Zephron
Smash Ace
Good Luck!
Glad to see someone's goin' places :D I'll go to some maybe once I feel my Zelda is worth taking to it.
Glad to see someone's goin' places :D I'll go to some maybe once I feel my Zelda is worth taking to it.
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A lot of people say that... I happen to like Zelda's recovery though. It's hard for others to come out and harass you because of it's range. Sure I make a mistake now and then but with good control you can air dodge back to stage or teleport to multiple spots on the ground. It's all just good spacing/control/timing. That's just my opinion though.I use Peach as one of my seconds also. Haven't been to an in-person tourney yet, so really Zelda hasn't been placing well because Zelda users can't make it to tourneys & Zelda takes some practice to use well. Zelda isn't as easy to pick-up as MK, though her moves are straightforward, the spacing & of use in matches will take some time.
Zelda's recovery is not great either, even with a long distance. There is lag at the end & it does take some practice to aim, because with a small mistake Zelda will fall to her doom.
Most of her moves are situational, so you can't just faint moves like Lucario's or MK's Fair without being punished. The only move that could work like a wall is F-Smash or Nair, which are easy to DI out of.
well her recovery varies really, to me. if you can keep unpredictable where/how you'll land its a good recovery. its not even that hard to aim, especially if you used her or mew2 in Melee. when compared to someone like ROB or G&W then her recovery doesn't seem that good, but excluding that i think its fine.A lot of people say that... I happen to like Zelda's recovery though. It's hard for others to come out and harass you because of it's range. Sure I make a mistake now and then but with good control you can air dodge back to stage or teleport to multiple spots on the ground. It's all just good spacing/control/timing. That's just my opinion though.
I totally agree with your statement. Yeah it's kinda hard to look at it as a good recovery compared to Rob lol.well her recovery varies really, to me. if you can keep unpredictable where/how you'll land its a good recovery. its not even that hard to aim, especially if you used her or mew2 in Melee. when compared to someone like ROB or G&W then her recovery doesn't seem that good, but excluding that i think its fine.
I don't use FW as an approach/attack unless I know I'm going to get away with it... aka not get not punished. I used to spam it all the time and I that's how I got good with all the directions of it so I feel like I control it really well. Though if you're teleporting back on stage you can do it at different angles and create enough distance to where you power shield or can roll away from a punish... though characters with a good dash could still hit you but then it's not an issue of trying to get back to the stage... if you are high percent it becomes getting back to the ground which can be achieved by either air dodging or FW which has twice as many options from the middle of a stage. Plus you can teleport down to sweetspot the edge if they aren't ready to edgehog. I dunno I just see it as when FW is used well you only get lightly punished if punished at all.Hmm. Well, it varies for me as well. I think it's really helpful that you have so many options available to you. If I'm facing someone who is unfamiliar with Zelda, I like to FW them occasionally as an attack. Then, before they catch on enough, I stay in the same place, and watch them run across. It's really funny.
But sometimes when you're recovering there's not so many choices available. Either back onstage or near the edge. Back on stage is really bad IMO, unless they're across the stage for some reason. But then again the edge, with someone like Ike, who can spike you down if you decide to stay there. And if you accidentally go onto the stage, you have like 20 frames of wait time until you can do anything, which is more than enough for anyone's side smash.
But it is reasonably safe if they're flying off too, say both hits traded off. Or if they're far away.
I've found I use FW as an attack way too much. Prolly just me who abuses it but to anyone else who does, DONT. Unless it's someone stupid, like Ryko said before I think, there is a million frames of warning to simply shield, then punish.
Lol... it's painful sometimes trying to recover with ness.The only reason I really like Farore's is because she travels through the air safely.
Recovering with Ness makes me want to bash my brains out.
Hey, I went to FD on training mode and practiced all that stuff for like 2 hours. Idk I thought that was a lot. I dont SD very much anymore, but as for ledgewarping, I should prolly be more aware of those certain spots im able to do it in. I hardly ever use the ledgewarping TBHIf you practise her recovery a lot, you'll be able to ledge warp in tricky situations. I guess ppl just don't have the patience to practise FW...
Nice job!Just went to a tournament today in Walpole MA.
Straight-up Zelda action all the way and I placed 3rd
I fought Korean DJ and lost but the rounds actually didn't make me feel like a n00b lol!