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Why hasn't Zelda been placing better in tournaments?

JigglyZelda003

Smash Hero
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Zephron i <3 your new sig. and if i can find a tourney i'll go to it. but i have torn loyalties since i main both Peach and Zelda/Sheik. XD
 

goodkid

Smash Lord
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I use Peach as one of my seconds also. Haven't been to an in-person tourney yet, so really Zelda hasn't been placing well because Zelda users can't make it to tourneys & Zelda takes some practice to use well. Zelda isn't as easy to pick-up as MK, though her moves are straightforward, the spacing & of use in matches will take some time.

Zelda's recovery is not great either, even with a long distance. There is lag at the end & it does take some practice to aim, because with a small mistake Zelda will fall to her doom.

Most of her moves are situational, so you can't just faint moves like Lucario's or MK's Fair without being punished. The only move that could work like a wall is F-Smash or Nair, which are easy to DI out of.
 

RedSnowman

Smash Apprentice
Joined
Apr 15, 2008
Messages
154
I use Peach as one of my seconds also. Haven't been to an in-person tourney yet, so really Zelda hasn't been placing well because Zelda users can't make it to tourneys & Zelda takes some practice to use well. Zelda isn't as easy to pick-up as MK, though her moves are straightforward, the spacing & of use in matches will take some time.

Zelda's recovery is not great either, even with a long distance. There is lag at the end & it does take some practice to aim, because with a small mistake Zelda will fall to her doom.

Most of her moves are situational, so you can't just faint moves like Lucario's or MK's Fair without being punished. The only move that could work like a wall is F-Smash or Nair, which are easy to DI out of.
A lot of people say that... I happen to like Zelda's recovery though. It's hard for others to come out and harass you because of it's range. Sure I make a mistake now and then but with good control you can air dodge back to stage or teleport to multiple spots on the ground. It's all just good spacing/control/timing. That's just my opinion though.
 

JigglyZelda003

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A lot of people say that... I happen to like Zelda's recovery though. It's hard for others to come out and harass you because of it's range. Sure I make a mistake now and then but with good control you can air dodge back to stage or teleport to multiple spots on the ground. It's all just good spacing/control/timing. That's just my opinion though.
well her recovery varies really, to me. if you can keep unpredictable where/how you'll land its a good recovery. its not even that hard to aim, especially if you used her or mew2 in Melee. when compared to someone like ROB or G&W then her recovery doesn't seem that good, but excluding that i think its fine.
 

Zephron

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Hmm. Well, it varies for me as well. I think it's really helpful that you have so many options available to you. If I'm facing someone who is unfamiliar with Zelda, I like to FW them occasionally as an attack. Then, before they catch on enough, I stay in the same place, and watch them run across. It's really funny.

But sometimes when you're recovering there's not so many choices available. Either back onstage or near the edge. Back on stage is really bad IMO, unless they're across the stage for some reason. But then again the edge, with someone like Ike, who can spike you down if you decide to stay there. And if you accidentally go onto the stage, you have like 20 frames of wait time until you can do anything, which is more than enough for anyone's side smash.

But it is reasonably safe if they're flying off too, say both hits traded off. Or if they're far away.

I've found I use FW as an attack way too much. Prolly just me who abuses it but to anyone else who does, DONT. Unless it's someone stupid, like Ryko said before I think, there is a million frames of warning to simply shield, then punish.
 

RedSnowman

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Apr 15, 2008
Messages
154
well her recovery varies really, to me. if you can keep unpredictable where/how you'll land its a good recovery. its not even that hard to aim, especially if you used her or mew2 in Melee. when compared to someone like ROB or G&W then her recovery doesn't seem that good, but excluding that i think its fine.
I totally agree with your statement. Yeah it's kinda hard to look at it as a good recovery compared to Rob lol.
 

RedSnowman

Smash Apprentice
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Apr 15, 2008
Messages
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Hmm. Well, it varies for me as well. I think it's really helpful that you have so many options available to you. If I'm facing someone who is unfamiliar with Zelda, I like to FW them occasionally as an attack. Then, before they catch on enough, I stay in the same place, and watch them run across. It's really funny.

But sometimes when you're recovering there's not so many choices available. Either back onstage or near the edge. Back on stage is really bad IMO, unless they're across the stage for some reason. But then again the edge, with someone like Ike, who can spike you down if you decide to stay there. And if you accidentally go onto the stage, you have like 20 frames of wait time until you can do anything, which is more than enough for anyone's side smash.

But it is reasonably safe if they're flying off too, say both hits traded off. Or if they're far away.

