Browny
Smash Hater
Imagine if every time you had to jump, you have to press L and then Z within 3 frame windows of each other before hitting jump, otherwise your character trips.
THE DEPTHS. ITS UNHOLY.
THE DEPTHS. ITS UNHOLY.
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I don't know if I agree. FADC comes to mind.
I find it funny that you're addressing one of the best Peach players in the existence of Melee's history (EdreesesPieces) without knowing.
This sets up a perfect analogy. Having to manually L-cancel every aerial attack in Smash is like having to manually dribble the ball in a basketball video game. That would be stupid, because you can't move without dribbling.If I'm playing basketball I have no option but to dribble the ball for movement.
Having some sort of an advantage in doing it either way would be pretty good, actually.@Dribbling
Say if moves had landing hitboxes like Pika's Dair that went away if you Lcanceled to trade damage for speed, that would add substantially more depth and decision making into it than "do it or suck".
Alternately, there could just be different landing lag if you hit or miss.
As is, I am in favor of there being a dynamic to landing aerials but Melee's Lcanceling is poor design for the laundry list of reasons we've given. It works in melee because it's had so much time to be adapted to, but that isn't a great excuse for the questionable design of it. Say if moves had landing hitboxes like Pika's Dair that went away if you Lcanceled to trade damage for speed, that would add substantially more depth and decision making into it than "do it or suck".
This x100.This is ridiculous.
L-Cancelling is like dribbling in basketball. The existence of dribbling arbitrarily makes the game more difficult. Wouldn't it be easier to just run with the ball, pass it, and shoot? It's not a decision either. You don't choose to dribble, you have to just like you have to L-Cancel. But the application of both skills makes the game deeper. Learning to L-Cancel when you connect coming down, going up, with a fast-fall, without a fast-fall, coming through a platform, coming up onto the stage, etc. takes years of practice and make the plays the pros do actually impressive. The moves the pros can do with their dribbling compared to your typical casual pickup basketball player are amazing just like the moves the pros can do with their shield pressure, tech chases, and combos because of L-Cancelling.
I see where you're coming from. I get the idea that automatic L-Cancelling would shrink the skill gap. But without L-Cancelling, a lot of the "wow" factor that comes from how much faster the pros can play than you is lost.
This x100.
It is silly to argue that, since L-canceling is always desirable, it should be automated or removed. Believe it or not, L-canceling adds depth. Your timing changes based on whether opponent shields your attack or sidesteps your attack. You have to be aware of it.
While we're shooting down anti-L-canceling arguments, the "there's never a reason to not L-cancel" one can go. A player needs to be aware of their positioning when preparing to L-cancel. If an edge cancel happens and the player is blindly pressing L because "there's never a reason not to!" then an air dodge will happen, which will either kill you or drop your combo.
Also, "artificial difficulty" is one thing, and it's definitely not L-canceling.
While we're shooting down anti-L-canceling arguments, the "there's never a reason to not L-cancel" one can go. A player needs to be aware of their positioning when preparing to L-cancel. If an edge cancel happens and the player is blindly pressing L because "there's never a reason not to!" then an air dodge will happen, which will either kill you or drop your combo.
Also, "artificial difficulty" is one thing, and it's definitely not L-canceling.
different likes, different needs, different opinions.
what do u guys want the game to be? hardcore or casual?
i want it to be hardcore, thus i want l cancel.
which ways?L-cancel is dated...Thankfully there are ways to implement a "hardcore" lag cancel mechanic that is not repetitive and non autonomous
Currently, for L-canceling, the outcome is one of two things:which ways?
Landing hitboxes, diminishing returns, some kind of meter that is directly tied to your ability to di, etc etcwhich ways?
1) Make it so you give and take. For example, aerials have landing hitboxes that are removed if you L-cancel, exchanging damage for speed.which ways?
if they put it auto cancel, the game will be like "hit any bottun after u air land and ull make a cool combo" or "face roll at shields without being so pro".Currently, for L-canceling, the outcome is one of two things:
You do it, and you halve your landing lag from an aerial.
You don't do it, and you don't halve your landing lag from an aerial.
That's it. Nothing else happens. Either you do it and get the benefit, or you don't do it and don't get the benefit. Thus, the only sensible option is to always do it.
actually thats a good idea lol. dmg for speed. weather u make shield pressure with high speed attacks and lots of l cancels or u are sure u will knee himand not press L, making it a critical knee. sounds good and i can still continue with shffling.1) Make it so you give and take. For example, aerials have landing hitboxes that are removed if you L-cancel, exchanging damage for speed.
if they put it auto cancel, the game will be like "hit any bottun after u air land and ull make a cool combo" or "face roll at shields without being so pro".
if they do add l cancel, the game will be like "never air attack him if his shield is active" or "no more ken combos"
if they put it melee like game will be like "practice, practice and practice if u want to make good and beautiful combos"
now for the ways to make l cancel better, i think its a lil bit ridiculous. just get l cancel, makes profesional pros and new comers noobs. its good for the porpouse of hardcore and shffl-ing.
the downside of not having l cancel is that combos will be easier to perform and that Dark (the fastest fox in the world) wont be so impressive, or any other pro.So, you want l-cancel to stay to separate pros and noobs, and just to Shffl?
What is the downside then, to having more "pros" if Lcanceling is (auto)?
if they do add l cancel, the game will be like "never air attack him if his shield is active" or "no more ken combos"
if they put it melee like game will be like "practice, practice and practice if u want to make good and beautiful combos"
if they dont add l cancel, the game will be like "never air attack him if his shield is active" or "no more ken combos"I still have not seen one single compelling argument for the inclusion of L-canceling (as we currently know and understand it)
Saying that it is impressive is an opinion
Arguing for its inclusion to protect the reputation (and possible e-peen) of the current top players is not a compelling argument in my opinion
Saying that those who argue against L-canceling, simply cannot L-cancel is an opinion
And this...
I dont know what to even say about this...
Give me 3 reasons why this is a downside.the downside of not having l cancel is that combos will be easier to perform
They will still be impressive due to their mindgames, matchup knowledge, experience and other things. If you think just being able to Lcancel consistently is godlike than you have some damn low standards.and that Dark (the fastest fox in the world) wont be so impressive, or any other pro.
If it is something you can react to then it isn't that big a deal, especially considering there is no actual fail window beyond "too early".I'm gonna run through this one more time and then be done with it. What do you guys have to say about players deliberately tilting shield to alter the expected hitlag?
if they dont add l cancel, the game will be like "never air attack him if his shield is active" or "no more ken combos"
if they put it melee like game will be like "practice, practice and practice if u want to make good and beautiful combos"
ops, my bad XD
game wont be that hype. combos wont be that hard.Give me 3 reasons why this is a downside.
They will still be impressive due to their mindgames, matchup knowledge, experience and other things. If you think just being able to Lcancel consistently is godlike than you have some damn low standards.