Monk/Honkey/Banana
Smash Champion
jab->Up-b at 60% kills Mario
Luigi can get Mario to 50% in 3 or 4 moves
Luigi can get Mario to 50% in 3 or 4 moves
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I wouldn't say the advantage is that much... Granted, Luigi is better than Mario but it's not like the Metaknight/Marth vs Mario match up. I would personally say 6-4 sounds right.do I really have to explain myself to why you look like an idiot?
Luigi is better...I understand a ****ty Luigi will get stomped by a sexy Mario but if they are equally skilled the Luigi player will probably win 3-4/5 times
you know I used to say the same thing...and then I actually played a good Luigi...and got caught of guard 50% of the timeLol, firstoff that actually assumes that he is indeed in point blank range when he's jabbing, and that usually means walking towards your opponent, letting your momentum force you to slide into them, and THEN jab. Seriously, I don't see how people reliably start this combo in the first place. It's very nice when it happens yes, but extremely situational. And naturally, it's also Luigi's LEAST safe kill move. If he whiffs it, it's basically a free smash for Mario.
And mind you, all this time he has to get around Mario's projectile game, his Jab, D-smash, etc. Mario isn't a particularly laggy character like...Ike persay.
The thing Mario more needs to watch out for is the N-air, which IIRC kills at like the same percents as Mario's U-smash.
In short, jab to up-b is overrated.
I thought the matchup thread said Mario has an advantage against Luigi.........
and Mario's ^B > Luigi's ^B because Mario's can go in both a 45 degree AND a 90 degree angle (pull back quickly on the stick after the up-B)
....I really hate this discussion....Luigi is better end of story
I'll point out here that Luigi is slower in the air. In fact he almost can't move in the air. He's one of the slowest characters in the entire game when in the air. Even Ganondorf is faster than him in the air, and Ganondorf's air mobility is definitely crap.Luigi's air game is better. So really the only thing left is ground game discussions really.
Wrong, Mario's also have more range and Mario moves a lot faster than Luigi, so he can actually Fireball -> grab.Now, about fireballs: ok so mario's are gravity affected.....so they can have their pluses against luigi's. As for luigi's fireballs, you can say they're not great but only luigi's fireballs can rack up some extra damage when you edge guard. Here I say both fireballs are about even in usefulness really.
I disagree a lot here. The Mario Tornado is a very good attack. It outprioritizes the Mach Tornado, and it's super fast and can autocancel. If fastfalled, it is one of few aerials that also has a landing hitbox. The Luigi Cyclone has very significant ending lag, noticeable especially if you don't connect the final hit. As a purely offensive attack, the Mario Tornado is better. The main reason Luigi's might be more useful is that giant recovery boost....Mario's tornado sucks completely compared to luigi's, and if you want to bring in the whole water gun deal instead, be my guest.
You have the part where it kills I guess, but Mario falls faster, and he can DI too after Up-Bing....not to mention the extremely low ending lag on his, so really Luigi's Up-B is just simply completely unsafe if he misses it. That part doesn't compare to Mario's.Luigi's up b is just better than mario's. Besides the whole uppercut deal, luigi's up b lets you immediately control where you fall...by this I mean for recoveries. Mario's up b goes in an angle and you can only move so far in helpless mode.
Mario's F-smash is the one that is better than Luigi's, but Luigi's other smashes are better if I recall. Unless if you're talking about the number of setups each has into their smashes...I dunno.I'm going to say mario's smashes are better tbh. True, luigi can ko more often than mario, but mario's smashes seem to have better range and speed.
IMO, only Luigi's F-tilt is clearly better than Mario's. Both can juggle to 30% with the U-tilt on most characters. Both have D-tilts that shouldn't be used.Luigi has the better tilts. They do seem identical, but luigi can easily rack up 30%ish with the utilt spam.....and yea that's just about it for tilts.
I find you misinformed in some areas, but I won't deny Luigi is overall better. But it's really close.From what I've said, luigi has 4 things better than mario while mario has only 2.
About time really...I find you misinformed in some areas, but I won't deny Luigi is overall better. But it's really close.
play my luigi.....im not sayin im da best(maybe i am) but i doubt any luigi player will have an ez time wit my mario
Potential reasons though they are stupid are:1. luigi has side b, which is good for edge guarding if you can time it can knock em right back off and misfire = ko. But its got the most lag you could think of. So yea his recovery is better, but note his recovery lag is horrible too.
His fireballs dont go up or down and have less ragne
He doesnt have a cape
and hes more floatly and less "fast"
/wasting characters to post this postI'll point out here that Luigi is slower in the air. In fact he almost can't move in the air. He's one of the slowest characters in the entire game when in the air. Even Ganondorf is faster than him in the air, and Ganondorf's air mobility is definitely crap.
