Wow man it's like you bolded the exact parts you didn't read or somethingStill waiting on the day someone reads my posts.
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Wow man it's like you bolded the exact parts you didn't read or somethingStill waiting on the day someone reads my posts.
Instead of provoking other users that have actually contributed well thought, meaningful posts that are actually relevant to the topic, you should quit being a hypocrite and do the same. If that's not possible please troll elsewhere.Wow man it's like you bolded the exact parts you didn't read or something
I asked for something that wasn't a logical fallacy or something that proved L cancelling wasn't literally just an arbitrary input, and then you bolded that, and then claimed that it was and wasn't an arbitrary input in the same sentence, using a giant logical fallacy. Please get over yourself, stop feeling so offended by your own incompetence, and sit down lolInstead of provoking other users that have actually contributed well thought, meaningful posts that are actually relevant to the topic, you should quit being a hypocrite and do the same. If that's not possible please troll elsewhere.
I don't ever recall contradicting myself in this manner, care to prove me wrong?I asked for something that wasn't a logical fallacy or something that proved L cancelling wasn't literally just an arbitrary input, and then you bolded that, and then claimed that it was and wasn't an arbitrary input in the same sentence. Please get over yourself, stop feeling so offended by your own incompetence, and sit down lol
Easy enough. I don't even have to c/p.I don't ever recall contradicting myself in this manner, care to prove me wrong?
Since your obviously too lazy to decipher my explanation I've tried to make as clear as possible, I shall attempt to do it you for you.Easy enough. I don't even have to c/p.
> "despite being an arbitrary input[........]"
> goes on to explain exactly how there is no reason to not L cancel, there is no choice of whether to do so or not, etc for the rest of the paragraph
The meaning of "arbitrary" taken directly from the dictionary:L-Cancelling does serve a purpose, just as any other input does. As I've explained before, despite being an arbitrary input, L-Cancelling still holds a purpose.
This is a good comparison on a standalone basis but it doesn't work in describing the consequences of committing to an aerial when trying to support L-canceling. @ AuraMaudeGone already went over this, but using an aerial (and going airborne in the first place) is already making a decision in several other more vital ways. You lose most of your options, you move in a predictable arc (only influenced by your character's horizontal air speed and choosing to fast fall), and you'll suffer some amount of landing lag. That last part still remains relevant even with successful L-canceling. The problem with this argument is that L-canceling is assumed to an important part of the risk of using aerials. L-canceling should not be (and is not, at top level play) a risk when initiating an aerial; your consistency with performing it should be good enough for this never to be a concern (and again, observing top level play its effect is nearly unnoticeable). The ability to successfully land an aerial or at the very least avoid punishment on whiff or on shield is almost solely based on fundamentals (good decision making) and mental play (mixups/being unpredictable). L-canceling is a footnote that does nothing for either of these aspects and tacks on an execution barrier that's irritating for new players and a drop in the bucket for experienced players.If a responsible adult makes a decision (good or bad) he/she must be ready to accept the consequence(s).
Since we've more or less reset to cover our general points consisely again, could you explain this?I argue that L-Cancel does have a purpose (read: practical advantage)
I like how your whole post is basically saying "hey man don't assume it's a fallacy" when the entire post in itself is one.Since your obviously too lazy to decipher my explanation I've tried to make as clear as possible, I shall attempt to do it you for you.
The meaning of "arbitrary" taken directly from the dictionary:
capricious; unreasonable; unsupported:
an arbitrary demand for payment.
The meaning of "purpose" taken once again from the dictionary:
practical result, effect, or advantage:
to act to good purpose.
Now put these together in context with L-Cancel:
Unreasonable button input + practical advantage
As you can see, according to these definitions I have in no way contradicted myself the way you have described. It's been made aware that many players find L-Cancel does not have a significant enough of a reason to justify it's stay in Project M and mistakenly assert that is has no purpose. However I argue that L-Cancel does have a purpose (read: practical advantage) I never attempted to convince anyone that L-Cancel was not arbitrary. Please try to read posts thoroughly before accusing them of fallacies.
