The rAt
Smash Ace
Well, that's my cue.Plus, as passionate about this as rAt is, I imagine he'll come back around eventually and say everything I'd say, but more eloquently. He has a habit of doing that.
Why does it being a fighting game mean that we should throw continuity out the window? If that's true, then why should Gannondorf be altered from his clone status? He was very popular and used by many, regardless of the fact that it was a repeate moveset. And I will bet you anything that if they kept him in as a clone, people would still use him. So from a gameplay standpoint, changing him is just as unnecessary. People want him changed because his moveset doesn't make sense with his character. He doesn't do the things he does in the game. Same deal with Zelda. Zelda doesn't change into Sheik. One Zelda, who I might add, had a very specific reason for doing so, changed into Sheik.Okay, I'll try to compile everything I've said:
I don't understand people that think the Smash Bros. series has anything to do with continuity. It's a fighting game, story doesn't matter in the slightest in reference to each characters individual games, their movesets are made to be fun/unique, often times not having anything to do with ANY of their games. Honestly, Shiek transformation is a good, unique mechanic that just needs some balancing issues. There is no reason to remove it from a gameplay standpoint, so therefore, no reason to remove it from a Smash Bros. game.
You're right, the ability to change one's clothes using magic is plausibly a trait that was passed down through the ages. The necessity for using it, and the training Zelda recieved by being raised by Impa, which allowed her to behave as a Sheikah, and thus make the disguise a convincing one, were not passed down through the ages.From a storyline standpoint, think about it like this. The Shiekah are supposed to be the guardians of the royal family, are they not? And in OoT, Zelda transformed into Shiek using magic. Magic she got from using the triforce of Wisdom. Given that these are both still true, and what we know about Zelda being somewhat of a reincarnation of herself just as Link is, it's not that big of a stretch for TP Zelda to transform into some form that's better fit for fighting, nor is it a strectch for that transformation to be based on the Shiekah. Since we already have Shiek, why not make her transform into Shiek.
Also, please do not bring up the whole Zelda physically changes into a dude or a ninja arguement up. That's fanfic, and is not supported by anything within the Zelda cannon and is completely unnecessary to explain how Zelda/Sheik acts in OoT. It's a change of outfit, and the only reason it involves magic is because she needed to change onscreen and they weren't about to show Sheik nuding up.
Lastly, even if not as a transformation, Shiek deserves to return because she was in Melee, she wasn't a clone, and she has a fanbase. I can vouch for that, I am a fan of Shiek, not because of her moveset or because she's good in Melee, but because I think she is a really cool alter ego to Zelda. She was really cool and mysterious in OoT, and the way she moves and attacks in Melee are very cool looking, very smooth.
So yes, Shiek should return in one of the two ways. And yes, she more than likely will.
How was that Berkus? RDK?
Okay, see that last part was a very good arguement, and I won't detract from it. Personally, if you've read my posts, you'll see that I would rather Impa take the spot, but if she returns as her own character then I will not complain. Well, maybe if she steals the spot of my beloved Falco, but that's more a matter of bitterness than true objection.Still, I like Shiek. So Shiek for spearate character!
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Okay, you got me on the uair/dair, since Zelda 2 is the one older Zelda game that has defeated me. I'll take your word for it. But you see my point, right? The vast majority of the character is based on Twilight Princes Link. More importantly, all of the aspects of him which were previously based on OoT Link have been updated to reflect TP Link.Actually, He kinda is. His uair and dair are from Zelda 2His intro is also from Zelda 1 or Wind Waker. (Coming in on the winds breath.)
Edit: Also, I do think that Link's Melee trophy did say something to the effect that they were aiming for Link to be rep of all Links. I'm not sure though so don't qoute me on that.
And I don't know if you're right about the trophy, but if they were trying to make him like every other Link they're doing a pretty poor job.
When debating, I usually exhibit either the energy of a rabbid marmoset, or that of a dying sloth. It's really hit or miss with me. So, I guess I can sort of relate.I can, was just too tired then, & I'm too tired now too, too many posts to read, & it's will just end up repeating the same subjects...
