Mr.Jackpot
Smash Lord
New Brawl players if they're just discovering the competitive scene are going to care a hundred times less about the Project M physics than they are of things like this: http://www.youtube.com/watch?v=hDdx5hPdA_k
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I'm just saying if project M replaced brawl as the standard, casual players would have a lot harder time getting into it since almost none of them played the game. casual players come along and enter the scene half the time because they think they're good at brawl because they're the best in their group of friends... but then they come and the standard is some random hack game that they have never played before...
Valid point, it's the hype and aesthetics that draws in new players. Many will try it out just for seismic toss.New Brawl players if they're just discovering the competitive scene are going to care a hundred times less about the Project M physics than they are of things like this: http://www.youtube.com/watch?v=hDdx5hPdA_k
Indeed. I just hope that the press emphasizes that Project M is only adding features and stages and not forcing you in a certain way with a certain ruleset, because that seems to be the only complaint, yet a very frequent complaint, I see when I'm browsing around. Imagine how differently the Smash community would be seen if it weren't for that one stupid "Fox only Final Destination video".Of course though, Steam's whole take is Project M is no different than Brawl+ or Brawl- and will likewise fizzle out. I doubt any example we give of how it could expand its audience will change his mind. What he can't argue against however, without flat-out saying it will be a disappointment, is how big of an audience PM has already:
- Project M on Smashboards, dwarfs every single Mod in activity, sitting at over 1 1/2 million page views, more than double everything else combined.
- Project M currently pulls in comparable amounts of active visits to the Smash WiiU thread.
- Unlike with vBrawl and Brawl+, the Melee community is mostly optimistic about Project M.
Feel free to draw your own conclusions, but I believe it is evidence that, at the very least, things are different this time around.
That is hardly a given. Sure, it could happen, but so could the opposite, "Wait, this is not Brawl? But it's kinda like Melee? Well I like Melee too so I'll give it a shot". They could always walk away with a positive experience that excites them to come back. You see for every negative scenario, there is also a positive equivalent.I'm saying, in the real tourney scene, there are plenty of essentially casual randoms who will tend to show up (at least in my scene). you'll be really alienating them if these people discover you're playing some hack and not they game they play all the time... aaaand they won't come back.
My point has always been Project M has potential to coexist with Brawl as a new game in the tournament scene, maybe even revitalize it. When PM is finally released and people are itching to put their skills to the test, denying them the recognition and structure is only going to cause unnecessary turmoil around here. Better to get past it and move on. The vBrawl scene is going to have to weather the storm either way.Especially since many current players would quit the game if it became the standard, or run their own brawl events, further dividing the community.
My point was more or less plenty of them are coming back because the play style in their favorite Smash game is now relevant again.and of course the melee community is optimistic about project M. They've been collectively whining about brawl for four years so of course they'd be hopeful when someone finally gives them what they want...
I know, I know. Otherwise I wouldn't be showing that much concern about this. I'm just saying this won't help matters.Smash has always been mocked by the "super real fighting game community" because of the fact that we had to turn off items and specific stages.
Smash has always been mocked by other fighting game communities and has never had an easy time being accepted in those tournaments, or staying around for long. None of that will be any different.Even if we do somehow get it through, though, we'll just get mocked by other fighting game communities at the big name tournaments for having to modify our game to make it competitively viable, to the point they won't accept us in at all.
If someone likes melee they could... just play melee and enjoy that since most tourneys have melee and brawl at them? People who like the melee style have melee. replacing brawl with M kinda sucks variety out (even if brawl is slow and campy and generally not as fun for most people including myself).That is hardly a given. Sure, it could happen, but so could the opposite, "Wait, this is not Brawl? But it's kinda like Melee? Well I like Melee too so I'll give it a shot". They could always walk away with a positive experience that excites them to come back. You see for every negative scenario, there is also a positive equivalent.
coexisting as a seperate, 3rd event along with melee and brawl is no problem at all.My point has always been Project M has potential to coexist with Brawl as a new game in the tournament scene, maybe even revitalize it. When PM is finally released and people are itching to put their skills to the test, denying them the recognition and structure is only going to cause unnecessary turmoil around here. Better to get past it and move on. The vBrawl scene is going to have to weather the storm either way.
their playstyle has been relevant. Melee is still a relevant game.My point was more or less plenty of them are coming back because the play style in their favorite Smash game is now relevant again.
