Ban3
Smash Journeyman
hey you know, like buy now with all this frying, that he might just get the point that the idea was....not that brilliant lol
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I said that while almost all of us (not me myself) all started out as casual Smashers at one point, not all of us started out as idiots.So anyone who does not wish to play a game at a competitive level is an idiot? That is a pretty stupid thing to say.
Hey! You have different tastes than I! Therefore, you must be inferior to me in mental capacity....
Pretty stupid logic there.
Honestly, I don't think this is a valid argument. The Smash Ball appears at random. It could be closer to your opponent, it could be closer to you, and it could be right in between you, you never know. I think that most people that complain about smash balls are not very good about getting them, and therefore have a grudge against them. As to randomness being bad in Brawl, without randomness, the game would get boring really, really fast. If the same thing happened ever time, ever match, then we would stop playing. The reason we all keep playing is because it keeps changing. It's always new, it's always different. There are so many ways to play, it never gets boring.Ok, OP. (sorry, I didn't take time to take your name down and I'm too lazy to scroll up.)
How would you feel if you entered a tournament?
You're doin' pretty well. You advance a couple matches. (As you suggest, we'll have Smash Balls on random.)
You get to the final match of the tournament. During the match, all of the smash balls spawn in the vicinity of your opponent. Any time you are far away. How is that fair for you? You would honestly agree to joining a contest where the opponent will have access to something that you never have access to?
At the same time, you could be the one to get the ball as bowser, KO him, then bring him up really high to ko him when he comes back. You can't win every time.For example if u are up 2 stock and vrsing a wolf he get smashball kills u with the ship then when u come back he uses the ship and raises u all the way to the top till u die. Smashballs are gay for competitive play.
Excuse me while I p0wn you.
Said random attacks do not randomly come out without the opponent being able to stop you. If they simply keep the pressure up, you won't be able to pull them out. No one can stop an FS from spawning if it's turned on.
Also, you can dodge said random-based attacks, they only hit once and are over fast. And they are also not broken (I'll go more into that later)... the randomness does in no way unbalance the game so that people have to play as the "random" characters to win.
The most important part is: What else are we going to do, ban the characters?
If a stage is too random, we ban it. Short of banning characters, there's nothing we can do with random moves. But again, they're just minor. The effects of the random moves are not that large. Why was Game & Watch still so low on the Tier List despite having a killer random attack? Because it just wasn't that good.
Some characters' Final Smashes are just so good if we allow them, tournament play would literaly devolve into only 3 or so characters being played in tournaments (or at least standing even a remote chance at winning).
I'll use Marth's FS as an example. I does 70% of damage (70% of damage) and then finishes with a super-strong move with a huge knockback. That means that on any given stage that's not banned because of size, you'll die at 0%! Not bad enough? It's also got everything else that Final Smashes have (specified later) and you can combo into it from at least 5 different moves!
And don't give me the bull crap of him dying if he's in the air. No Marth worth his salt should use it in the air when there's a risk of it whiffing.
We can't, move on.
The game would revolve around Final Smashes. People would pick characters with the best Final Smashes and once they spawned, it would be all about who gets it. Tournaments would literally be decided by Final Smashes alone most of the time.
There are many other possible (and stupid) scenarios as well. You and me are fighting. I knock you off stage. A Final Smashes appears right above me and I have enough time to get it before you even make it back on stage.
The best way to assure that your opponent doesn't get it so to actually go and get it. Samus players would be screwed. What if they just don't want to learn ZSS? Too bad, they have to since they'll need to grap that Smash Ball and use it to prevent their opponent from using it.
So you're basically advocating camping and Smash Ball camping, having games and tournaments decided primarily by FS:es? Good show.
One actually is; Ice Climbers'. Unless you have frame-perfect timing and are camping the edge (at which point you're susceptible to the IC's edgeguarding you), you're going to take damage from it. Some FS:es also damage you even if you don't get hit by the opponent (Peach, Meta-Knight).
Also, some of them, some of which kill at 0% can be comboed into (Marth, Link, Toon Link, Zelda, Sheik, among others).
It's painfully obvious you haven't researched how FS:es work in the least.
This is how FS:es work. For every single character in the game, from the frame you Hit B and 'til at least once the FS:es hitbox has disappeared, you're complete invincible (save for Pit, who is only invincible while activating his FS, which is actually worse than if he were to just stand around while Palutena's Army attacks since now you'll have to dodge the army and Pit). Wario and Sonic are prime examples of this. They can lunge at you quite a long period of time and all you can do is do your best to avoid them!
