meleebrawler
Smash Hero
I was implying local multiplayer was what drives sales, along with all the fanservice. Also, didn't know Ubisoft was a small indie company.The answer to that is one of simple economics. Indie devs have next to no budget for advertising and no future if their title fails. So when their game gets released, everything better be tight and fully functional, and cater to the largest target audience (people who play online), or they go under. People won't just buy it because they know the name and franchise, and 1 or 2 bad reviews can be incredibly damning.
Nintendo on the other hands is a massive company. Yes they have fallen from glory since their 90's peak. But the switch has seen a return to the spotlight for them. Smash is a massive, generational franchise. Even if every game reviewer gave it 1/10 and said it was literally **** (which it isn't, mind) it would still sell millions of copies and nintendo would still make money.
I believe Ultimate is a great game, it has some things i take issue with (excessive buffering of moves), but I thoroughly enjoy playing it with my friends. It is just a dead shame it is marred by a, mostly, horrible online experience.
They are only apples and oranges in so far as their budget is concerned. Other than that, your point is moot. Brawlhalla has to make choices on what to prioritize and put in as they have limited funds. So they make the right choice and focus on the online experience, the person vs person content as that is what keeps people playing your fighting game and coming back.
Nintendo on the other hand has no such budgetary restrictions, and thus has no excuse for making a pathetically poor online experience. I also notice you seem to imply that smash is a multi million dollar selling franchise because of it's great single player content. I can't help but believe you are dead wrong about that.
No fighting game ever, has been a top seller because of great single player content. Fighting games live of person vs person competitiveness that is a part of human nature. You and your friend both have a controller and you'll sit there and play until you know who's best. Online games have just broadened that spectrum to you vs random dude online both have a controller and you're gonna sit there and play until you know who's best.
I have a few friends who play smash for fun, with no real interest in becoming competitive. They play it mostly against their friends when they come over and occasionally play the online mode. All of them have said they would play the online mode a bit more if it didn't feel so crap, but they don't right now because it often feels laggy and they don't know what kind of game they're going to get thrown into, so they feel it's a waste of their time. Time better spent on one of their other games. Not a single one of them has any interest at all in ever playing any of the single player content. World of light eats up too much time for really no reward and no one likes to just beat up a computer in classic mode, it gets boring real quick. The only reason they ever touched single player, was to unlock all the characters.
Brawlhalla caters heavily to competitive players with all the tech and online infrastructure, but as a party game it is sorely lacking. That's fine and all, different strokes for different blokes, but most fighting games following that philosophy have struggled to bring in huge sales numbers. I'd hardly consider it a budget title though, with the staggering amount of cosmetics for sale and walls of text lore for every fighter. It's also a multiplatform game, not exclusive to Switch, which makes server costs further justified. You don't stay rich by frivolously spending lots of money just because you can.
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