Well of course I'm focusing on L-Cancelling, it's what the topic is about. If it seemed I was avoiding or ignoring other techniques it was to prevent the conversation from steering off topic.
That's a rather poor conclusion to come to seeing as I'm making a point about the mechanic's relative contribution compared to the rest of the game. Never at any point did I try make the thread not about L-Canceling, but point to other technical parts of the game to show how it provides nowhere near the same benefits while discouraging new players from the game (hell, we both agree it's an arbitrary input).
My answer to other tech is: it's sufficient. There are plenty of other universal techniques characters share while many individual characters still possess unique techniques of their own. (Some characters still lack this)
I don't really understand what you've been getting at with the bolded part as you've said this a couple times before. All characters don't
need to have unique techniques, that's the point of their moveset. Additionally, not all characters need to be technical either and even characters with a lot of technical depth don't need to be so to succeed.
It's hard to judge exactly what would happen if L-Cancel were to be removed, but I definitely could not argue that it would improve any aspects of the game besides sheer player convenience.
That's the point. The idea is to remove arbitrary technical barriers so that newer players can spend more time practicing with aspects that will give them more marked improvement.
I do not think that removing L-Cancelling in any way would truly lower the competitive floor. If the difference L-Cancelling imposed on Project M was trivial, then the difference from L-Cancelling being absent within Project M must be trivial as well.
You'd be mistaken and you're still overlooking previous points that were made. L-Canceling becomes trivial as players reach around mid level so the remainder of their improvement does not consider L-Canceling a factor, but just a thing you do because (read: arbitrary). The removal of L-Canceling would lower the skill floor while leaving the skill ceiling where it is.
I fail to understand how reviewing other techniques in Project M impacts the decision of whether or not to remove L-Cancelling. You and many others' arguments have been that L-Cancelling should be removed because it is arbitrary, not because there is too much or already sufficient techniques present in the game.
It's both, bud. You seem to have a serious problem with being hyperfocused on one point instead of connecting the dots so let me summarize:
-L-Canceling is an arbitrary input, don't need to explain this as we've already went over it
-The input for it is trivialized by using multiple inputs and the Grab button doesn't even have a fail window
-L-Canceling is a barrier early on that falls off later in its difficulty of execution yet because it lacks any other inherent value, it serves no other purpose than to increase the skill barrier for new players while the most it does for top players is increase the risk of arthritis (mostly joking, but it's that pointless)
-When it comes to human error (the point that was originally the crux of your argument for L-Canceling), the game has many legitimately more valuable techniques with high execution barriers and a much better risk:reward scenario going for them. The loss of L-Canceling relative to these would be insignificant.
But even with the arbitrary argument, I have brought many valid points to attention that explain how L-Cancelling is not an unnecessary technique and that it does serve a purpose.
Where do you get off saying this when you've been constantly ignoring other points that were made?
I am not, however it may be one factor contributing to a game that excels in technical play.
Then it's not really relevant to your remark on racing games.