red stone
Smash Ace
Okay, so i've looked over the reasons that I like melee and why it is better than other fighters. Now I"m not saying that melee is the perfect fighting game. That would be a flawed statement because melee has many balance issues. But isn't the ideal fighting game be very balanced while providing diversity, you may ask? This is very true which is why games such as virtua fighter gain much respect from me.
Melee excels in another area however which I think all games should have. That trait is its easy controls. Nearly anyone can pick up the controller and play this game. However, here comes the twist. The game leaves the option to become exceptionally skilled at it. This is what a fighting game should be. It should draw as big an audience as it can by having people have fun while playing it. However, players who practice more or have more skill should always and without doubt be able to beat casual players.
Melee I believe is the pinnacle of the above ideal that i've seen so far. I mean, i have not met one person who owns melee who thinks themselves as inferior at the game. In fact, over 90% of those people actually think they are extremely good at the game. This shows that the game has done its job of attracting and easing players into the game. However, if you've been on these boards long enough, you should know that melee also offers a ridiculous deep gameplay experience to those looking for it.
Melee is one of the few fighting games with easy to pick up controls, yet still offering unparalleled depth. There are many games which offer extremely technical gameplay, but only melee offers it as a separate path. You can choose the "easy" path or the "technical path" in melee. most good fighting games only offer the latter.
Melee excels in another area however which I think all games should have. That trait is its easy controls. Nearly anyone can pick up the controller and play this game. However, here comes the twist. The game leaves the option to become exceptionally skilled at it. This is what a fighting game should be. It should draw as big an audience as it can by having people have fun while playing it. However, players who practice more or have more skill should always and without doubt be able to beat casual players.
Melee I believe is the pinnacle of the above ideal that i've seen so far. I mean, i have not met one person who owns melee who thinks themselves as inferior at the game. In fact, over 90% of those people actually think they are extremely good at the game. This shows that the game has done its job of attracting and easing players into the game. However, if you've been on these boards long enough, you should know that melee also offers a ridiculous deep gameplay experience to those looking for it.
Melee is one of the few fighting games with easy to pick up controls, yet still offering unparalleled depth. There are many games which offer extremely technical gameplay, but only melee offers it as a separate path. You can choose the "easy" path or the "technical path" in melee. most good fighting games only offer the latter.