That's exactly what I meant; with Mario and Samus, they didn't just take the model out of the most recent game, they made their own. They didn't do that with the Zelda series. Instead of combining Twilight Princess' chainmail wearing/more detailed outfigt, and combining it with the darker haircolor of the NES Link, and parting his hair in the middle like his OoT self, and giving him the Master Sword design from Link to the Past, they took Twilight Princess Link's appearance and they carried it over EXACTLY. Which makes him Twilight Princess Link, not Amalgam-of-all-Links Link. They even added his bow and boomerang from Twilight Princess.[/color][/font]It's basically meant to fit with Smash Bros' style. The Super Mario games have always had a less than realistic style, & even though Smash Bros is still anything but realistic, Mario is given denim, because that's what it would look like had it been real, as a lot of things on Brawl are possibly based on. As for Metroid Prime 3, & Samus' costume, well, Samus' base costume is the same in virtually ever Metroid game, & if we're talking timescale & continuity, then she wouldn't be in her MP3 suit anyway, she'd be in her Fusion suit (she has a fairly Fusion looking alt anyway, but it's not her base suit) but he suit has become more shiny & realistic looking, as a result of the Metroid Prime 3 games, I'm willing to bet the Morph Ball will look better in Brawl than it did in Melee, which was Samus literally "morphing" into a ball that was definitely far too small. It's not their most recent look, it's their most updated look (if you ask me they could easily be different things...) & as far as realism goes, TP is more realistc than the more plastic looking OoT look. If you had the choice, which one would you choose? Say if TP was released before OoT, & the character design was the same as they are now, but OoT simply came out afterwards? They'd still use the TP design, possibly, simply because it's more realistic. Still, I'm not saying they definitely would, it's just speculation, but I rest by my view that Brawl Zelda is just Zelda, not TP Zelda.[/color][/font]
If it were Zelda in general, then material for her moves would have been pulled from MORE than just OoT, and her appearance would have been pulled from MORE than just Twilight Princess. You're right they are similar in appearance, though. But similar isn't synonymous and that's how I feel it's being treated.But if it's Zelda in general, then it doesn't really matter, does it? Tetra would be fine for Zelda if the art style wasn't so different, & Tetra would probably have a very strange conversion indeed, too strange infact, all Shiek needs is a small design update. The style of OoT & TP are similar, TP is arguably meant to be a more realistic next gen version of what OoT could have looked like.
As I just said, noone would argue it because the look wouldn't fit at all, it's also the reason WW Link is likely to be a seperate character. While most Links in the Zelda timeline look the same/similar, or are updates of each other. WW Link is only the same in 2 games, which are of course both the same Link, & are an entirely different art direction to the rest of the Links.
"Well, because OoT Zelda and TP Zelda are both realistic, we can just put the two together and forget that they're different characters."
Graphical similarity doesn't account for differences in how a character behaves. A character is more than just the technology used to present them. In personality, Wind Waker Zelda and OoT Zelda are far more similar than TP Zelda/OoT Zelda. After all, they both had alternate disguises, they both used magic, they both had an active role in your fight against Ganon, they both actively/physically aided Link, rather than just watching from the sidelines, and like I said before, Wind Waker will get one representative, at best. Since they're overhauling Sheik anyhow, if they're going to update her, why not go the extra mile and make her into a TP Tetra? Most of her moves could make sense for Tetra, too.
The truth is that Zelda in Brawl with Sheik attached to her hip has nothing to do with providing diversity of the character or making her span various gaming generations; it's about making Zelda fit into the tiny little closed-minded box laid out by OoT that many fans of the series can't get past.
A ninja outfit doesn't make someone a ninja, either. Being raised by Impa, and trained to do so does.Because Zelda isn't a ninja, a cloak doesn't make someone a ninja. Magic does.
You don't have to back down, and as I've said before, I know my words aren't going to change Sakurai. But that doesn't mean I feel the need to be quiet while being spoonfed what I consider to be fanboy half-***ed continuity (NOTE: NOT the absence of continuity, half-***ed continuity), because it insults my intelligence, and it disrespects those of us who pay enough attention to know that things aren't adding up.When you say you know you're right, you should probably put you think you're right, if you'd put that I would have simply left it as "fair enough".
I'm probably not going to back down at this either, but if I'm just going to be bringing up the same points again I'm a bit tired, & arguing won't make a difference to Sakurai's decision. Simply my thoughts on the subject.
And as far as me being right, I know my objections are sound, and that my reasons for having them are valid. That was not meant to say that those who don't hold my convictions are wrong not to. It simply means I will not appologize for having them. I don't much like Sheik, but I would never tell you you are "wrong" for liking her. Nor would I say you are "wrong" for wanting her in the game, or even wanting her in the game as a part of Zelda. But I will not appologize for saying that the latter doesn't make sense, or even being so brash as to say that I am right in thinking that the latter doesn't make sense.
I'm fairly certain that by the end of this post you won't like me much, and it isn't my intent to cause dissent, so for that reason (also that we are going around in circles) we drop the issue of whether or not Sheik should or shouldn't transform from Zelda and concentrate on the evidence of whether or not she WILL be returning/whether or not she will be returning as a transformation of Zelda.