limb. Interestingly enough, even though it’s her forward air, her foot that comes out behind her has more damage and knockback.
Back air – dropkick – 14
This move is comparable to the standard dropkick back airs of Mario, Kirby, and the like, though I’m sure it’s actually a yoga pose that I’ve never heard of. I’m sure this character’s section would have been a bit easier to write if I knew anything about yoga…nonetheless, this move hits behind WFT and is quite fast and strong.
Up air – wave – 10
Raising her arms above her head, the Wii Fit Trainer waves them horizontally a bit. This move is an amazing combo starter and extender, granting her ample opportunity to jump up and smack opponents away with a follow-up.
Down air – stomp – 13
Wii Fit Trainer stomps her feet in the air in some vaguely yogic action. This move is a meteor smash, so it sends opponents downard.
Neutral B – Sun Salutation – 5-18
WFT stretches upwards and backwards while charging, then leans forward to shoot a charged ball of energy. This functions like Samus’s Charge Shot in that it gets bigger and stronger as it charges, and you can press a shield button to cancel and store the charge. The full projectile doesn’t seem to be particularly powerful, but it’s certainly good and does solid damage.
Side B – Soccer Ball – 10 (may do as much as 15 if you press B again) WFT pulls out a soccer ball and headbutts it forward with a slightly downward arc. It functions very similarly to the Soccer Ball item, so it can be hit around by other characters once it’s on the stage. Up B – Hula Hoop - 5 Hula hoops spawn around WFT’s body and she rises upwards while dancing inside of them with her hands above her head. Repeated presses of B will make her travel further, and you can aim her trajectory with the control stick. This move goes quite a long distance when maxed out, making her recovery rather formidable.
Down B – Deep Breathing A filled red circle and a thin white outline of a circle spawn around Wii Fit Trainer, with the red circle attached to her torso and the white one a varying distance around her. The white outline gradually shrinks and converges into the red circle, and you must press down B again when the two meet. If you properly execute this, Wii Fit Trainer receives roughly 5-7 seconds of power buffs to her moves. Sometimes the white circle is really small, other times it’s slightly bigger or really big–the size seemingly varies randomly, but it influences the timing for a successful Deep Breath.
They could give it a number of effects other than the damage boost: speed boost, higher jumps, healing (trade power boost for more healing), an explosion around her, a counter, gravitating items/opponents towards her etc.Deep breathing and custom moves
What can they possibly do to Deep Breathing when it comes to customisation?
Considering how multihits currently work in ssb4, I believe the last jab will connect a lot, Doop bro.With this new info on WFT, I might have to try her out. Her jab pitfalls people, how insane is that? Sure, the last hit looks like it has short range and you can probably DI out, but still, that's pretty crazy.
They could give it a number of effects other than the damage boost: speed boost, higher jumps, healing (trade power boost for more healing), an explosion around her, a counter, gravitating items/opponents towards her etc.
OMG awesome find! I LOVE the 2 different SS options. Pushing seems nice for camping, and Concentration seems good for racking type camping. Soccer ball actually takes 2 inputs, interesting... Also, I was certain Hoops didn't only go that low distance. I guess no one thought to rapid tap it.Here's a Famitsu article focusing on WFT's special moves. There's some stuff we know already but also info on Sun Salutation's custom versions.
https://kantopia.files.wordpress.com/2014/07/page70wiifittrainertranslate1
WFT still making you exercise. Starting to think those Extreme Wii Fit memes are actually targeted towards the player..OMG awesome find! I LOVE the 2 different SS options. Pushing seems nice for camping, and Concentration seems good for racking type camping. Soccer ball actually takes 2 inputs, interesting... Also, I was certain Hoops didn't only go that low distance. I guess no one thought to rapid tap it.
Overall, it looks like her specials take a LOT of inputs. Which is neat.
EDIT: Also, definitely ONLY using these names.
"Fiery Hoop Dance" seriously, this one is just boss sounding IMO.
I'm a little confused by this statement. Concentration SS has the same amount of endlag AFAIK, the "no recovery" I believe refers to the 1% you can heal for a full charged normal SS.The concentration SS looks like a good method of controlling space, and a good combo opportunity while it hits the opponent. I really do hope that WFT has a lot of combo potential.
oops meant the slow moving larger SS. my bad.I'm a little confused by this statement. Concentration SS has the same amount of endlag AFAIK, the "no recovery" I believe refers to the 1% you can heal for a full charged normal SS.
Unless you mean something entirely else...