Before I begin this, as I have noted several times, as well as in this post, I don't hate smash 4. I hope for it to succeed.
More options certainly make a game more complex, but one thing you have to understand is that theres a difference between complexity and depth.
The fact is that Melee is a combination of both. If there wasn't so much depth,people's techniques wouldn't have changed so much. If you happened to have played the game for a while/even for a short bit, you can clearly tell the difference between a 2006-2007 game and a 2009 2010 game (or a 2010 game and etc.) The fact that techniques are still being discovered shows the level of depth.
In terms of complexity, my literal only problem with Melee is that certain characters are too complex for my fingers. Oh well, I can main Luigi, who is fun and complex without the hand speed, or I could go Sheik, Peach, or Jiggles. The game happens to be quick enough and balanced enough to allow people who don't move complexly to win events, even if their fingers are slow.
I mean take a look at Borp. He doesn't wavedash and just reads and still wins vs a whole lot of people.
A game without depth or complexity becomes stale.
That is the reason why Brawl died. Nothing new was being discovered. Brawl was at it's peak in the beginning 6 months/year and then when Salem won Apex.
Skill ceilings are a tricky thing. In reality we have to determine whether the skills are worth measuring, and ultimately this comes down to preference. This is why I say smash games measure a similar skillset but drastically differ in their focus. The other thing you have to consider is that if you put more focus on one skill without increasing the others youre effectively reducing the importance of the other skills youre testing.
They do differ drastically. It happens to be this that makes certain games more competitive. See below/above.
Youre correct that melee does have points where combo extension are read based. That's actually my favorite part of melee, and in fact they made an entire game that centers around it named Super Smash Brothers Brawl. Its also the biggest reason Brawl probably has the deepest gameplay between the smash titles
First off, if brawl had the deepest gameplay, it wouldn't have died. Here are the problems with the other smash games, and this is coming from someone who has played on a comp level in all of them, espec. 64.
Brawl: Too little combos, almost all reads, too strong a recovery/weak ledge play usually, isn't balanced as characters who have issues approaching lose, period. Infinite combos, characters live way too long. There is something wrong when there are 75-25 and worse matchups. However, the game is accessible.
Smash 64: Combos are too big/they are way too basic outside of people who wish to style, characters don't live long enough, looking for reads/combos result in air camping, recovery is bad outside of a few characters, ledge play is alright due to ledge DI mechanic, shielding is bad generally, too little stages. However, it is balanced, outside of the absolute top (there isn't a matchup below 70-30, with only 3/4 of them being that also.)
Oh yeah, forgot, the best person in Japan mains the weakest character in the US version/a low mid in the J version.......and
wins national 150 person events.
Melee: Game is too fast, certain characters are too good vs. others, Sheik's down throw nullifies a good part of the cast, certain characters have issues approaching. However, people have won matchups with almost everyone due to:
The fact that this game happens to be that amazing combo of massive combos, ala 64, reads, ala brawl, and speed, ala itself.
As for the scenes, anyone who believes Brawl almost killed competitive smash wasnt around before the documentary.
I was around pre-doc. You are a good part wrong here. Brawl
split the smash community and then a whole lot of fiascos regarding pot splitting and World EVO having items almost made the death of brawl, which almost made Melee die. People eventually went back and melee survived due to a few major tournament, thank you Alukard for RoM and others for other majors.
I'd like to see a RoB/Revival of Brawl, which some have suggested but as of right now, there isn't one as quite simply, it doesn't seem like the community itself wants to revive itself. Everyone from Brawl moved to Smash 4 as it happens to be similar.
I wouldn't want to be part of a smash sub-community who abandoned their game as the newer and brighter one came out.
That is why I like the 64/melee communities, several games have come out and the scene got small for a bit and we didn't care. We grew back, on our own terms, without a whole lot of support. Specifically for 64, we have had 1/2 nationals every year in the US, and barely any other events, and the scene is still growing. We aren't complaining
My point is I understand you don't like smash 4, just respect others that enjoy something different. I find that theres things I like and dislike about each game. I know some people just like the things they like and thats the end of it, I need more variety. Its hard for me to judge the game fully right now, but the character that I main is fun and viable and that alone is enough for me to enjoy it. The game's also in a discovery mode at the moment and I find that to be pretty fun and interesting in a way only a new game can have. In the end the game might not have as much depth as Id like, but its easier to have fun with in a lot of ways.
I understand this, I am giving it time. I just don't expect it to last nearly as much time, especially if customs are banned.
Also, Melee players don't mess with smash 4 enough to warrant these complaint responses. If you can't take the heat, get outta the kitchen. This is the FGC, everybody talks smack about everybody's game. It's half the fun.
Lolthis