Final Smashes are also unblockable (except for a handful, but they just break your shield really fast).
This means that once your opponent has an FS, approaching him is out of the question! If you try to hit him, he can just B and kick your *** into infinity! Some people have huge hitboxes on their FS:es like Ike's. If you go anywhere near him, he can just B you. Zero Suit Samus' sucks you in (but the hit isn't very strong). Even if you throw out a move before he hits B, your move might not activate in time to hit him before his FS activates and even if you hit him, it might not even knock the FS out of him, giving him another shot in the air (since this game has next to zero hitstun) while you're still lagging from your attack!
Heck, even if you manage to get an attack out, they can just shield it and then drop their shield and B you in the face since there's no shieldstun in this game!
For a good number of FS:es, you literally can't go anywhere near your opponent past a certain damage percentages without a serious risk of losing a stock.
And while you can't approach your opponent safely, they can still approach you. So the opponent just crippled you! He can still rush you down and try to beat you to death but if you leave even the smallest opening, he can kill you (most of the time)! That is if he can't just combo you into it!
Then there's the part where if they manage to knock you off the stage, you'll have to recover onto the ledge. While on the ledge, you'll be susceptible to edgeguarding. If you make it back, chances are, you'll be at a huge disadvantage. They can either grab you, jab you, poke you or FS you. What are you going to do? You're going to eat it! If they Smash or poke you hard enough, you'll drop down back to the edge and be forced to try to make it back onto the stage unharmed. If they time their FS, you won't be able to sidestep or spotdodge it if you got up by rolling, simply getting up or attacking. If you mistime a spotdodge or a roll, they can FS you.
The FS is the ultimate camping tool. Ahead in stocks? Just camp with it and wait for your opponent to dare to approach you and screw up and wham, they're dead. Heck, since this game's got buffed rolls and spotdodges, you can even spotdodge and roll attacks into Final Smashes!
Competitive gameplay would devolve into nothingness. The game already promotes camping. Competitive Brawl is already largely about camping. With FS:es involved, camping would be all competitive Brawl consisted of! And then whoever grabs the most FS:es will win!
We'll see less characters being used (much, much, much less). Pikmin & Olimar are Top Tier-material normally. But with FS:es turned on, he pales in comparison with Marth and Toon Link. Hence, he's out of the question.
Marth and Toon Link are Top Tier even without FS:es. With FS:es, they're beasts. Tournament play would devolve into people whoring Marth, Toon Link and a small handful of other characters. Those who play as other characters wouldn't stand even a remote chance of making Top15!
Even on the lowest setting, FS:es also spawn way too often!
What kind of games would this spawn? I'll tell you what kind of games:
Games where people camp back and forth and then one side grabs a Smash Ball. He'll either start camping or the opponent will start camping in order to somehow open up the opponent enough to try to knock the Smash Ball out of them. The one without the Smash Ball would be at a severe disadvantage as any player worth their salt won't easily let the opponent knock the Smash Ball out of them.
Camping on both sides. If the one without the Smash Ball is lucky, he'll knock it out of his opponent. If he's not, he'll lose a stock. Then the opponent gets another Smash Ball. And the game has pretty much been lost.
No, FS:es cannot and will not be allowed in tournaments. If you analyse how they work (which you and many others in this thread and others obviously haven't), you'll see why!
I dont want to host a tournament with smashballs just to see what happens...Granted, I haven't read through the rest of the thread (it's way too late for that much reading here), but I have to wonder how much work has really been done with Smash Balls in competitive play. I've done testing (scientifically based, btw; testing should be all about the numbers, not 'well, that looks broken') into FS's in 2v2, and it looks really promising, especially thanks to team attack. I try to lurk the tactical and tourney disc. boards, and I always see thread with arguments about the subject... but I never see anyone really trying to see if they'd work (it's all hearsay and anecdotal evidence). So, while I agree with a lot of what people like Yuna say about Smash Balls... I just can't help but think that we are just so biased due to out ~7 years of Melee that we aren't really giving them the chance they deserve.