IASA is needed to make the game fast while looking great. Without it and no compensation, you'd have to wait for the animation to end which all adjust towards Wait/Fall, making the game slow and dull looking with no quick surprises animation wise. Without it and compensation to make everything sped up, it'd look messed up and still have no variety like the past point. http://smashboards.com/threads/project-m-social-thread-v3-5.339825/page-1376#post-18240440(though I still fail to see the point of iasa anyway, why not just make the move animation shorter so it's intuitive?)
Brawl has so many bad things, implying the lack of L-canceling was one of the reasons brawl sucked seems silly. If anything L-cancel related, it was the overall increase of landing lags across the board.
As for the last point, stop spamming just before you hit the ground? I mean, you can mess anything up, that doesn't make it deep.
Yes your consistency should be good enough to never worry about ever messing up a technical input, or any input for that matter. As you state with certainty, it would be unreasonable to consider L-Cancel as a possible punish opportunity in high level play. In the same way, it would be unreasonable to expect an opportunity to punish during any other universal technique such as wavedashing, wavelanding, dacus, shfl. Point being that you cannot rely on technical mistakes for punishments because they are almost entirely absent from high level play, you've made this quite clear. This is not a special case for L-Cancel whatsoever.The problem with this argument is that L-canceling is assumed to an important part of the risk of using aerials. L-canceling should not be (and is not, at top level play) a risk when initiating an aerial; your consistency with performing it should be good enough for this never to be a concern (and again, observing top level play its effect is nearly unnoticeable). The ability to successfully land an aerial or at the very least avoid punishment on whiff or on shield is almost solely based on fundamentals (good decision making) and mental play (mixups/being unpredictable).
High-level play still sees people missing L-cancels and thus opening opportunities to do combos. It makes the game faster paced that way.Yes your consistency should be good enough to never worry about ever messing up a technical input, or any input for that matter. As you state with certainty, it would be unreasonable to consider L-Cancel as a possible punish opportunity in high level play. In the same way, it would be unreasonable to expect an opportunity to punish during any other universal technique such as wavedashing, wavelanding, dacus, shfl. Point being that you cannot rely on technical mistakes for punishments because they are almost entirely absent from high level play, you've made this quite clear. This is not a special case for L-Cancel whatsoever.
The practical advantage L-Cancelling provides is quite obvious: Reduces landing lag.
There's more that contributes to this type of play than L-Canceling. Knowing how unsafe some of your grounded options are at low %, why not play the zoning game? This is a totally different ball game.High-level play still sees people missing L-cancels and thus opening opportunities to do combos. It makes the game faster paced that way.
Anti-L-Cancelers trust me here: Without L-cancelling, both Melee and PM would favor defensive, safe play. And even then: Melee is seeing a rise in keep-away zoning games. This is from 2013 alone:
l-canceling makes certain aerial moves have so few low recovery frames that approaching that character is generally unsafeWithout L-cancelling, both Melee and PM would favor defensive, safe play. And even then: Melee is seeing a rise in keep-away zoning games.
Do you mean that as in no L-Canceling at all, or auto L-Canceling?High-level play still sees people missing L-cancels and thus opening opportunities to do combos. It makes the game faster paced that way.
Anti-L-Cancelers trust me here: Without L-cancelling, both Melee and PM would favor defensive, safe play. And even then: Melee is seeing a rise in keep-away zoning games. This is from 2013 alone:
Ok, so, by your logic, people being able to preform aerials aggressively with a 0% chance of missing l-cancel would slow the game down? What the **** are you talking about. How is a "buff" to shield pressure and combo moves gonna slow the game down? The player on defense is the one that would punish a missed L-cancel.High-level play still sees people missing L-cancels and thus opening opportunities to do combos. It makes the game faster paced that way.
Anti-L-Cancelers trust me here: Without L-cancelling, both Melee and PM would favor defensive, safe play. And even then: Melee is seeing a rise in keep-away zoning games. This is from 2013 alone:
NOOOOOOOOOOOOOO! NONONONONONO. I am tired of having to say this is wrong over and over. L-canceling is not teching. If you hit it to early, you can just hit it again, so you are supposed to hit it at least twice to cover shield or no shield. Stop making this argument everyone pls it's so wrong.L-Canceling isn't completely arbitrary. Again, there are ways to interfere with an opponent's ability to L-Cancel in meaningful ways.
