DNeon
Smash Lord
As far as edge hogging and dash dancing are concerned, to any melee players: Think not about how it let you play the game, think about what it stopped. No heavies were going to have any chance of being good in that system, and the only type of recovery that was posible to use were ones with hitboxes, or extensive directional options. Dash dancing also prevents a lot of the footsies, and is a large part of what made it the heavily read based game it is. That in itself is very divisive (look at Street Fighter V).
As far as why melee continued to succeed? Brawl was ****, plain and simple. It was a fun party game for nintendo fans so it still sold well, but if how terribly slow and laggy it was didn't kill it already there was random ****ing tripping. So Melee continued to be the only game of its type worth taking seriously, and it went unchallenged for 13 years. In this time you have a community that insulates itself; isolated from similar fanbases because the FGC can be toxic as hell, isolated from many newcomers because it relied on increasingly scarce technology, and isolated from the developers because they want to push new products. So the community feeds into itself. Despite the game having blatant balance problems and physically taxing or even painful gameplay, the community can't move on without essentially giving up the genre. And that insulation has now made a lot of Melee fans genuinely feel like they're the majority, which is fairly blatantly not the case, I'm sorry but justify the statistics all you want Smash has continued to grow.
As far as why melee continued to succeed? Brawl was ****, plain and simple. It was a fun party game for nintendo fans so it still sold well, but if how terribly slow and laggy it was didn't kill it already there was random ****ing tripping. So Melee continued to be the only game of its type worth taking seriously, and it went unchallenged for 13 years. In this time you have a community that insulates itself; isolated from similar fanbases because the FGC can be toxic as hell, isolated from many newcomers because it relied on increasingly scarce technology, and isolated from the developers because they want to push new products. So the community feeds into itself. Despite the game having blatant balance problems and physically taxing or even painful gameplay, the community can't move on without essentially giving up the genre. And that insulation has now made a lot of Melee fans genuinely feel like they're the majority, which is fairly blatantly not the case, I'm sorry but justify the statistics all you want Smash has continued to grow.
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