Really, the main reason why Luigi can even be a threat in the air is because of that silly N-air of his that hits like a U-smash.
Luigi's slow air movement is part of the reason why he's a beast. Longer air time = more combo chances. It's actually possible to uair someone four times if you can pull it off. Now uh...ganon being faster? Do you know how fast luigi's fair/nair/uair/bair is? If you're talking about falling speed....it's obvious ganon is heavier. Also, I don't see how luigi's air mobility is utter crap. He's one of the easiest out of the entire roster.
Wrong, Mario's also have more range and Mario moves a lot faster than Luigi, so he can actually Fireball -> grab.
And luigi's can block air games, does more damage, and can hit two or three times on edge guard before the opponent can figure out what to do.
I disagree a lot here. The Mario Tornado is a very good attack. It outprioritizes the Mach Tornado, and it's super fast and can autocancel. If fastfalled, it is one of few aerials that also has a landing hitbox. The Luigi Cyclone has very significant ending lag, noticeable especially if you don't connect the final hit. As a purely offensive attack, the Mario Tornado is better. The main reason Luigi's might be more useful is that giant recovery boost....
You also forgot how the cyclone is an easy approach method. The ending lag is not that much of a problem if you know how to use it (aka let's not just cyclone across the ground).
You have the part where it kills I guess, but Mario falls faster, and he can DI too after Up-Bing....not to mention the extremely low ending lag on his, so really Luigi's Up-B is just simply completely unsafe if he misses it. That part doesn't compare to Mario's.
You can barely DI after up b'ing...compared to luigi DI'ing from his.
Mario's F-smash is the one that is better than Luigi's, but Luigi's other smashes are better if I recall. Unless if you're talking about the number of setups each has into their smashes...I dunno.
IMO, only Luigi's F-tilt is clearly better than Mario's. Both can juggle to 30% with the U-tilt on most characters. Both have D-tilts that shouldn't be used.
You can DI out of mario's much easier.
I find you misinformed in some areas, but I won't deny Luigi is overall better. But it's really close.
Actually, Luigi's Dtilt is used since it can trip and can be setup for a easy shoryukenIMO, only Luigi's F-tilt is clearly better than Mario's. Both can juggle to 30% with the U-tilt on most characters. Both have D-tilts that shouldn't be used.
I find you misinformed in some areas, but I won't deny Luigi is overall better. But it's really close.
When I said he was ridiculously slow in the air, I mean he DIs soooooooo soooooooo slowly. he's so slow at DIing Ganondorf outspeeds him there. And no, the rule of thumb is having fast fall speed is better than having really slow fall speed, because this enables you to follow more quickly on a vertical basis, and it recharges your jumps (although a few characters admittedly they don't have recovery techniques that counteracts this adequately). I'd say it's more important in Brawl than in Melee to have access to a faster falling speed.Luigi's slow air movement is part of the reason why he's a beast. Longer air time = more combo chances. It's actually possible to uair someone four times if you can pull it off. Now uh...ganon being faster? Do you know how fast luigi's fair/nair/uair/bair is? If you're talking about falling speed....it's obvious ganon is heavier. Also, I don't see how luigi's air mobility is utter crap. He's one of the easiest out of the entire roster.
It only blocks air games that are garbage (aka Ike, Ganondorf, yeah). Mario's is better for doing damage since he gets actual combo setups. The fact Luigi's does more damage gets him killed earlier vs G&W. Mario's Fireball is plain better in every way.And luigi's can block air games, does more damage, and can hit two or three times on edge guard before the opponent can figure out what to do.
And you're saying this makes Luigi hard to punish, which is completely untrue. Luigi also falls really slowly mind you, so he's in free fall for a really long time unless he hits a platform, where he still suffers a lot of landing lag.You can barely DI after up b'ing...compared to luigi DI'ing from his.
At low percents, the knockback is so low DI hardly matters.You can DI out of mario's much easier.
When I said he was ridiculously slow in the air, I mean he DIs soooooooo soooooooo slowly. he's so slow at DIing Ganondorf outspeeds him there. And no, the rule of thumb is having fast fall speed is better than having really slow fall speed, because this enables you to follow more quickly on a vertical basis, and it recharges your jumps (although a few characters admittedly they don't have recovery techniques that counteracts this adequately). I'd say it's more important in Brawl than in Melee to have access to a faster falling speed.
Alright, you do make your point, but luigi's nair/tornado as you said before blocks a lot of follow up approaches while he's DI'ing out due to its smash properties (I'm talking about the nair here lol). Well that and fastfalling is another option. Honestly, the difference in speed is really only less than half a second.
Mario is definitely no worse at juggling anyway. You can go ask the R.O.B. boards that.