Are you sure that is the usual response? That would require the opponent to be able to see and react to the opponent angling his shield. If you just hit the button twice every time you hit a shield, the opponent can just vary the distance he angles his shield to throw off your muscle memory.NOOOOOOOOOOOOOO! NONONONONONO. I am tired of having to say this is wrong over and over. L-canceling is not teching. If you hit it to early, you can just hit it again, so you are supposed to hit it at least twice to cover shield or no shield. Stop making this argument everyone pls it's so wrong.
First off, shield tilting will throw off timings by like two frames, so it will only matter against bad timing even if they only hit it once. Secondly, you can hit z twice, once at an early timing and once at a late timing and you will hit the L-cancel no matter what happens (well, unless you get hit out of it). Or you could just spam z for the same effect, as long as you know when to stop.Are you sure that is the usual response? That would require the opponent to be able to see and react to the opponent angling his shield. If you just hit the button twice every time you hit a shield, the opponent can just vary the distance he angles his shield to throw off your muscle memory.
I suppose I need to study some more high level matches to see if it is being used effectively. I am still skeptical about the idea of simply mashing z, when combined with the possibility of Light Shield + Shield DI.First off, shield tilting will throw off timings by like two frames, so it will only matter against bad timing even if they only hit it once. Secondly, you can hit z twice, once at an early timing and once at a late timing and you will hit the L-cancel no matter what happens (well, unless you get hit out of it). Or you could just spam z for the same effect, as long as you know when to stop.
It's not a "response" it's the just the ideal way to L-cancel
There is no light shield in PM.I suppose I need to study some more high level matches to see if it is being used effectively. I am still skeptical about the idea of simply mashing z, when combined with the possibility of Light Shield + Shield DI.
Okay, you have me there. People were making references to melee to support their arguments, but this thread is arguing in favor of auto L-Canceling in PM. I'll continue to study higher level matches, then.There is no light shield in PM.
No, no, no, no, no. It does not add any depth to the game whatsoever. There is no decision, it's just hitting an extra button for no reason, this has been established. As for separating those who play competitively and those who play casually, I agree completely and that's WHY I think it should be removed. Being forced to learn something like Lcanceling (which is really hard ONLY until you get used to it) is very discouraging to new players, and inhibits the scene's growth. I almost rage-quit playing smash because of L-canceling a while ago.It adds an extra layer of depth and complexity to the game. It's an extra step that separates those who play casually, and those who play competitively. If you continued to simplify motions and certain attributes, you'd end up with a game everyone could play proficiently, eliminating any sort of gradient in skill to allow for healthy competition and different levels of play.
l-canceling isn't really comparable to these thingsLet's look at other fighting games. Street Fighter, Guilty Gear, etc etc... all have 1 frame links. They also have shoryuken motions, quarter turns, tiger knee motions, etc. Why not take all of these motions out for an easier alternative? Why not turn 1-frame links into gatlings?
mixups, neutral, and mind games are the parts of fighting games that actually matterExecution always has been and always will be an entry barrier to any good fighting game. Otherwise, all we have is mixups, neutral, and mind games.
and all of those barriers actually come at significant cost for failing them (a failed perfect pivot leads into a wonky wrong-way dash, for instance), and still involve decision-making (being able to perfect pivot doesn't matter if you do it at the wrong time or in the wrong way or lead it into the wrong attack), which is where the depth comes fromEven Smash 4 has some small execution barriers like perfect pivot, and timing of pivot grabs, etc.
nobody is trying to argue that execution isn't important - rather, that l-canceling doesn't really meaningfully add to the execution barrier at allExecution is important, I wish people would stop mitigating it's importance.
You might wanna fix that statement, you contradicted yourself. Also, can we stop speaking for pro players?I read the post. You mentioned that these threads should be closed immediately, right?