I've found I use FW as an attack way too much. Prolly just me who abuses it but to anyone else who does, DONT. Unless it's someone stupid, like Ryko said before I think, there is a million frames of warning to simply shield, then punish.
I don't use FW as an approach/attack unless I know I'm going to get away with it... aka not get not punished. I used to spam it all the time and I that's how I got good with all the directions of it so I feel like I control it really well. Though if you're teleporting back on stage you can do it at different angles and create enough distance to where you power shield or can roll away from a punish... though characters with a good dash could still hit you but then it's not an issue of trying to get back to the stage... if you are high percent it becomes getting back to the ground which can be achieved by either air dodging or FW which has twice as many options from the middle of a stage. Plus you can teleport down to sweetspot the edge if they aren't ready to edgehog. I dunno I just see it as when FW is used well you only get lightly punished if punished at all.
 

goodkid

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FW isn't bad, its only weakness is when your trying to get back on the stage, because its takes some practice to sweetspot, & if you miss its an easy ledgehog. If your recovering from the top, its easier if you aren't far away from the stage, because then you can trick your opponent into where your going to land.

FW has gotten a lot better for me, since I've learned the Teleport Cancel. I know the positioning on Battlefield, & a little on FD. Smashville will take some practice, because their is always a different animal & its hard to find the reference points. Teleport Cancel allows for some cool tricks, because you can do any move aerial or B-move after.
 

Brinzy

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The only reason I really like Farore's is because she travels through the air safely.


Recovering with Ness makes me want to bash my brains out.
 

Oh Snap

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If you practise her recovery a lot, you'll be able to ledge warp in tricky situations. I guess ppl just don't have the patience to practise FW...
 

Zephron

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If you practise her recovery a lot, you'll be able to ledge warp in tricky situations. I guess ppl just don't have the patience to practise FW...
Hey, I went to FD on training mode and practiced all that stuff for like 2 hours. Idk I thought that was a lot. I dont SD very much anymore, but as for ledgewarping, I should prolly be more aware of those certain spots im able to do it in. I hardly ever use the ledgewarping TBH
 

Oh Snap

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Two hours is a lot, but you'll get better and better as time goes by. I've experience a lot of bad situations when jumping off the stage and trying to dair/fair/bair...most of them lead to SDs lol, but I've recovered from some tricky one's...
 

GodAtHand

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Just went to a tournament today in Walpole MA.

Straight-up Zelda action all the way and I placed 3rd

I fought Korean DJ and lost but the rounds actually didn't make me feel like a n00b lol!
 

Kiyosuki

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Feb 23, 2008
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Perhaps her style lends itself a bit to being predictable?

Not saying the character is predictable inherantly, just that I've noticed that a lot of Zeldas I've fought have a tendency to not mix-up too much. They play in a pretty pre-set way. While a lot of characters can be gotten away with being played repetitively, they usually have something really abusable that allows that to an extent, which could be something Zelda doesn't have.

Some in this thread have noted that a lot of Zeldas play extremely defensively. Maybe putting a little bit more approach, bait, and trap tactics could help? Thing about this game is it may coddle defensive tactics to the extreme as we all know, but you still do have to have some forward momentum. A lot of Zeldas seem to play purely reactionary. I won't sugar coat the fact this game isn't extremely well balanced though so there may be some unfair things to deal with. Doesn't hurt to try though right?
 

JigglyZelda003

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problem is zelda isn't the best approacher. alot of them do play defensive, hence the name Predictelda(from tigerwoods). its just a matter of playing around with her and what you got adding some approachs in there, i was working on that till my Wii broke so now i have to postpone my Zelda combat revolution......... sometimes i find Zelda to be a "come to me....... then GTFO!!!" character.
 

Iron Thorn

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Going to Gamelon. I'm taking the Triforce of Spag
My guess is underrepresentation. She seems like the kind of character that fanboys would, um, pass over in the scramble for UBER KEWL fighters.

Sadly I can't really help with that for multiple reasons.

- I'm THE worst Zelda on here, I trust you
- I usually end up playing 1player, which only contributes to the first point
- I doubt that I'd attend a tournament, even if I had the time, money, and transportation.
- I have so far found myself just about incapable of doing ATs, regardless of how hard I try.

So I'm pretty much resigning myself to being a casual player/playing semicompetitive friendlies online maybe.
 

GodAtHand

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In response to the Zelda plays defensively (predictelda) remark: I find that I play the most effectively if I start the battle defensively and then once I have the momentum I begin to play more offensively in order to keep my momentum going.

One thing I found with Zelda is that no matter which way her momentum goes its always to an extreme. If you are the one with the momentum you will find that your opponent has a hard time doing anything to counter you and that he will die swiftly. But if you let your opponent have the momentum you really won't be able to do as much to reverse it (perhaps thats when sheik comes in?). But thats why I start defensively in order to not run into the **** so to speak.
 

TKD

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Jul 25, 2007
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Zelda hasn't been placing high in tournaments because most people haven't realized how well she does. It only takes learning how to play two characters and how to open yourself transform opportunities. I just figured out she's this great by myself, so that's why people probably haven't realized she's good. They're not even looking.
 

JigglyZelda003

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nothing wrong with starting on the defense then moving to the offense over time thats also how i work Zelda. and i have also realized that about Zeldas momentum. just not a ton of zelda players do that or realize that. i haven't fought a good Zelda yet, all i fought is those campy ones that i dance around. >.>

the predictelda is the zeldas who dins and then do a smashfest when you get close to them.
 
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