Smash Balls in Team Attack can be just as broken. And gameplay will still devolve into people choosing the characters with the best Smash Balls. People will still camp for Smash Balls, which will still spawn way too often.Granted, I haven't read through the rest of the thread (it's way too late for that much reading here), but I have to wonder how much work has really been done with Smash Balls in competitive play. I've done testing (scientifically based, btw; testing should be all about the numbers, not 'well, that looks broken') into FS's in 2v2, and it looks really promising, especially thanks to team attack. I try to lurk the tactical and tourney disc. boards, and I always see thread with arguments about the subject... but I never see anyone really trying to see if they'd work (it's all hearsay and anecdotal evidence). So, while I agree with a lot of what people like Yuna say about Smash Balls... I just can't help but think that we are just so biased due to out ~7 years of Melee that we aren't really giving them the chance they deserve.
I now that thos doesn;t contribute anyrhing to the conversation (and I'm sorry for that), but I couldn't agree more.See, I'm not disagreeing with you... but that is all conjecture. The fact of the matter is that we don't, 100% for certain, know if you're right or not. We can guess. But we've never tried anything like this before (no, early item tournaments don't count; Smash Balls are a completely different beast). I can't, as a logician and a scientist, accept conjecture and anecdotes as concrete evidence to be used to make a decision. The sad thing is that I know that even though I'm doing my part to at least try to help, I can't make anyone else do the logical thing and hold tournaments to test this stuff out, and, to be frank, change never comes from the actions of one person, no matter how persistent or passionate; you have to have a group to do anything. So... I kind of have to resolve myself to the fact that, because everyone here is so biased (regardless of whether or not its justified or not), nothing will ever progress (at least in this particular instance).
...But it does require skill nonetheless, right? (Oh God, now I've gone and done it)It turns into a "Who can get the smashball" contest instead of 1 V 1 fight...
...
It requires completely different skills than normal
A different KIND of skill......But it does require skill nonetheless, right? (Oh God, now I've gone and done it)
We can almost certainly know because we know how Final Smashes work.See, I'm not disagreeing with you... but that is all conjecture. The fact of the matter is that we don't, 100% for certain, know if you're right or not. We can guess. But we've never tried anything like this before (no, early item tournaments don't count; Smash Balls are a completely different beast). I can't, as a logician and a scientist, accept conjecture and anecdotes as concrete evidence to be used to make a decision. The sad thing is that I know that even though I'm doing my part to at least try to help, I can't make anyone else do the logical thing and hold tournaments to test this stuff out, and, to be frank, change never comes from the actions of one person, no matter how persistent or passionate; you have to have a group to do anything. So... I kind of have to resolve myself to the fact that, because everyone here is so biased (regardless of whether or not its justified or not), nothing will ever progress (at least in this particular instance).
Because most times they are shot down by, oh, the majority of the respected community for even considering trying such a bold (and obviously doomed) prospect. Not many people can maintain the drive to do something when they are constantly told that not only are they destined to fail miserably, but also when the majority of the people they are trying to do it for (their fellow players) are constantly reminding them that they are against them every step of the way.A different KIND of skill...
It would have completely different tiers and everything...
It's not the type of competition most competitive players want to do
Why don't people construct their own Smash ball tournaments and create their own tiers and everything?
Well they should stop caring what some random nobody says than...Because most times they are shot down by, oh, the majority of the respected community for even considering trying such a bold (and obviously doomed) prospect. Not many people can maintain the drive to do something when they are constantly told that not only are they destined to fail miserably, but also when the majority of the people they are trying to do it for (their fellow players) are constantly reminding them that they are against them every step of the way.
That's the thing. It's not always just random nobodies. Sometimes (actually, a lot of the time) its really well respected people who are saying this. Maybe they are more respectful than I implied in my post, but the fact remains that an outstanding majority of respected members of the community (comparatively speaking) don't even support the concept of trying.Well they should stop caring what some random nobody says than...
Not competitive skill. Stop coming with useless arguments....But it does require skill nonetheless, right? (Oh God, now I've gone and done it)
...I would continue and talk about how it doesn't really matter if they support it as long as they don't outright fight against it...than they wouldn't really be worthy of any kind of respectThat's the thing. It's not always just random nobodies. Sometimes (actually, a lot of the time) its really well respected people who are saying this. Maybe they are more respectful than I implied in my post, but the fact remains that an outstanding majority of respected members of the community (comparatively speaking) don't even support the concept of trying.
If the opponent was better, they would be able to get the smash ball first anyway, wouldn't you think?Smash balls would give weaker players a much better chance at winning matches they would have no chance in otherwise... who wants that? (aside from the weaker players but their opinion doesn't count)
Case in point.cuz they don't belong there.
-hiro
All I'm going to say is:If the opponent was better, they would be able to get the smash ball first anyway, wouldn't you think?
Unless they aren't as good as they think