Perhaps you never could, but look at the middle, not the extremes. The fact that there are big prizes means people are going to work harder to get them. It also means more people are willing to try their hand at it for a piece of the pie. Having big tournaments is a great thing as it just means more people will see it and more people will try. The fact that Smash now lacks these seems to me like it's dying. No one knows its around (because they only host Smash specific tournaments) and no one is going to try their hand at it (no money). Smash has the biggest player base of people who do not try to be competitive. There is a lot of potential for growth. Big tournaments helped realize it. With out them, it wont reach them. Thus, I say it's dead. Even if it's not, it's not going anywhere.there have only been like 2 players that have actually tried to make a living off of Super Smash Bros. the fact that you can't do so easily is one of the worst reasons I've ever heard of to diagnose the competitive scene as "dead"
1)$3000 for the biggest tournament around is small. For comparison, Mew2King made $2,500 at MLG Columbus, which is one of many MLG tournaments. The winner of MLG Dallas (who was GNES) I beleive made $12K. This is a huge difference in income.1) Fairly sure Armada made $3000 at Genesis 2.
2) Smash has always been smaller than traditional fighters. It hasn't been around for nearly as long, doesn't have the same level on sponsorship, etc. Just because it is still smaller than the biggest scenes doesn't mean that it's dead.
3) I don't think people play games seriously in hopes of living off the proceeds or anything. It's part of the experience and everything, but it's not the primary gauge of success. The scene is still extremely competitive.
Melee is not perfect, Melee's scene took a significant hit with Brawl, and Melee is not new anymore. PM will help fix those problems, and a variety of new content to make a Smash game in general feel new and improved for a lot of people. Maybe not for you, but definitely for the massive amount of people following Project M.If someone likes melee they could... just play melee and enjoy that since most tourneys have melee and brawl at them? People who like the melee style have melee. replacing brawl with M kinda sucks variety out (even if brawl is slow and campy and generally not as fun for most people including myself).
they're making project M to be exactly like melee basically... so if it's replacing brawl it really is sucking out variety :/Melee is not perfect, Melee's scene took a significant hit with Brawl, and Melee is not new anymore. PM will help fix those problems, and a variety of new content to make a Smash game in general feel new and improved for a lot of people. Maybe not for you, but definitely for the massive amount of people following Project M.
The "just play Melee" broken record is not a valid argument, I'm sorry. I don't know why you keep coming back to it. Project M is something different and will add variety along with returning players to the tournament scene, not stagnate it.
I'm ignoring your first point because it is just your take. You are getting 3 games to play, not 2, and definitely not 1. If just about all the Melee players decide they would rather play P:M, then perhaps they drop Melee. If Project M gets more activity than Brawl, then perhaps Brawl becomes the side event. It all depends on what people want to play and what the hosts of these events want to do.they're making project M to be exactly like melee basically... so if it's replacing brawl it really is sucking out variety :/
But there's still nothing wrong with a 3rd event for it. I don't know why it should be replacing brawl or melee though.
and fix is a general word, I personally wouldn't like it if brawl became project M because I used to have 2 games (brawl and melee) and now I basically have 1.
Are you being ignorantly reductive or just ignorant?they're making project M to be exactly like melee basically...
vBrawl is too different from other Smash games and most of the codesets to be replaced. If the Brawl scene was to further wean/die it would happen from diminishing interest in Brawl for what Brawl is.P:M won't replace Brawl unless Brawl players start to think it's that much better than Brawl.
So it's not like anyone loses here.
How you kept up with ANY of the PM updates?If someone likes melee they could... just play melee and enjoy that since most tourneys have melee and brawl at them? People who like the melee style have melee. replacing brawl with M kinda sucks variety out (even if brawl is slow and campy and generally not as fun for most people including myself).
You make it sound like there are a lot of great gameplay additions in Brawl to take out. Brawl did far more tweaking, removing, and simplifying than actual inventing. Besides, out of what was put in there, like tripping, hitstun-canceling, easy power-shielding, etc., most of it was intended to break the potential for higher level play. Lessen that gap between practiced and novice players. Make it easier for new people to pick up without being trampled over.yes I have, it's essentially converting brawl into melee. all that really remains is footstooling...
Can't tell if sarcasm >.>yes I have, it's essentially converting brawl into melee. all that really remains is footstooling... though I really like the removal of "accidental" footstooling and making it its own command.
it's not techs, just the mechanics in general are made to mimic melee, they even made the teching system the 20 frame window instead proximity just to make it like melee <_>Can't tell if sarcasm >.>
What advanced techs have they taken out of Brawl may I ask? I can't think of any universal ones.
