Ninjaneos
Smash Cadet
melee is just awesome because of the variety of characters and stages and also competitive for 4 pepople
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This. I freaking love the way combos work in Melee. Everything's so free-form while still requiring a considerable amount of tech-skill. And you can basically keep comboing forever as long as you can keep reading your opponent, you don't run out of space, and your opponents damage doesn't get too high. which brings me to another thing I like about melee. There's rarely a moment where you can't do anything to improve your situation, even when stuck in a combo. I also like how so much of melee's combo game takes place in the air. Those jab combos in SF4 ain't got **** on death-juggles and AERIAL RAVES! I'd like to see more games based on ring-outs like melee and with a combo system similar to melee. Or play them if they exist. Would be cool as **** to someday see the platform-style fighter as another fighting sub-genre like 3d and 2d fighters are.No memorized button combos. Everything's reacting to and predicting your opponent to pull of crazy combo's no one would expect to happen.
How does one game take more "spacing" and "mindgames," than another game unless there is no spacing or mindgames to begin with in the other game. This is boggling my mind.SF in general takes a lot more considerable amount of execution, spacing, mindgames etc. than Melee. It's more than just "jab combos" tubes. >_>
...no.SF in general takes a lot more considerable amount of execution, spacing, mindgames etc. than Melee. It's more than just "jab combos" tubes. >_>
You can't really compare the two. They are totally two different games. All you can do is conclude that they are both indeed fighting games, and that both do in fact require mindgames. Their mindgames/spacing are different obviously, but you can't accurately measure which game requires more. Not to sound bias, but I would consider melee more complicated simply because their is an off stage element to it.SF in general takes a lot more considerable amount of execution, spacing, mindgames etc. than Melee. It's more than just "jab combos" tubes. >_>
Not really......no.
And especially not SF4. That game is basically Brawl for the SF community.
Uh... I hope you're kidding. You've got it the other way around silly. Seeing as 3S is in my eyes the only SF that requires much tech skill... parrying is 2good. 2T is spam, 4 is just... terrible.Not really...
Because SF4 is actually good.
3S is the Brawl of the SF community.
Yeah I was wondering the same exact thing, I really don't know what this kid is thinking. Kinda dumb...Uh... I hope you're kidding. You've got it the other way around silly. Seeing as 3S is in my eyes the only SF that requires much tech skill... parrying is 2good. 2T is spam, 4 is just... terrible.
o_O This is the Melee discussion though so I'll just say we all have our opinions. ^_^ Back to Melee.
Can you name a game that's in the same genre as Melee? Or better yet, a game that even plays like Melee?yeah i have also noticed melee is one of the only games of its genre that uses assistant items and stages that are not just flat
SFA3 has its vism combos that are technical and some things in ST take a good amount of tech skill like low frame leniency links, certain command inputs, and charge partitioning with Balrog for some of his his blockstrings, etc. The only thing I know of SF4 that is technical about it is some of the hard links that are frame specific, but I honestly don't know much about it so no comment.Uh... I hope you're kidding. You've got it the other way around silly. Seeing as 3S is in my eyes the only SF that requires much tech skill... parrying is 2good. 2T is spam, 4 is just... terrible.
o_O This is the Melee discussion though so I'll just say we all have our opinions. ^_^ Back to Melee.
Samurai Showdown had those orbs. Those were pretty cool. >_>yeah i have also noticed melee is one of the only games of its genre that uses assistant items and stages that are not just flat
Not to be a ***, but parrying is the exact reason I hate the game.Uh... I hope you're kidding. You've got it the other way around silly. Seeing as 3S is in my eyes the only SF that requires much tech skill... parrying is 2good. 2T is spam, 4 is just... terrible.
o_O This is the Melee discussion though so I'll just say we all have our opinions. ^_^ Back to Melee.
I like this guy.stuff
It's cool. ^_^ Like I said, opinions.Not to be a ***, but parrying is the exact reason I hate the game.
No beef though I just hate 3S with a passion.
True true, but we don't want this thread to be Nazi'd by mods either. ^_^If it's a topic relating Melee to other fighters, why not talk about them? Melee discussion has enough "<3<3<3<3<3 the game this board is based on" threads.
Super Turbo is zoning, not spam. It's a fine game, and if you want to measure it by tech skill, which is a little silly, it has its share of single-digit frame reversals and link combos (reversals being actually important), and becoming consistent with charge characters isn't a week one accomplishment. Offense vs Defense is relatively balanced, and nobody is completely safe from a comeback. A massive pressure/damage character like Balrog can get in on a defensive rapist like Dhalsim, get him down to a sliver of health, get thrown out of Dhalsim's "stop ****** me please" range, get fireball pressured and kept out down to his last bit of health, and still get through all of it and win the round. Every character in the game is scary, almost all the time. (except cammy)
Despite that ST's focus is obviously far removed from Melee's, I think they share some good points.
lol no.melee is just awesome because of the variety of characters and stages and also competitive for 4 pepople