It only blocks air games that are garbage (aka Ike, Ganondorf, yeah). Mario's is better for doing damage since he gets actual combo setups. The fact Luigi's does more damage gets him killed earlier vs G&W. Mario's Fireball is plain better in every way.
It's enough to keep marth on the ground for a while....assuming that the luigi keeps his distance of course. That definitely matters most.
And you're saying this makes Luigi hard to punish, which is completely untrue. Luigi also falls really slowly mind you, so he's in free fall for a really long time unless he hits a platform, where he still suffers a lot of landing lag.
Final destination is actually the only neutral stage that doesn't have a secondary platform, meaning the other stages are good catchers for luigi misses. That and fastfalling towards the edge is another way to get rid of that miss. Also the reward for this move is grand compared to mario's
At low percents, the knockback is so low DI hardly matters.
It does matter. There are those people who think they can dair you while you're enjoying utilting them, and that's what makes the difference between one to 6 consecutive hits. It's not like it's easy as cake, but if you have the reaction time, you can DI out of mario's utilt after the first hit.
Luigi has better and easier ways of killing than Mario has. His KO moves are more reliable. For Mario, it requires more set-ups. Luigi's stronger than Mario and is better than Mario in the air. His aerial moves have more priority and also his recovery's better than Mario's as wellJust because fair doesn't kill doesn't mean that Luigi is worse. His other moves help to rack up damage faster than Mario can. His F-smash comes out fast and kills at lower percentages than Mario's. And just because Mario got buffed doesn't mean he's better than Luigi. Different does not mean better. It's fallacious to think in such a way, and yet some people still do that.hahahah....how in the hell is this board so full of luigi players?:-)
mario was better in the first two games and hes still better in brwal....luigi lost a very killing f-air and d-air and just gained a barely better f-smash and killing n-air....
mario has got serious ko power in most of his airs and smashs compared to his old ssbm self....
Your case suffers because you're only using your own experience with Luigi, which I'm sure you're not good with. It's already been proven that Luigi is better than Mario from what we stated. It's not like you're going to acknowledge it because your bias gets in the way of realizing the truth.i cant see luigi being better....hes got a better f-smash and u-air but his d-air and f-air have been nerfed....
mario has got better overall....
hes still the bette bro...the difference is just the same or a bit larger than their old ssb64/ssbm selves....nothing has changed to make luigi the better one....from what i ve seen playing as him...
The way to combat the (Mach) Tornado is to use the (Mario) Tornado, even though the Mach Tornado is bigger? Pure Brawl Logic.@Jeb- Mario's Dair is one of his best aerials for the simple fact that it can hit through Metaknight's Tornado...I'm not sure about Luigi but I don't think he has a move as convenient as Mario's dair that can do that
Gee. Thanks for assuming that I played Luigi, a character that I rarely used. You're such a genius. You're assuming that's the reason. But the way you're acting proves my point. And his dair and fair being helps with racking damage. I'm using logic.proven what...?
i bet u were one of those luigi players that believed he was better than mario in ssbm?
btw mario is still better than him...maybe by a larger degree seeing luigi useful d-air and f-air got badly nerfed....now i understand why eggz abandoned this board....
"Brawl Logic - It's what's for dinner".Yeah the Mario Tornado has a really huge invisible hitbox. Well, not like Snake's Up-tilt, but...
so his d-air and f-air are better now.....Gee. Thanks for assuming that I played Luigi, a character that I rarely used. You're such a genius. You're assuming that's the reason. But the way you're acting proves my point. And his dair and fair being helps with racking damage. I'm using logic.
They don't maintain the KO potential they had before, but because they are fast and the priority's good. That's why they're good at racking damage. It's because they're fast attacks with good priority, not because they're strong attacks. They're not that bad at killing, anyways. I'm done here.so his d-air and f-air are better now.....
Mario boards>>>Ike boards. We don't have RoK the Reaper here. That's one of the main reasons why.i favour them when they were killing moves...very good ones...
btw they say ikes and some other boards have become even worse than this one....sure.... in 6 months world can change radically....ahaha i m done too...;-)
no we have Mario is the greatest brawler.Mario boards>>>Ike boards. We don't have RoK the Reaper here. That's one of the main reasons why.
...Yeah. That's true.no we have Mario is the greatest brawler.
All right. See you in a year or two. 1,800th post! YAY!!heheh...its just a temporary situation...yes eggz was very helpful with his strategies and videos in the old board....there were other good players too that helped mario metagame...maybe one day new very good mario players will rise againd to make this board a better place...hop so....in 1 year or two
I agree as well. New good Mario players visiting the boards would make the boards better, though. That's something I can agree with fazares.i have nothi to worry about
thats what Monk, Boss, and the others ar for