- Mar 14, 2018
As someone who's never played melee, I have a question. If you took all the unintentional stuff ( chain grabs, wobbling, wave dashing, ect.) would it still be a fast-paced, hyper-aggressive game? Could it be that melee wasn't designed as a competitive game and it just got lucky on the tech?
Remember that the dev team has access to online records. They know the win rates for every character and maybe even more specific stuff like total damage delt or nairs used per match. Fans may influence the devs a little, but it's not the only thing they see.
I think Sakurai actually was thinking of the competitive crowd when the game was initially released in 3DS/Wii U, but he was much too influenced by hordes of people (at all levels of play, but most notably the lower-level semi-competitive crowd, a.k.a. "scrubs") screaming and yelling like children for nerfs for anything that was remotely "too janky/unfair/cheesy/etc".