Wobblerbox
Smash Rookie
- Joined
- Oct 17, 2014
- Messages
- 18
NAT type is A still ****
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Probably because SSBU is peer to peer and it uses one of the players as host while your examples use a dedicated Nintendo server as host. Since this reduces lag in 1v1 matches in SSBU I want them to do it this way.THIS is why is trash why the **** would he have to configure our router while every other online game on switch like splatoon or MK8 just work perfect c'mon I agree with OP the online is garbage please nintendo fix
We pay for online service Nintendo SHOULD use dedicated server and Splatoon 2 and MK8 use P2P and I don't have any issuesProbably because SSBU is peer to peer and it uses one of the players as host while your examples use a dedicated Nintendo server as host. Since this reduces lag in 1v1 matches in SSBU I want them to do it this way.
It seems that you are right about MK8 and Splatoon 2 being P2P. When I had the wrong NAT type I had problems with Smash4, Luigi's Mansion 2, and SSBU, which happen to be the only games I played online. So SSBU is not unique. But I find it strange that MK8 and Splatoon 2 which are also P2P would not cause problems.We pay for online service Nintendo SHOULD use dedicated server and Splatoon 2 and MK8 use P2P and I don't have any issues
This is so true, because watching two tokens collide back and forth for 15 minutes is the ideal way to play Smash online.No matter what anyone has to say about the matchmaking and how much it annoys them to not always get the game they asked for, it'll always feel like a weak argument on it's own as long as arenas exist. Everything I hear against those seems either based on laziness ("shouldn't have to do this"), impatience ("takes too long to find people or wait in line", doubly ironic when they also claim they would prefer to wait more to get the game they want) or just plain glossing over it to make matchmaking seem worse than it is. As long as arenas are 100% accurate with your rules, quickplay doesn't really need to be.
Then why not try and get into an arena with a max of 2 then?This is so true, because watching two tokens collide back and forth for 15 minutes is the ideal way to play Smash online.
Yeah, I don't really get why you'd ever do more than 4 unless playing doubles. Even in 1v1s, if I ever allow more than 2 I'll make sure to use shorter formats like 2-stock to keep things moving.Then why not try and get into an arena with a max of 2 then?
Yes but the number amount of people trying to join these arenas is high. When Smash 4 had For Glory tournaments they filled up 32 or 64 slots within 3 seconds.Yeah, I don't really get why you'd ever do more than 4 unless playing doubles. Even in 1v1s, if I ever allow more than 2 I'll make sure to use shorter formats like 2-stock to keep things moving.
You can't even claim arenas are a pain to set up each time because the same rulesets you create and save offline can be used to make arenas.
Mario Kart actually hides the lag it gets most of the time. You can see racers teleport ahead or behind you as the game attempts to catch up.We pay for online service Nintendo SHOULD use dedicated server and Splatoon 2 and MK8 use P2P and I don't have any issues
True, but atleast when you play mario cart online it feels like you're still playing the same game. Smash online turns into a weird guessing game of were is he going next instead of actually playing neutral.Mario Kart actually hides the lag it gets most of the time. You can see racers teleport ahead or behind you as the game attempts to catch up.
Not sure about Splatoon, but my previous experience with shooters tells me they pull the same tricks. You can't do that in a fighting game, so it is more noticeable.
Drone detected.No matter what anyone has to say about the matchmaking and how much it annoys them to not always get the game they asked for, it'll always feel like a weak argument on it's own as long as arenas exist. Everything I hear against those seems either based on laziness ("shouldn't have to do this"), impatience ("takes too long to find people or wait in line", doubly ironic when they also claim they would prefer to wait more to get the game they want) or just plain glossing over it to make matchmaking seem worse than it is. As long as arenas are 100% accurate with your rules, quickplay doesn't really need to be.
What is the more pressing issue with quickplay at the moment, is how it handles GSP. Lumping all the different modes into the same one certainly isn't the most accurate reflection of one's skill given the vastly different strategies needed between them. If there was a separate GSP for free-for-alls, 1v1s and doubles, not only will they be able to track dominant strategies in each more easily, but players will also be less incentivized to quit when they get a mode they don't care for, since it'll only impact a GSP they don't care about. A nice compromise between preferring certain modes and keeping everyone in the same queue for speed, alongside the guaranteed and rank-free arenas.
I would agree with this if arenas were with friends only. As it is you can have fully customized rulesets with randoms, something no other Smash game has allowed.I cannot believe that someway... somehow... Nintendo has gone backwards from Smash 4 online in every single conceivable way.
And on top of all that, now they're asking us to pay for it.
Jesus ****ing christ.
Already made a post a couple days or so ago about how you shouldn't buy a Nintendo LAN adapter because you can get a much better one for $10 - $15. The reasons why LAN connections are always recommended for fighting games, or online games in general, is because it lowers your ping. The lower the ping, the lower the latency, and the lower the latency, the better the connection. Of course run a test of ping to see if you should get a LAN adapter or not, but it's a fact that LAN is always more consistent than WiFi in most cases. You probably didn't see much of a difference simply cause you got a consistent connection and/or you used the Nintendo one which is terrible.Just as an FYI, please stop telling people to "get a LAN Adapter". Nintendo only tells you that because it's a product they want you to buy so they can have more money.
No, that's not... that's not how WiFi works.i will never understand this..why does nintendo wants us to downgrade to wired internet cause they refuse to spend money on fixing it? isn't it known by now that wifi is the thing everyone uses?
so if you make something then make sure it goes well with wifi..what nintendo does is just lazy cause they actually mean ''we are to lazy to fix it and we hate spending money so you people should just play with wired internet end of discussion'' they don't say it like that but that's what they actually mean -.- it is not our job to fix it but NINTENDO should be FIXING IT, i will continue using wifi cause i refuse to downgrade.
