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I care because I think it is legitimately bad game design and want to see PM get away from being a melee clone just to be a melee clone and try more to be just a legit smash game.This thread just seems really unnecessary to me. I actually don't care for L-canceling either way, I only practice and use to better my game. I would be fine with the suggestion of auto L-cancel, but honestly there is no way this will happen. Even if they add the option it will never be tournament standard. If your not into PM competitively then why care for it anyway? I actually agree with those opposed to it, but do you honestly see them getting rid of it? If you play competitively then you might as well just suck it up and learn it and if it bothers you that much then all I can say is maybe PM isn't the smash for you.
Everyone should stop posting in this thread.you should probably stop posting in this thread, kiddo
Pretty sure no one's response actually addressed the tc's question. But maybe I'm just too scared of wading through pages of a trite argument.
This isn't a thread for debating l cancelling.
That dead horse already flew into the winds of time as decomposed dust.
The question is "why isn't auto l-cancelling an option?"
To which there is a simple answer. For every new "physical" feature PMDT has added, be it the turbo item, all star mode, or input assist, something has had to be taken out. PMDT has never once modified the menu system in such a way that they can insert brand new options.
Now that we have add on functionality though, the need to labour over menu editing is sort of a thing of the past. Assuming a few lines of code could enable brawl+esque landing lag, an add on containing only rsbe.gct could possibly be what the tc is looking for.
Again though guys, PMDT is a volunteer group, if you want it, try to do it yourself first. Between smashboards and the kitty corp forums you have access to all the resources you need to start injecting codes yourself.
You haven't read the thread, yet criticize us for our posts... lol
Side note, @FireBall Stars and everyone else who suggested it, I feel that making is optional is actual the worst thing to do right now. It has to be mandatory one way or the other. If it's optional, all of the more casual players will turn it off, and all of the tourneys will keep it on. This will heavily discourage casual players from making the transition to tournament play. I almost certainly would not have gotten into competitive play if L-canceling was optional. I had a really hard time learning L-cancelling at first, and almost rage quit smash over it. Letting casual players turn it off, while all of the tournaments keep it on will just create an even bigger divide between casual and competitive players. (I think turning it off all around would REALLY help grow the tournament scene, that's why I am so adamant about it).
Eh, I don't like that idea. The problem is, being less punished for NOT L-canceling gives less incentive for them to learn L-cancelling, making them less likely to join the tournament scene since, even with this, you'd NEED l cancelling to compete on the vast majority of characters. Also, getting punished for missing them would be an even bigger reason to not try and learn it. Imo, we either remove it completely or leave it as is, and I'm not sure there's any middle ground better than just leaving it.As much as I like L canceling, and believe removing it is a step into the wrong direction, defending it is a bit of a losing battle. Standards have to be set regarding difficulty in video games, and with a game like smash, that consists of very simple inputs, L canceling is a great way to give something something difficulty, while keeping it decently simple. Making something in a video game difficult gives the action value, as you wouldn't get recognition or a sense of accomplishment from learning something easy. Though giving something that should be easy unnecessary difficulty, or too much is a slippery slope to that term people have been throwing around in here, "arbitrary difficulty". Now does L canceling fit that description? Well you can decide that for yourself, cause I honestly don't feel like bashing my head against the rock that is that argument.
Allow me though to pitch something that might appeal to the people against L canceling, how about we implement automatic L canceling, but only to a certain extent. What I mean by that is what if when you don't press a button, you get a slight reduction in lag, not a full cancel. Then you could have it to where when you do input a button to attempt to L cancel and miss, you get the full landing lag, giving you an actual reason not to L cancel, as you have quite a bit less risk to worry about, though the reward is lessened. It would also give more weight to attempting an L cancel, because even though with this method you reduce the most lag, you also risk the most lag.
I think it would be a nice middle ground to consider if it's needed. Because I'd rather the mechanic to not be removed completely, but at the same time, I can see people's arguments against it, and could see adjustments to it.
That's kinda telling someone "no johns" without any real thought to it.L canceling is a very pointless mechanic indeed. It's only in because of melee but it will never go away so is get used to it.
Its an arbitrary execution barrier that doesnt add depth to the game, I didnt elaborate because its already been said why its unneeded. It can be fun but Id rather there be some strategy behind it or something or it be removed entirely.That's kinda telling someone "no johns" without any real thought to it.
Tech skill is a part of a game in that regard but it needs purpose or the action is meaningless in terms of the game itself.To have depth in a game: getting strategy behind an action is not the only way. The simple relation "succed in performing an action"=>"offensive or defensive advantage reward" is also enough to justify the presence of this action
this looks like pure ideology to me.Tech skill is a part of a game in that regard but it needs purpose or the action is meaningless in terms of the game itself.
That's game design, not ideology.this looks like pure ideology to me.
in which manner, an action that , when well performed, gives a defensive or an offensive advantages should have others reasons to be worthy kept in the game.