I stand by my point that not L-cancelling gives frame advantage to your opponent. And if you don't do it, you will be punished.
Which isn't that great of a point when failing to L-cancel is a negligible part of top level play. To cite Aftershock as a recent example (and hardly a rare one at that), punishes due to missed L-cancels were next to nonexistent. I saw far more punishes due to poorly spaced moves or optimal defensive responses. At top level play, L-canceling does not contribute to reasons why punishes happen very much at all; fundamentals and mental play do.I stand by my point that not L-cancelling gives frame advantage to your opponent.
We are in agreement here then.Yes your consistency should be good enough to never worry about ever messing up a technical input, or any input for that matter. As you state with certainty, it would be unreasonable to consider L-Cancel as a possible punish opportunity in high level play. In the same way, it would be unreasonable to expect an opportunity to punish during any other universal technique such as wavedashing, wavelanding, dacus, shfl. Point being that you cannot rely on technical mistakes for punishments because they are almost entirely absent from high level play, you've made this quite clear. This is not a special case for L-Cancel whatsoever.
And now we're circling back to the main point I've been making: L-Canceling offers no variability or depth in its usage. This mechanic is singled out because it demands to be used but doesn't provide any value in doing so, only a practical advantage that arguably shouldn't even be locked behind a button press (and in a huge majority of other fighting games, it never is). It's a footnote asking you to press a button on top of all the connotations that involve using an aerial, of which L-Canceling doesn't add anything to. Removing the button press doesn't save you from learning the fundamentals of using your aerials well.The practical advantage L-Cancelling provides is quite obvious: Reduces landing lag. What seems to be the consensus on this thread is that people want to drop the unreasonable button input, but keep the practical advantage. Following this logic to the extreme would lead to questioning the very need for buttons themselves, controllers would become arbitrary and video games should just read your mind.
That's what I'm saying, yo. As more people can L-cancel on shield, hit, and whiff, (practically auto-L-cancel), Melee is turning into a defensive game.l-canceling makes certain aerial moves have so few low recovery frames that approaching that character is generally unsafe
it's not surprising that games that are designed around flashy zero-to-death-or-close-enough-to-it combos would eventually favor a defensive metagame; it's like you people have never watched mahvel or something
Safe+Defensive =/= slow, especially in a Melee environment, but it's still lame either way.@masterpad
Ok, so, by your logic, people being able to preform aerials aggressively with a 0% chance of missing l-cancel would slow the game down? What the **** are you talking about. How is a "buff" to shield pressure and combo moves gonna slow the game down? The player on defense is the one that would punish a missed L-cancel.
(not that good players miss L-cancels often anyway, which all you guys assert yet none has supplied ANY proof for.)
Also, you are saying that because melee game (that has L-canceling) with a jigglypuff in it (a mid ranged zoner) was slow 2 years ago, removing L-canceling would slow the game down...
I agree with you completely. L-cancelling does not take "application knowledge", you should always L-cancel no matter what. My only response would be: if it requires very little experience to maximize it's usefulness, why does it need to be removed? After a little practice, everyone should be able to do it consistently. According to what you said at least.Things like wavedashing, dacus etc. are techs that not only require swift fingers, but experience and knowledge to maximize it's usefulness. L-cancelling on the other hand is a button you have to press to not give free frame advantage to your opponent and requires very little experience to maximize it's usefulness (knowing the timing both on hit and on whiff is all there really is lol).
Yes, I agree with you again. There is no situational usage for L-cancelling. You should always do it no matter what. I 100% agree.Then the options they give you. Wavedashing allows for better stage positioning, chasing for regrabs (marth fthrow) and so on. Dacus is mostly for extending your punish range but can be a situational movement option. L-cancelling just avoids giving free frame advantage and ensuring combos land properly. Also you HAVE to do it (characters like falcon don't wavedash often if at all, Dacus for some characters is trash, so those don't see universal use) because there's no reason not to unless you play icies.