I'm aware of how it works, that's why I'm saying people need to check their ping and internet speeds. It wasn't making a difference for me because 8 ping is pretty much next to nothing. My experience with the game has mostly been pretty solid so I'd attribute any laggy matches to someone else having a bad connection, same as with any other P2P game I've played. I've heard people using LAN Adapters still having problems which in those cases would be because of their own poor internet speeds. A LAN Adapter won't help if you are at a 1mbps download and 500kbps upload, at that point you simply need better internet.Already made a post a couple days or so ago about how you shouldn't buy a Nintendo LAN adapter because you can get a much better one for $10 - $15. The reasons why LAN connections are always recommended for fighting games, or online games in general, is because it lowers your ping. The lower the ping, the lower the latency, and the lower the latency, the better the connection. Of course run a test of ping to see if you should get a LAN adapter or not, but it's a fact that LAN is always more consistent than WiFi in most cases. You probably didn't see much of a difference simply cause you got a consistent connection and/or you used the Nintendo one which is terrible.
This isn't really aimed at a specific person but it's so weird seeing all of these people have complaints with LAN whenever the FGC and other communities has been recommending them for years. These discussions people keep bringing up about LAN connections has already been talked about in other even older forums long lost and forgotten. LAN will lower the amount of latency you get as you're playing a game online, and in addition, it's more consistent for most people. That's all there is to it. Nintendo recommending their LAN adapter when it's at that terrible quality is something to be upset about. However swatting away the idea of going LAN at all when you're having problems with lag is just confusing to me. I get that some really just can't because of where they live but if you have a ping of 2000 or something then you probably should get to finding a local instead imo.
At the launch of a game, noobs and pros alike start at the bottom, so it's always a bit of a cluster**** until everyone plays enough games to get properly settled in their place. Think of how many new players in Pokken Tournament DX got bopped by pros migrating from the Wii U version. Or there's always the possibility of one honing their skills extensively without ever going online, so when they finally do they're obviously way better than average player around them until they get their rank up.Played 3 Quickplay matches with preferred rules (Battlefield, items off, 1v1, 3 stocks, 7 minutes)
First match nearly got it right. It was certainly no items, 3 stocks and 7 mins on Pirate Ship's Battlefield form...but with 4 players. The latency was inconsistent; going from smooth to stuttering. I somehow win against a Little Mac, Toon Link, and a Ike. Not an enjoyable experience, however.
Second match gets it right: all the rules I want against a Pit on Battlefield 3D Land. Latency was good, but the opponent was easy to bait and punish. I can't complain though since this was only my 2nd "ranked" match. Not an enjoyable experience but not because of the system's fault.
Third battle: The rules are once again correct. Battlefield WarioWare against a Palutena. The skill gap between us was already noticeable as I got bopped 2-0 with the 2nd stock at 34.6%. Not an enjoyable experience and I felt discouraged. Latency was good.
Kind of left after that due to bad play/not feeling suitably prepared.
Overall it wasn't fun despite winning twice. The algorithm worked and the latency was good for me 2/3. It has something to do with the time I played (12-1am EST). In past online experiences I always got the best games in those late timespans. Probably because people's connections aren't being interrupted by other appliances in their home.
However the ranking system is complete ***. It's funny to think Mario Kart Wii had a much better ranking system. It remains the best system they've had that I've played, in truth.
Yeah there's Arenas, and I did that...but it has no ranking system despite being able to somewhat filter that out. Anything Goes is probably the best bet someone who's trying to learn the game can have without being stomped, but then you might see weak players being your opponent due to the filter's leniency.
I am still playing this game as if it was Smash 4 which doesn't help the experience, but it's only via online that I can personally get better. I need a good matchmaking system to do that.
You don't get good with characters you play by avoiding bad matchups. Besides, GSP being tracked by character means there isn't incentive to switch to avoid tanking a global one. It also prevents players from using a character with low GSP to bait weaker players so they can stomp them with their real main.Yes, I know that. I've played online games before, believe it or not.
But I couldn't rematch the Palutena with another character who is more suited to counter her due to their design choices. So i had to leave and was discouraged from finding another match that might give me another bad MU.
Bad MUs put you at a disadvantage. I want to rematch this person with someone that I feel will give me a better experience whilst facing them. Yes I could try again to improve the bad match-up, but I also would like to gauge my options.You don't get good with characters you play by avoiding bad matchups. Besides, GSP being tracked by character means there isn't incentive to switch to avoid tanking a global one. It also prevents players from using a character with low GSP to bait weaker players so they can stomp them with their real main.
And we don't have one GSP for all characters because otherwise no one would want to switch off of their best character, and Elite Smash would be dominated by top tiers who get nerfed for it.
Well yes, of course there will be more top tiers in Elite on average. In fact looking at the average GSP of a given fighter worldwide can be a decent way of gauging their viability, or at least popularity.Bad MUs put you at a disadvantage. I want to rematch this person with someone that I feel will give me a better experience whilst facing them. Yes I could try again to improve the bad match-up, but I also would like to gauge my options.
Also what's wrong with that? If people want to use one character a lot but then switch they shouldn't be penalized with weaker opponents when they want to spice it up. And no matter what the top level will be crowded with top tiers. That's the reality of a fighter.
It came out literally minutes ago.Lol holy sh*t what a long thread, Its to late for me to check, did 1.2.0 change the online at all?