It is ideology. It's called game design philosophy. A big part of smash game design is that all inputs are as simple as you can make them, but in melee, there were so many different inputs at such speeds, that even though they couldn't be made more simple or easy without losing depth, it was still really hard. This is what made that game so competitively successful. You could add in a million things like L-cancelling that gives you an advantage for hitting it and a disadvantage for missing it, and it would only make the game worse, and it would only make new player less and less interested in playing and entering the competitive scene.this looks like pure ideology to me.
in which manner, an action that , when well performed, gives a defensive or an offensive advantages should have others reasons to be worthy kept in the game.
You keep side stepping the main point. Yes there is reward, but it misses out on the how lack of decision making and how it arbitrary makes the game harder just to be harder.It is ideology because you are making the choice/stategy the heart of the game design which is not!
Even if it is ONE of the main game desing element in general.
If i succed to perform my land-cancel , i COULD be able to protect myself when i miss my Bair/Nair/Fair or i COULD be able to perform a combo by stryking again when i hit my opponent with my Bair/Nair/Fair.
Here is the condition, here is the reward!
I DON'T want to be able to perform combos or protect myself after a sucessful or a missed Bair/Nair/Fair without any condition!
L-Cancel is a perfect invention, at least i could understand the point about making a side option where it can be set to auto for beginner and even in this case i will be against because IMO this is what a competitive game is and newcommers should deal with it.
I like your last sentence but like i all ready told the puporse is the reward.You keep side stepping the main point. Yes there is reward, but it misses out on the how lack of decision making and how it arbitrary makes the game harder just to be harder.
Difficulty is fine, but it needs purpose. Otherwise you are just fighting the game itself.
oh god everyone would be + on shieldlet's just bring l-cancelling back to 64 speed and make it automatic there problem solved
sounds balancedoh god everyone would be + on shield
Ike could fair on shield into grab
Scoring a touchdown isn't the victory condition in Football."correctly l-canceling" is not the victory condition in PM
The goal in sportsball is to sports better than the other team sports.I thought the goal sportball was to get points and touchdowns were a way of doing that
The sole objective of competitive melee is to take stocks and perform combos. You can't take stocks easily enough to succeed or perform necessary combos in high level play without L-cancelling.The sole objective of football is to catch the batch and get touchdowns. You can't have football without people catching the ball, where as L cancelling is not a needed mechanic, which makes your comparison poor.
the comparison was bad because the discussion is about what should be rather than what is; if you don't understand that, that's okay, but it doesn't mean you're allowed to be condescending to peopleIf you can't understand how perfect that comparison was then there is no hope for you.
It's not complexity though, it's hitting a button when you land and if you do it in a shorter time frame they can't do anything to mess it up.I like your last sentence but like i all ready told the puporse is the reward.
There are really more difficult mecanism in certains games like Vitual-Fighter's timing or Budokai-Tenkaishi3 recoveries .
And many people adopt a double speech about l-cancel's difficulty :
sometimes is just a wall that can not make the difference between two advanced players since it's so easy to perform.
sometimes it a maniac , pain in the *** difficulty input that only affraid newcomers and virtually add complexity to the game.
Succed in performing L-Cancel gives COULD(since it also depends of the opponent's percentage/speed/reactivity/shield position...) give an obvious offensive/defensive advantage.
No decision has to be made, just perform your land-cancel and if you find it too easy to do, create a thread and ask for a more difficult input for it.
The mistake in all this, is to consider the value of a competitive mecanic only from a strategy point.
You really sounds like a dogma my friend: choice, strategy, do it or not...It's not complexity though, it's hitting a button when you land and if you do it in a shorter time frame they can't do anything to mess it up.
Techskill is a part of the game but it still requires decision making. Doing charge moves in street fighter still has choice if you even want to perform the move or not.
You are asking why decision making should matter at all.
I'm saying ti should because I feel like making the player feel like they are fighting the game is actually really bad for a control set-up. You can make a game difficult without making that a thing and making that tech skill actually have depth and choice.
Which is what makes a game great.
I got ya, buddy@W.A.C Are you full pressing or light pressing your L-cancels?
Crap now it's not gonna ping him even if I edit it
I'd hate to make a game that you'll plan to playWow. I'd hate to play any games you plan to make.
or you could have diversity from how people play the game instead of an arbitrary button press...The reason L-Cancelling still exists is simple: Human error. The meaning of L-Cancelling goes beyond player choice, nobody can choose to perfectly L-Cancel 100% of the time. This is to create a greater diversity in matches, no matter how skillful combating players may be. Smart players will always be ready to capitalize on an opponents mistakes, even as small as a missed L-Cancel. A failed L-Cancel may give you the opportunity to escape otherwise perfect shield pressure, it's what causes even the most skilled players to drop an occasional combo. Human error prevents stalemate situations with the continuous threat of screwing up an input, because these mistakes are what create openings in which your opponent can punish you. No matter how seemingly arbitrary L-Cancelling may be, removing it would hurt the diversity of competitive matches.
This would be a factor with or without l-cancelling.Human error.