Once again, if it's not hard to do. Why are we having this debate? Is this just a semantic debate about game mechanics, or are you actually advocating that it should be removed from the game? You said it was easy multiple times. It sounds like you're looking for a proper argument since you mentioned not caring whether it stays or goes.It's not hard to do, doesn't add much and just is here becuz melee. I don't care much if it stays or goes, but god, have proper arguments for L-cancelling if you want to defend a arbitrary button press and provide proof instead of presenting a wall of text that's 99% based on theory, has no basis in practice, doesn't address opposition arguments because of that and doesn't amount to more then "more tech means harder to play and harder=better". Inb4 strawman accusation and not addressing my arguments.
Lastly, I agree. The PMDT has the authority and knowledge to make the best decision regarding L-cancelling, so I trust them moving forwards.Also, at this point the PMDT has heard enough and read enough threads like these to weigh pros and cons of L-cancelling and make their decision. L-cancelling threads are flame bait at this point and basically consists of one guy that thought he found the truth and wants to share this fresh, never before seen truth with the world. Yes, generalizing, but it's true. We've all heard the EXACT same arguments, pro and anti, at this point, but some uninformed (read:not able to use forum search) soul thought otherwise.
I agree with this 100%. Although extreme, he is right. Then wavedashing should be able to be performed with a different input, or a much more forgiving window. Execution is part of competition. So I don't know why people are arguing about this so much.The practical advantage L-Cancelling provides is quite obvious: Reduces landing lag. What seems to be the consensus on this thread is that people want to drop the unreasonable button input, but keep the practical advantage. Following this logic to the extreme would lead to questioning the very need for buttons themselves, controllers would become arbitrary and video games should just read your mind.
Sorry to break it to you but people have been consistently L-canceling in Melee for years. The game is defensive because punishes are so heavily optimized, which is much more dependent on practicing frame-tight setups and knowing how to react to every type of DI. This makes getting hit a serious consequence which places greater focus on not getting hit.That's what I'm saying, yo. As more people can L-cancel on shield, hit, and whiff, (practically auto-L-cancel), Melee is turning into a defensive game.
It's an upfront learning curve that does nothing for the player later down the line.Once again, if it's not hard to do. Why are we having this debate? Is this just a semantic debate about game mechanics, or are you actually advocating that it should be removed from the game? You said it was easy multiple times. It sounds like you're looking for a proper argument since you mentioned not caring whether it stays or goes.
You're effectively saying "keep it just because it makes the game difficult for no legitimately good reason". The bolded is by definition elitist. Do you really want to insert and/or keep pointless execution barriers for the sake of creating an artificial skill gap? Why do you think intentional barriers should be put in place to separate experienced and newcomers when learning the fundamentals of the game plus the bevy of other actually useful techniques already does this in a much more natural fashion?Overall, I am an advocate for keeping L-cancelling in the game. It makes the learning curve slightly higher, and separates newcomers from more seasoned players. If we start arguing about the nature of arbitrary button presses, I believe we can start arguing about any advanced tech in fighting games. It is an execution barrier because it is an action which needs to be executed in order to minimize landing lag. Arbitrary or not, because it presents an execution barrier, I believe it should be kept.
Then why are we arguing? Quit L-cancelling, make top 8 or win a tournament. If it's so unimportant, stop doing it, keep playing and see how well you perform. If you truly believe it is negligible, then why does it need to be removed?Which isn't that great of a point when failing to L-cancel is a negligible part of top level play. To cite Aftershock as a recent example (and hardly a rare one at that), punishes due to missed L-cancels were next to nonexistent. I saw far more punishes due to poorly spaced moves or optimal defensive responses. At top level play, L-canceling does not contribute to reasons why punishes happen very much at all; fundamentals and mental play do.
L-cancelling does not offer any variability or depth. This has been said many times, and I agree with you. But let's look at Street Fighter:And now we're circling back to the main point I've been making: L-Canceling offers no variability or depth in its usage. This mechanic is singled out because it demands to be used but doesn't provide any value in doing so, only a practical advantage that arguably shouldn't even be locked behind a button press (and in a huge majority of other fighting games, it never is). It's a footnote asking you to press a button on top of all the connotations that involve using an aerial, of which L-Canceling doesn't add anything to. Removing the button press doesn't save you from learning the fundamentals of using your aerials well.
