RoyalBlood
Smash Ace
Seriously she has some high priority attacks, reflector, a good projectile and lightning kick totally ***** everyone lol also Zelda's back throw kills at like 130 at least she should be middle tier
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Nah, it´s not so bad after some practising. Not too spammable or anything, but still extremely good due to the awesome killing power....her lightning kick is ******** hard to hit with.
Nah, it´s not so bad after some practising. Not too spammable or anything, but still extremely good due to the awesome killing power.
But reasons why Zelda is so low: terrible against opponents attacking from below, terrible projectile, slow, lightweight, no real spike (Dair works only with high percents), not very good edgeguarding options, easy to combo and hard to combo with, small amount of players. At least those come to mind, there´s propably more...
Well that's trueterrible against opponents attacking from below
It's actually quite good if you know how to use it IMO Usually i don't try to hit people with it, i direct it to where i think people will come for example when playing with CPUs especially Fox or Peach they love to grab you so i place Din's Fire beside Zelda, they come grab me and Din's Fire explodes, thus freeing me from the grab, maybe it could save you from being chaingrabbed, also it´s good for juggling peopleterrible projectile
True, trueslow, lightweight
Sometimes works nicely, i stand at the edge and when someone tries to recover i use it, for example I´m at the edge so someone tries to recover like Fox or Captain Falcon i jump and use it, they´re sent downwards i´m still at the edge they try to recover again using Up-B so i short-hop again and use it again = KO they´re sent lowerno real spike
F-smash, Dair, Lightning Kick, D-smash, Din's Firenot very good edgeguarding options
True,actually Zelda has a lot of combo potential at low damageseasy to combo and hard to combo with
I think I expressed myself pretty bad: I agree that those are good (or actually great) edgeguarding moves, but what I meant is that Zelda often can´t follow opponents out of the stage very well due the nature of her recovery and midair attacks, so often the best option is to stay on the stage and that just doesn´t work against some characters at all , but when the situation is right, her down- and forwardsmashes are awesome and dair owns bowser and DK . Din is good for damaging, but it sends enemies upwards, so it often helps them instead of really harming them.F-smash, Dair, Lightning Kick, D-smash, Din's Fire
Sometimes yes, but trying to chase someone with Zelda with combos is simply impossible. Most of her combos are few hits ending with kick or something like that, so it´s completely different level compared to spacies for example. Of course I´m not saying that Zelda should combo like them, no no no, but that thing must be remembered when thinking tier list.True,actually Zelda has a lot of combo potential at low damages
No problem =]Anyway thanks for your response Half-Split Soul
ganondorf? >_>Shes slow. Thats why she is low tier.
OMGLOLZBESTJOKEEVAR SO ORIGINALnah...zelda has one of the best moves in the game, Down-B!
Ganon can waveland all over the placeganondorf? >_>
win + 10 charnah...zelda has one of the best moves in the game, Down-B!
Ganondorf can kill most of the characters easily around 80% with almost all of his attacksGanon can waveland all over the place
Zelda cant
Zeldas slow
Ganon also has dat there wizard kick
It hurts
Zelda has down b
blegh...*barfs everywhere*
Ganon can waveland all over the place...
Everything said about this is true, but I´d just like to remind, that Farore can become completely useless if you´re hit for example under the edge of FD. Anyone else can just wallhug their way back, but Zelda is forced to fall to her doom.Recovery
True, but it still works as a great setup for a kick sometimes.EVERYONE can DI her down throw.
This cannot be highlighted enough. When you hit someone with smash just to find that you made 1% damage and are flying out of the screen you´ll be pissed off. The thing is, that her U- and F-smashes can almost always be Smash DI:d. If someone wants proof of this, fight LV.9 computer, any character (yeah I know, computers don´t tell anything, they´re completely different than humans etc.) and just try to hit it with your F-smash succesfully even once. If your computers are nowhere near mine, they´ll Smash DI out of it with the freguency of 99,9999999999999...%.YOU CAN SMASH DI HER SMASH ATTACKS
Sadly, Her upsmash which is great to use out of shield. Can be Smash DI'd out of, and then your punished. Same with her forward smash. They are unreliable.
The worst thing is, it looks stronger than it actually is. What you see is a huge explosion, but what you see is an attack, that is hard to hit and almost never actually kills, just sents enemies very high.Her up-air is cool, just largely hard to hit with, and comes out slow. Hard to space with to, largely cuz of how slow it comes out.
Stuff about Setting up a kick with Downthrow
>.>' That's not even connected to be a combo. If they DI away, you can't kick them before they can regain multiple options like air-dodge, f-air, jump, up+B.That's not true. You can dthrow someone off the edge, walk off and double jump into a fair even if they DI =P
BowserYou can't kick anyone after Down-throw ever, If they DI away.
How can you mindgame them into messing up their DI? >.> She puts you on the floor and shoots you with magic for like 3 seconds. That's plenty of time to realize your being downthrown and DI :DBowser
But also if there´s a level that can be dropped trought, you can downthrow and land a kick as enemy lands on it. Some players also panic and double jump as soon as possible, leading to a perfect opening... I understand what you mean and agree that usually there´re no ways to combo downthrow to kick, but it´s still sometimes possible. Mindgame-related setups are also always possibility.
With unbelievable high skill levelHow can you mindgame them into messing up their DI? >.> She puts you on the floor and shoots you with magic for like 3 seconds. That's plenty of time to realize your being downthrown and DI :D
You pretty much descriped what I ment, only that it works better in Dream Land when those little platforms that appear from nowhere are at the right height. If they are in good place and you´ve spaced yourself perfectly, enemy can´t DI away fast enough. Also, they can´t tech if they tried to shield your throw and you throw as soon as possible. I´ll try to find a vid of this happening, but can´t promise anything.I can't visualize what you are talking about with the drop through level. I'd like to see an Example.
NO YOU!!!!!!!!!!!Zelda is ****.
Okay, I´m taking notes:Play blue, kick a lot.
Me want see your matches! Geez I wish you recorded more matches :\Match describes
lol its been uploaded >.> In a new thread anyways.Nooooice zone! Upload dat shiz son!
And Oooooh an umbereon...i hear they play mean zeldas O_O
lol it's in Character Specific ZeldaLinks! Im to lazy to look!