Completely arbitrary, the fact that it's applicable to a universal move is irrelevant.
Yes it is espeically when the move was designed to boost the amount of options that are based on maneuvering/ground based movement.
Firstly, stop the random juxtaposition, if we're talking about how something effects one character, remain consistent, otherwise we have no basis for comparison. We're talking about the initiator.
you guys are the ones using three characters at once to contrast...
Again, almost any maneuver in the game causes you to completely lose control for a certain period and all mean you lose a degree of control, dashing normally actually gives you LESS control because you have fewer options for a longer period.
Are you arguing semantics with this point. Besides dashing gives you options, tripping gives you none. Are your saying that during a turnup pull, not being able to do anything for a milisecond is comparable to falling down and being in the state of sitting down. if so then we are are on a different wavelength.
So, with a proper comparison, Peach loses control when she pulls a turnip, that's the exchange, just like tripping does.
^see above
You're missing the point though, the moves have inherently different implications and are dealt with totally different ways depending on what you get. Stitchfaces simply open up more options, other hammers are punishable, other waddles can be beaten.
Regardless, there is always an undesirable results, and you always want the desirable result.
Desirable ----- Undesirable
Stitchie Turnip
Gordo Waddle
Dash Trip
9 hammer 1 Hammer
Expectation difference between us? I feel that if i used that move then i was intending to hit the opponent. just because i dont get a stitchface doesnt mean that a turnup is undesirable. in my case i dont know what you would call that at the end of the scale.
It would be like if i reached into a basket (i can only reach in once) and got a ten dollar bill. there was 100 dollars in there but that doesnt mean i dont want my ten dollars.
Just because one has the desirable result as more common means nothing.
it does when every result is desired (game and watch is a special case though)
And no, intentions are meaningless, what means something is what ACTUALLY OCCURS. You are not responsible for what you were trying to do, only what your character DID, intent is only really useful as a training tool.
intentions do matter if you werent responsible for what you were trying to do then johns would always be legit lol
training= execution/intent
Training does carry over to competition tripping = inconsistency you character should always do what you command it to do. intentions =actions
of course thats truly straight foward and looking from the best case scenario. this is from a perspective of someone that runs competively so intentions are pretty straight foward to me. you do it... it happens.