I know. It's pretty much the other extreme from Brawl and Smash U, but both extremes eventually lead to the same conclusion.The game is defensive because punishes are so heavily optimized, which is much more dependent on practicing frame-tight setups and knowing how to react to every type of DI. This makes getting hit a serious consequence which places greater focus on not getting hit.
YES! Now you're getting at something. This is the real debate at issue here. At least in my opinion. Number one, removing it risks making all inputs easier. Or at least lends itself to that mentality. I do have an elitist mentality. If I didn't I would play something easier more focused on punishes/reads (Ex: Smash 4). I believe players should be rewarded for being good at executions. So it's not all a mind game. Otherwise, as someone mentioned. Controllers would be obsolete, and we would play with our minds.You're effectively saying "keep it just because it makes the game difficult for no legitimately good reason". The bolded is an elitist mindset. Do you really want to insert and/or keep pointless execution barriers for the sake of creating an artificial skill gap? Why do you think intentional barriers should be put in place to separate experienced and newcomers when learning the fundamentals of the game plus the bevy of other actually useful techniques already does this in a much more natural fashion?
From the last post:@ GP&B:Then why are we arguing? Quit L-cancelling, make top 8 or win a tournament. If it's so unimportant, stop doing it, keep playing and see how well you perform. If you truly believe it is negligible, then why does it need to be removed?
It's an upfront learning curve that does nothing for the player later down the line.
Except bleck already covered part of why motion inputs add something to the game. The other part is that the control scheme doesn't offer a practical way to simplify these inputs while still giving you all the options you have. L/M/H are used to give you three different variants of the same special moves and there's already button combinations in place that give you either EX, Super, or Ultra versions as well. In addition to this, later Street Fighter games would offer multiple ways to shortcut commands to make them much easier to use (like how HCF can be performed by doing diagonal back to diagonal forward instead of the full range) which made new ways to use specials in different positions possible.L-cancelling does not offer any variability or depth. This has been said many times, and I agree with you. But let's look at Street Fighter:
Does inputting a quarter turn motion offer any variability or depth? No, so let's change the input to something easier to perform. Maybe forward and two buttons, or something not mapped to another input.
This is the argument which many of us defending L-cancelling are getting at. Removing L-cancelling is making everyone auto L-cancel, so essentially, that's less inputs. As a result, we could argue any game with a difficult input should be changed to something easier. Not every technique offers variability. But they are kept for execution purposes.
This post leads me to believe you have a very poor understanding of fighting games in general. Most of top level play is made up of nothing but punishes and reads in nearly any fighting game. It's just that Melee and PM have room for a ton of optimization compared to other Smash games. It would be a massive overstatement to say that L-Canceling plays a large part in this though. L-Canceling is something you're not going to be struggling with before high level play is even a concern. Optimized punishes come down to positioning well after landing hits, landing frame-tight follow ups, and making the best move choice for following up with, all which require extensive knowledge of the game.@ GP&B
YES! Now you're getting at something. This is the real debate at issue here. At least in my opinion. Number one, removing it risks making all inputs easier. Or at least lends itself to that mentality. I do have an elitist mentality. If I didn't I would play something easier more focused on punishes/reads (Ex: Smash 4). I believe players should be rewarded for being good at executions. So it's not all a mind game. Otherwise, as someone mentioned. Controllers would be obsolete, and we would play with our minds.
Well, Street Fighter 4 is a crap competitive game. See:From the last post:
Except bleck already covered part of why motion inputs add something to the game. The other part is that the control scheme doesn't offer a practical way to simplify these inputs while still giving you all the options you have. L/M/H are used to give you three different variants of the same special moves and there's already button combinations in place that give you either EX, Super, or Ultra versions as well. In addition to this, later Street Fighter games would offer multiple ways to shortcut commands to make them much easier to use (like how HCF can be performed by doing diagonal back to diagonal forward instead of the full range) which made new ways to use specials in different positions possible.