In other words.it's not techs, just the mechanics in general are made to mimic melee, they even made the teching system the 20 frame window instead proximity just to make it like melee <_>
but it's not the point since both games are fine
Somebody please teach me that technique. How can I get a 70% combo off a jab? I feel it would really better my game.and removing hitstun doesn't make the game easier IMO, it makes you work a lot harder for damage once you get in... I mean it would be great if there was more so I could just take every character to 70% every time I landed a jab with lucario... but I feel that would get old. It's why I play both games XD
That was asbolutely not the reason why teching was changed. It doesn't take a rocket scientist to realize how much of a departure Brawl's teching was from what Smash 64 and Melee introduced. The teching in Brawl would not work in a Melee environment, teching isn't meant to be something annoyingly "difficult" to time like it was in Brawl. It's a basic gameplay mechanic just like rolling or spotdodging is so why should it be anymore difficult to perform than those two basic defensive moves? Answer is, it shouldn't and doesn't provide for proper techchase options and getting out of being jab reset. Look at how useless teching is in the Brawl metagame and how many times players "mess up" on teching simple stage spikes like Falcon's Up B close to the edge. Every time you tech you're in a worse position than if you hadn't teched... It was an abysmal change that only further made Brawl worse imo. It was implemented terribly...it's not techs, just the mechanics in general are made to mimic melee, they even made the teching system the 20 frame window instead proximity just to make it like melee <_>
but it's not the point since both games are fine
so if melee made it easy it's supposed to be easy? I thought people always hated on brawl for being too easy... lol I could say it's an improvement because you can't tech half the time by just panic mashing R. if players in brawl mess up teching they need to get better.That was asbolutely not the reason why teching was changed. It doesn't take a rocket scientist to realize how much of a departure Brawl's teching was from what Smash 64 and Melee introduced. The teching in Brawl would not work in a Melee environment, teching isn't meant to be something annoyingly "difficult" to time like it was in Brawl. It's a basic gameplay mechanic just like rolling or spotdodging is so why should it be anymore difficult to perform than those two basic defensive moves? Answer is, it shouldn't and doesn't provide for proper techchase options and getting out of being jab reset. Look at how useless teching is in the Brawl metagame and how many times players "mess up" on teching simple stage spikes like Falcon's Up B close to the edge. Every time you tech you're in a worse position than if you hadn't teched... It was an abysmal change that only further made Brawl worse imo. It was implemented terribly...
You must be playing a completely different game than the rest of us because Melee doesn't work that way at all. There is no free 70%. Some Melee match-ups do lend themselves to easier follow-ups, though nothing is ever a given. But that is what balencing Project M is all about, fixing those match-ups to try giving everyone equal odds of winning.and removing hitstun doesn't make the game easier IMO, it makes you work a lot harder for damage once you get in... I mean it would be great if there was more so I could just take every character to 70% every time I landed a jab with lucario... but I feel that would get old. It's why I play both games XD
I was talking about in brawl. which I figured people would pick up on since I said lucario.You must be playing a completely different game than the rest of us because Melee doesn't work that way at all. There is no free 70%. Some Melee match-ups do lend themselves to easier follow-ups, though nothing is ever a given. But that is what balencing Project M is all about, fixing those match-ups to try giving everyone equal odds of winning.
Hitstun canceling in Brawl is there to discourage chasing down your opponent, it's not there as a mechanic to make you work harder to do it. The % window where you have practical follow up odds is too small for that to be the case. Unless of course you are MK.
Implying that those objectives are one in the same gets at the root of your ingorance here.@yhii- to make it the game all the melee players wished it was? turn brawl into melee? seems like the objective to me.
Yeah, I don't think that was the point of it....That was asbolutely not the reason why teching was changed. It doesn't take a rocket scientist to realize how much of a departure Brawl's teching was from what Smash 64 and Melee introduced. The teching in Brawl would not work in a Melee environment, teching isn't meant to be something annoyingly "difficult" to time like it was in Brawl. It's a basic gameplay mechanic just like rolling or spotdodging is so why should it be anymore difficult to perform than those two basic defensive moves? Answer is, it shouldn't and doesn't provide for proper techchase options and getting out of being jab reset. Look at how useless teching is in the Brawl metagame and how many times players "mess up" on teching simple stage spikes like Falcon's Up B close to the edge. Every time you tech you're in a worse position than if you hadn't teched... It was an abysmal change that only further made Brawl worse imo. It was implemented terribly...
I'm trying to watch it, but it's just so poorly done. I'm sorry, but Starcraft players just do it better.I could go in more detail but I'm in class atm.
Secondly, Gimpyfish put it best on why the "just play Melee" argument doesn't work against PM: http://www.youtube.com/watch?v=a-SF73E3huE
Listen to the whole thing, you're doing yourself a disservice by not listening to it, he makes a ton of valid points.
Super Smash Bros 64.so if melee made it easy it's supposed to be easy?