platiepoos
Smash Apprentice
Although I am very new to the Melee scene, playing against some of my close friends I have taken a very strong liking to Ness. I absolutely destroy all of my friends, even though they play just as much and just as frequently as I do. And yet, Ness is located at the very bottom of the tier list! (My friends and I are not yet what is considered tournament viable yet however.)
Some things that IMO make Ness good:
-Very powerful aerials, made better with DJC
-UpB is versatile, albeit difficult to control and doubles as a projectile.
-Experienced players can control Ness at incredible speeds comparable to some of the cast due to low startup of his aeials and DJC
-Semi decent projectile in PK Fire that sets up for combos
-PSI Magnet makes lazors useless
-Juggles fast fallers with ease
-Better than average WD (I think...)
-Sweetspotted dash attack sets up for edgeguarding, juggling, and bairs
-Powerful throws
My guess is that what really hurts Ness is his abysmal range on most of his attacks, and the fact that his grabs are some of the shortest in the game. Please elaborate masters of Ness, and what can I do to overcome his said disadvantages?
Some things that IMO make Ness good:
-Very powerful aerials, made better with DJC
-UpB is versatile, albeit difficult to control and doubles as a projectile.
-Experienced players can control Ness at incredible speeds comparable to some of the cast due to low startup of his aeials and DJC
-Semi decent projectile in PK Fire that sets up for combos
-PSI Magnet makes lazors useless
-Juggles fast fallers with ease
-Better than average WD (I think...)
-Sweetspotted dash attack sets up for edgeguarding, juggling, and bairs
-Powerful throws
My guess is that what really hurts Ness is his abysmal range on most of his attacks, and the fact that his grabs are some of the shortest in the game. Please elaborate masters of Ness, and what can I do to overcome his said disadvantages?